Mask Sketch Menagerie

Recently I’ve been getting into sketching my own mask concepts, and I decided I wanted to put them out there for critique and comments (while also exposing my own garbage handwriting):


Bestows upon its wearer heightened resistance to heat and cold, as well as greater stamina and slightly increased strength.
Design Stuff: I realize the Kayus looks a lot like the Kakama with a breathing tube. That’s because I like to get nine or ten masks to use as inspiration, and during the sketching session during which I created the Kayus, one of those inspiration masks was the Kakama. I guess I took too much inspiration from it…


Allows its wearer to create a dreadful rage in any being they can see. The enraged being will often ignore the wearer of the mask in their fury, but less intellectually inclined ones (such as most Rahi) will often attack indiscriminately. The power is visualized in the form of a ring of energy surrounding the target, which shatters and disappears when the power is no longer in use. The Cuhan is considered immoral by Toa.
Design Stuff: The Cuhan is the first of the Rahkshi-power masks I created, so it was the first one I drew. You can see the erased shapes of a couple of other ideas I pursued, like one where the horns stuck out horizontally (and looked like a tuft of cartoon grass because of it) and one that was way too wide. The eye shape was an accident that happened as I was drawing one eye, which I decided I liked and thus changed the other eye to match.


Allows its wearer to see stress points in objects and structures, as well as allowing them to fire cones of energy that can disintegrate objects and other beings. A cone of energy must be shot with the intent to kill in order to do so, and even if it misses, it’s very draining on the wearer. Disintegrating objects is much less difficult. The Ulax’s power is so strong that it damages the mask itself whenever it’s used, so when made with Kanoka disks, regeneration Kanoka are often incorporated in order to slowly repair it over time when it’s not in use. However, the mask can still destroy itself if overused all at once. Toa consider the Ulax immoral.
Design Stuff: The Ulax looks a lot like a Pakari with extra additions on the sides. I don’t like that.


The Zarat allows its wearer to emit an aura of fear to turn away up to ten beings of their choice, except for most Rahi, as a target must be intelligent enough to comprehend the mask’s appearance for the power to function. Toa consider the Zarat to be immoral.
Design Stuff: I don’t know why this image is sideways. Also, this is the only mask where I drew both a Noble and Great version. I used the Noble Shelek as inspiration. I don’t know how the four eyes would work as a mask, but maybe the top set would be fitted with lights in-universe to make it look like the wearer has four eyes?


Though not as deadly as the Ulax, the Xilaa is capable of shattering any object its energy bolts hit- it can destroy wood, stone or even protosteel. This is tempered by the fact that it doesn’t work on living things, at least not completely. Though it can damage mechanical portions of a target or anything dead, it can’t do anything to living organic tissue. The Xilaa is considered immoral by Toa.
Design Stuff: I like the cracked appearance of the Xilaa and how it’s visually distinct from the sanded-down-looking edges of the Ulax.


Allows its wearer to infect a being they touch with a potent poison that clouds the mind and eventually kills if left untreated. If somehow the poison is removed, it must be disposed of with fire or another totally destructive method, as it can leach into the ecosystem. This causes soil to turn toxic, plants to wither, and stone to corrode. The Yerahl has a light side, however- the wearer can also absorb, contain and destroy toxins, removing them from an area or a being with long enough proximity or a touch, respectively. Toa consider the poisoning aspect of the Yerahl to be immoral, but some will take up the role of traveling healers by using it exclusively to remove poison, although this is not a common practice.
Design Stuff: I don’t care much for this design. It feels really generic to me. Probably could have used more time in the oven.

Join me next time for ten more masks! (Twelve if I fill the third page of my old art sketchbook.)

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These are some interesting designs. Really hoping those incoming 10 mask designs get bumped to 12.

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These masks look awesome. Love the variety you added.

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I don’t know how to start posts but I feel like I should give some kind of greeting, so just pretend I said something witty here.


