The Struggles and Benefits of creating a Universe (not a actual one)

If you do not know many know I have been creating a new universe
but it is a bit difficult
what do I mean
well Lunnaria was not working at all and just had plot holes everywhere

but I know some of you are also making your own Universes as well
so lets talk about the Struggles that have been surrounding your Universes
but also some of the Benefits you got from the Problems (i.e. you found a way to extend the world altogether)

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People who complain about plot holes…
Also, the sheer amount of work that goes into it when you still have school to deal with.

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Trying to make my universe unique, but not too different. Galactic culturalization is a tough one to figure out.

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I left School
also the new Universe is very Inspired by JoJo’s Bizarre Adventure

You dropped out?
Or did you finish?

My current storyline I am making is kinda an alternate version of the Hero Factory universe. But a huge amount of time has passed after a intergalactic war broke out and destroyed pretty much everything.

But seeing how much HF left to the fans imagination, I have a lot of stuff to fill in, as to flesh out every world that I make. sometimes I end up totally forgetting about some people, place or thing.

But it can be really fun, so yey.

One thing I liked about the TTVerse was the chance to blow TTV out of proportion, and make them the biggest media company in the world. Writing Meso as a curmudgeonly billionaire, in a world that also had an ElJay with a robot eye and a tax exempt Var, was really fun. Really, blowing anything out of proportion in a universe is fun to do.

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Trying to make an universe that doesn’t sound too Elder Scrolls, but doens’t sound too Dark Souls.

It’s hard, considering i use both as my main inspiration.

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When making stories, I always have a beginning and an end, but I can never think up what happens between them.

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A training montage.
A training montage is always happening.

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The thing is, I like to flesh out at least 85 percent of my universes before sharing them.

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I’m making sort of a fantasy word set in sort of a steampunk version of the 1800s… Which is going to be the setting of a paper-and-pencil RPG that I’m also making. I enjoy the heck out of it, but making a game is preti triki doe…

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I am focusing on a super-hero storyline right now. I’m slowly but surely building it up, putting secrets and conflict into the story so people get more invested.

Sometimes the best place to start in the story is the middle, and then the beginning can be revealed in other parts of the story. You should ALWAYS have a beginning and end in mind, and then flesh out the middle.

As Hewks said, this is difficult. I usually have ideas come to be randomly and I like to put them somewhere on the timeline.

The MOST difficult part of making a story is making it consistent.

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I’m making a universe that is really hard to flesh out. I have concept designs for the characters and creatures that inhabit it, but I can’t come up with big locations or anything that could be used to further immerse the reader.

It’s really difficult, especially since the only power great enough to help me create one is in Switzerland. Of course, there is also the problem that I don’t possess enough money, but that will change once I hack the worlds’ banks. I must also be able to calculate how the world’s laws of physics will behave since…

*reads title *

Okay.

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i also have helped in expanding a universe, however said universe is not mine, but a different persions. however he thanked me for having added a needed darkness to the world, and as time have passed, i have added parts of my other universe to it. but not much, and i have many universes that i have planned in my mind.

by the way, the universe that i helped expand, its on Complipedia if any of you are interested.

Creating a Universe…how about multiple universes, or an entire multiverse of worlds. :dizzy_face:

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Been there, done that.

(Not doing it again)

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As a Video Game dev I have to create universes that are not only cool but playable. I have present my information in a way that a gamer would understand.

I have to resist the urge to smite they player if the walk “out of bounds”.

It’s pretty hard ya know.

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I could just Imagine more of that MGS2 style of freaking the player out

get Players you have talked to Break the fourth wall and just go MENTAL

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