Topside was already on it.
“Sprocket!” he calls into his commlink. “We’re at the tower, but it looks like we’ll need the Omega Keys to get inside.”
“On it!” Sprocket immediately replies, so loud at Topside winces. “Just a second, cap; we’ll be right with ya!”
Our heroes’ allies gather around the entrance to the tower, each with their weapons locked and loaded.
“We can hold the entrance, while you go inside,” Shatterpoint says to SideStep, Zepar, and the rest of our heroes gathered before him. “Salvation’s giving him hell, but he won’t be so preoccupied with her so as to let us take the key without a fight.”
“News flash, captain,” Thrift sighs, exhausted as a machine could be, “we’ve been fighting!”
“And we’re not done yet,” Shatterpoint insists. “We’ve come this far, haven’t we?”
“Aye, true enough!” Halfrunner says with pride. “A fine bunch, we are, aren’t we lads? No better crew of bots to have savin’ the world with, is there?”
“That was the point of the mission, yes,” Shockwave bluntly replies.
“Y’know,” Facelift sniffs, as if he was about to weep, “it’s nice to be a part of something again. Maybe the real Omega Lock was the friends we made along the way, eh?”
DJ squints behind his visor and gives the mad doctor a sidelong glance. “What,” he mouths.
Lurch and Spook race toward Engineering, taking advantage of Spook’s phase shifter and the crew’s focus on the battle outside to evade security patrols, checkpoints, and other defenses. They emerge through a wall and step onto a catwalk eye-level with Salvation’s main reactor, roaring like a furnace as it supplied power to the Fleetcarrier’s weapons. Below, Greasemonkey had his arms buried elbow-deep in holographic controls, working frantically to coax Salvation’s systems to there very limits as the fight dragged on, muttering encouraging words to her to keep up whatever spirit the good ship may or may not have. He hadn’t noticed the two spies arrival, and Lurch and Spook were content to keep it that way… at least for now…