The Duneos allows its wearer to mimic any voice or sound they have heard in person or had described to them, as well as giving them limited mind-reading abilities, which suffice to let them hear sounds others are thinking of and allow them to mimic those sounds too.
Design Stuff: This is probably my favorite mask on this page (I draw six masks on each page of my sketchbook, and this was the first of this batch).


The Malac allows its wearer to encase one being they can see in an indestructible, inescapable cage made of energy. Only one cage can be created at a time, fading away if the wearer shifts focus to another being.
Design Stuff: The oval on the forehead is supposed to be a chain link, but I admit it’s very tenuous.


The Boroi allows its wearer to temporarily steal one power wielded by the target and use it themselves. Powers the Boroi can steal fall into the categories of mask, elemental, and inherent powers. A stolen power replaces the user’s if they have an equivalent: a Toa using it to steal another Toa’s elemental power would lose access to their own element for the duration, but if they used it to steal a Makuta’s power of chain lightning, they would gain that ability with no power loss. The mask works on unconscious beings, but not dead ones, and can only steal one power at a time.
Design Stuff: For the Boroi, I used the Volitak as an inspiration mask, hence why the shapes are so similar.


The Nakah allows its wearer to generate crippling bolts of mental energy, causing intense headaches and making it difficult for targets to think.
Design Stuff: That’s supposed to be a third eye design on the forehead, which I imagine is where the energy bolts would fire from.


The Aser allows its being to temporarily paralyze one nearby being.
Design Notes: N/A


The Koth allows its wearer to being nearby objects to a semblance of life and command them for a short period of time before they become inanimate again.
Design Stuff: N/A


The Sendam allows its wearer to induce temporary insanity in one target. For fairly obvious reasons, it is considered immoral by Toa.
Design Stuff: I realized after making it that the Sendam looks a lot like Vladek’s helmet from Knights’ Kingdom. I think it works, personally.


The Jalliu allows any lie or deception the wearer employs to be completely undetectable, including by a wearer of the Kanohi Rode. Most Toa consider it immoral, but those forced to operate undercover or with subterfuge are known to use it and do not face repercussions for doing so.
Design Stuff: I felt like the mouthless design fit a mask of lies somehow. I can’t really explain it, it just…works in my head.


The Larii imparts on its wearer the knowledge of how to dismantle any object they are faced with or how to assemble any collection of parts. A collection of parts must have one or more definitive forms- you can’t just dump out a box of random machine parts and suddenly gain the knowledge of how to assemble anything you want out of them. Put simply, it’s a mental instruction manual.
Design Notes: Not a fan of how Akaku-like this design looks. I do like that most of the lines are very angular, but the scope was probably not the best decision.


The Qualhan gives its wearer and anything they are wearing and carrying immunity to any kind of acid, allowing them to touch and even be immersed in it without harm as if it were water. For the love of Mata Nui, DON’T get it knocked off while submerged, or you’ll be in deep trouble. The mask itself is also immune to acid, even when not being worn.
Design Notes: N/A


The Garex allows its wearer to fire laser beams from their eyes; extremely reflective surfaces like mirrors are able to deflect these beams, and water diffuses them into harmlessness if they have to pass through more than two or three inches of it, but other than that they’ll burn through just about anything. Of course, the power can only be used on something the wearer can see, and (less obviously) it also gives the wearer serious trouble seeing for a short time after firing. It can also only be safely fired again after the wearer’s vision clears up, as firing again comes with the risk of missing, and firing enough times in quick succession anyway can blind the wearer if they aren’t careful.
Design Stuff: I imagine that if this were a physical piece, the eyes would have clear lenses in them to focus the laser beams.


The Haeri allows the wearer to teleport to any place they can visualize, but cannot be used to teleport to any place within the user’s range of vision, including places they could see even if they aren’t actively looking there.
Design Stuff: I like this one, but I think I misstepped with the horns on top, because every time I look at it, all I see is the Pale King from Hollow Knight. I think the little protrusions on the sides look really good, though.

More masks are coming, so stay tuned if you’ve liked what you’ve seen so far.

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Is the tube a standard add-on to the mask, or just something unique to one character?

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