Syvon was a nightmarish project I started last december. As my initial ideas and designs failed, I entered a moc block and only about a month ago I began to pick up inspiration and finally managed to build him. It took many sessions, but I’m quite satisfied with the result. Despite their state in the images, the red eyes are more visible in real life and for his darkened nature my preferred choice.
Syvon was the villain of my Warden’s Diary story I had been writing for 2 years on mocpages. He grew tired of his endless purpose of purifying souls and began messing with the soul cycle that kept the realms working, which lead to the story’s events. While the chapters could use some rework, I might post a condensed timeline of the story later on if that’s of any interest. I’ve also thought of a sequel story arc.
He stands at roughly 30cm tall (even taller with straightened legs) and was primarily inspired by Digimon’s HerculesKabuterimon. The build is quite stable, though my only regret is that in the end my knee (and probably hip) design can’t handle his weight which was heavier than I expected. He was designed to be bent on the knees though, so that wasn’t a big loss as the posability limits of his legs keep him the way he’s meant to stand.
Pretty messy but that’s forgiverable for a moc at this size. I really do like the torso and thighs on this guy, and he seems pretty structurally good in account for the size and detail. Good work.
I generally don’t understand arguments about ‘texture’, because c’mon, it’s plastic. A better term would be ‘consistency of the aesthetic’.
In that regard, I can understand. Due to the sheer mass of the build, I was running out of silver armor shells before I had even begun building the arms, so I had to find workarounds until I got something I could build four of. Same with some other parts of the build, I had to find workarounds.
To be honest, this is the first place I’ve seen that even uses that term. I’ve got 10 years of mocing behind me telling consistent shaping and aesthetic are the proper terms as they’re more helpful in pinpointing the issue.
While by definition ‘texture’ means all of that, the first thing it reminds me of is how the moc feels by touch and that’s just plain gonna confuse me.