Every so often I will discover a new design and I just have to make a team of six. I’ve had these guys built for a while, but never posted them until now.
Introducing: the artificial Toa.
Story: since the fall of Teridax, only Artahka and the Great Beings know how to make new Toa, and no one knows where the Great Beings are. A group of amoral Agori began trying to recreate the Toa. These six were the Agori’s first successful sentient beings, but they had far less elemental power than actual Toa and could not use Mask Powers, a failure in the eyes of the Agori. The Agori were unwilling to kill their creations, so they sold them to the highest bidder: the Skrall, who plan to use these six as an elite strike force.
Let’s take a look at these six.
~Name: Taria
~Role: leader
~Powers: can burn things through direct contact, resistance to heat and flame.
~Weapons: the Skrall designed a sword specially for Taria that can channel her elemental powers, allowing her to ignite it without damaging it. Like most of the other artificial Toa, she also carries knives.
~Personality: a lot like G1 Pohatu–friendly to everyone, and also fearless almost to the point of recklessness.
~Name: Kodi
~Role: infiltrator (can get into almost any place, no matter how fortified)
~Powers: freezing touch, resistance to cold
~Weapons: twin Kamas
~Personality: Kodi seems more like a Toa of Air than Ice–he’s the jokester of the team, too curious for his own good, and also a skilled climber. He’s learned the hard way that Skrall warriors don’t like pranks. Off the battlefield, Kodi seeks to learn everything he can about the Matoran Universe.
~Name: Gael.
~Role: Backup (doesn’t take the lad role in a fight, instead aiding someone else and watching their back)
~Powers: water breathing, short-range water manipulation
~weapons: knives, harpoon gun
~Personality: very shy, finds social interaction uncomfortable. Has difficulty adapting when things don’t go according to plan.
~Name: Pora
~Role: Scout
~Powers: can cause rocks around her to fuse or crumble. Can also combine her powers with Onell to destroy iron, though this weakens both of them.
~Weapons: spiked tonfas, feet additions
~Personality: Pora almost seems like two different people. Off the battlefield, Pora is energetic, never sitting still for too long, and talkative, hardly ever shutting up. In battle, though, Pora changes, making no noise unless necessary. Unlike some of the other Toa, she doesn’t banter or taunt her foes; she just kills them, as quickly and efficiently as possible.
~Name: Onell
~Role: sniper, analyst
~Powers: short-range earth manipulation.
~Weapons: sniper rifle, knives
~Personality: Onell is the problem-solver of the group, able to find a solution to any puzzle or dilemna–a skill that she does not hesitate to boast about.
~Name: Lexis
~Role: Guide
~Powers: wind manipulation, levitation
~Weapons: axe, knives
~Personality: Lexis is the smart one of the group, the one who never goes on a mission without knowing all there is to know about the destination and the enemy. And Lexis never forgets anything.
I also made an enemy for them: Taelii, a rogue Skrall
The artificial Toa beat every foe they faced–until they met Taelii. This Skrall warrior has faced the Toa six times so far and had proven to be a constant source of frustration.
~Weapon: staff capable of forming an energy shield that can block Onell’s bullets.
“You don’t stand a chance against all six of us.”
“Wanna bet?”