Maka, Toa of Gravity


This is a fairly new MOC of mine. My single goal behind this build was to create a Toa of Gravity without using either of the two common shades of purple in Constraction. As a result, Maka uses Magenta as his primary colour, and, with the obvious exception of the mask, this MOC is completely purist.

Here's a few other angles of Maka and his Loop Staff:




The style of this build was driven by the limited number of useable magenta parts, rather than any intentional creative decision. However, I think this worked out well enough, with a fairly consistent theme of both spikes and blocky armour.

I’m open to any suggestions for improving the build, within the constraints of magenta-based purism.

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You know for being (almost) completely purist, this makes a really good use of those magenta parts. Very nice job here.

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Very good use of Megenta! I like that staff design!

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He’s looking great, top-notch use of system and he doesn’t look too blocky. The feet and legs in general are expecially nice. The stuff is simple, but kinda piculiar, I wonder if it can be used to launch the ball with the flex of soft axles.

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You might be able to if you built it in real life, but that wasn’t really my intention. The staff is meant to be solid metal, and the “ball” is just the best “gravity effects” I could come up with in stud.io.

I did think it might be cool, though, if he could create “gravity wells” in the loops:

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Pro-tip: take the magenta spikes and flip them around so their hollow undersides are exposed. Old bionicle pieces are “anti-bricks”. They have lots of exposed gaps as a way of saving plastic, making the pieces lighter to reduce shipping costs, and as a side effect, giving them a more technical look. If you just took a generic magenta 2x2 brick and flipped it so the underside is exposed, it would make for a more bionicle-like chest than smooth curved slopes.

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Ah, just realised that you could’ve put the magneta large figure claws to use on him https://www.bricklink.com/v2/catalog/catalogitem.page?P=87837&name=Large%20Figure%20Claw%20with%20Ball%20Joint%20Socket&category=[Large%20Figure%20Part]#T=S&O={“iconly”:0}

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Like this?


(The ones on his lower back clipped too badly to just be readjusted if I flipped them)

It works on his thighs, but I’m not sure if I like it on his torso; his torso armour is somewhat-intentionally spiky, and I feel like the hollow spikes take away from that. Plus the shaping of the shoulders looks a little off.

I like it on the thighs, though, because the “spikes” weren’t meant to be spikes there, just panels, so the greebliness of the backs of the spikes helps.

I really tried to, but that’s just such a tricky piece to use. I don’t like the look of them as actual hands, and there’s not much else to work with in terms on connection. It would be nice if I could have worked the spiky fingers into the armour, though.

Also, speaking of hands:

I added some parts to the backs of his hands to fill them out and increase the amount of purple.

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I’d keep the thigh spikes flipped. It’s up to you how you want to do the ones on the arms. It’d be cool to see this small panel used somewhere:

24656

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Nice pink boy

It does kinda look like he’s swatting at flies here though

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It actually looks pretty Bionicle-y despite how little Bionicle it uses. The custom feet, for example, fit right in with Piraka and Inika feet.

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Thanks; I’m particularly happy with the feet.

Also, after noticing a magenta piece that had slipped under my radar before, Maka’s hands have received another upgrade:

These fingers are shorter, thicker, and don’t have the awkward clip at the end.

They also bring the total number of Ben 10 spikes to 32.

EDIT: A couple of hubcap pieces were very recently released in magenta; which one looks better?

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The second one, it looks more like one of the Mata gears and fits with the inika hip.

Plus I can’t see the first one as anything other than him having a sherrif’s badge on his butt

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Fair enough.

I think it also looks pretty good on the front as well, but it requires attaching the hubcap to a stud at an angle:


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Looks good. The second hupcap definitely works better.

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What looks better? 3 or 4 fingers?

(You may also notice some minor changes to the staff; it’s now shorter, and the heads are attached with slightly different parts)

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It might just be because I just put away a bunch of early G1 parts, but the two fingers/thumb is more nostalgic of the classic Mata hand. That’s my little vote

I also think leaving the shoulder spikes smooth was good, now the smooth-to-greeble ratio is pretty well balanced between the arms and legs

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I like the 3 fingered one slightly more but I also feel 2 fingered could work

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I’ve made a new shin design for Maka:

Maka Pose New Shins 0.1 Intensity

It’s not that I had any particular issue with the initial shin design, but once I saw that Part 15362 was recoloured in Magenta, I knew the piece would fit great with his more “spiky” aesthetic:

My one concern is that the new design might be a bit too thin compared to the original.

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