Unfinished Business: Things I've Written, and What Almost Came Next

Some time ago, I began a Bionicle fanfiction project; an anthology of stories designed to support not only each other, but the Bionicle canon as well. I’ve since put this project on the shelf and reignited my personal story project, but I did put quite a bit of work into this and felt like sharing.

Some of this straight up sucks, some of it’s decent, much of it is just my own exposition on story ideas and what inspired them. Maybe you’ll like what you read, maybe you’ll just view the whole thing as a cautionary tale on how to write poorly. It’s up to you! Isn’t that fun? In any case, I’ll do my best to give you the fullest possible view of what this was intended to be, and you’ll even get to hear me simultaneously deride and praise myself along the way. Alrighty, here we go.

This book was going to be called Valor, Wisdom, Truth, and was to be comprised of 20+ short stories. Some would be about main events and characters, others about new people and stories I made up. All would play into or along with the larger narrative, and for the most part I tried to keep it canon-compliant. Here’s a brief rundown:

Table of Contents

Prologue: First Light - A figure of ancient legend parts ways with a dear friend.

Valor, Wisdom, Truth, Pt. 1 - The Toa Cordak protect a fledgling City of Legends.

Charms: The Legend of Motara - An old tale recounting a fallen Toa of Stone.

Better Left Alone - Not every Bohrok makes it home before the final hour.

Valor, Wisdom, Truth, Pt. 2 - Toa Dume protects his home from many threats, some unseen.

Charms: Tale of the Spirit’s Journey - A story recounted of the Mt. Iden legend.

Madness, Here - Lesovikk attempts to help those burdened with the horrors of their past.

Valor, Wisdom, Truth, Pt. 3 - The Toa Aki defend Destral from several threats at once.

Charms: The Seven Heralds of Mata Nui - An ancient legend reveals the works of those who preceded the Great Spirit.

Just Beyond The Sun - Norik and Varian discover that some stones are best left unturned.

A Shield Unto Itself - An alternate history in Metru Nui grants the city more protectors than even the Makuta could bargain for.

Valor, Wisdom, Truth, Pt. 4 - Tiro and Pala lend a hand in the Toa - Dark Hunter War on Metru Nui.

Honest Liars - Kanae fakes his death to protect Metru Nui from the shadows.

Power Lines - A young girl wonders over what lies beyond her home.

The Road Ahead, Pt. 1 - Vakama, Harvali and Raanu guide their people from a life of conflict to one of peace.

A Life Beyond These Walls - The Mata Nui robot is evacuated, including the unexplored regions.

The Road Ahead, Pt. 2 - Tahu, Ackar, and others work together to stave off disaster.

Waking Dreams - On Spherus Magna, not every legend is just a tall tale.

The Road Ahead, Pt. 3 - Pridak contemplates his future in this new world.

Epilogue - As history moves forward, lies abound. Can a new team of heroes lead the world to truth?

You’ll notice some sub-categories present. Valor, Wisdom, Truth was a four-part series of independent stories with a shared focus, and The Road Ahead imitated that format. Charms were intended to be amaja circle-esque legends that might be shared by Turaga or other characters in similar roles. There were even going to be a few alternate universe stories throughout - one remains. (The other two were called As It Was and Time and Again. The first is already posted to these boards, and linked. The second was reworked and expanded to become a companion novel of its own, something I will likely review in this topic later on.)

I chose to isolate the chapters as largely independent stories because I love world-building lore. Primary lore is great, sub-lore is fun, but the universe that is slowly forged in the background of all the separate tales? That’s my jam, and you just can’t tell it any other way. You have to tell a hundred stories just to tell the one you want to share. My original plan for my personal story project, a book called A History In Moments, has been laid out the same way for over a decade now. Even that got expanded into a 21-book series (you see why I felt it necessary to set this project down? Ain’t gettin any younger).

I’m telling you this not just to give you insight into what I was trying to do, but also as a fair warning. There’s no reason to expect a given narrative to pick up in the next chapter. Valor, Wisdom, Truth was going to be, for all intents and purposes, a BIONICLE-themed History In Moments. That’s how the world works, in my eyes, anyway. Moments come, lay the groundwork for some future, and then leave. You don’t get to stretch them out. They’re over before you know it, and you may want to see how it plays out - you often don’t get to. You just have to move on, to your next moment. But maybe, if you pay close enough attention, you’ll see the payoff in another moment, somewhere down the line. Sometimes it’s in your face, sometimes it’s in the background. That’s what makes it so fun - you never really know what comes next.

And that’s where I like to write. So without further ado, I’ll let this moment end and show you the next.

For your consideration,

Valor, Wisdom, Truth

Prologue: First Light

In the time before time…

“It seems as though it goes on forever, doesn’t it?”

Artakha turned away from the shore, toward the sound of familiar voice and tread. He smiled and turned back toward the wall of darkness before him.

“It is a daunting sight, brother. But I know someday the light will prevail.”

“Perhaps it will.” Karzahni took a position next to his brother, wet sand curling around the edges of his feet just before the tide washed it away. “The Matoran seem to work well enough in darkness and ignorance alike. Perhaps it need not change at all.”

“Ah, and how much better would it be for them if they could see, and know?” Artakha put his arm around Karzahni’s shoulders. “For all they have done, they deserve the security of certainty, wouldn’t you say?”

Karzahni paused for a moment. “Perhaps they do,” he conceded.

In the distance, a soft flicker of light chased a scattered path across the sky. Instinct told Karzahni it was heat lightning, but as the flickering ceased and the light stabilized, the brothers realized it was, in fact, a distant sun awakening for the first time.

“There we are,” whispered Artakha, a weary smile on his face. He turned to catch his brother’s reaction, and was a little disappointed to see none. His eyes fell to the ground, then back up to the newfound light in the distance. The crafter opened his mouth to speak, but Karzahni’s voice kept him silent.

“I’m told my realm is very nearly complete,” he said softly. “I’ll be heading east soon.”

Artakha frowned and turned to him again. “If I didn’t know you as I do, I might have missed the eagerness in your voice. Why are you so hurried to escape me?”

Karzahni shook his head. “It’s nothing to do with escape. You won the mask. We were each of us given our roles to play. Of what use am I to the Matoran if I remain here?”

Artakha’s frown deepened. “I can scarcely see what the mask has to do with it. But I take your point, brother. I am saddened to see you go so soon is all. We’ve had so little time together.”

“We will see each other again, when the work is done,” Karzahni assured him. Something in his voice made Artakha pull his arm away, some dark string woven through that unraveled the pleasantry of his tone.

Another flashing of light, this one much closer, quietly ignited another sun. The flow of light instantly washed over the area below it, piercing the previously unseen clouds and touching the ocean beneath. Where once Artakha saw nothing but blackness, he could now see the collective shimmer of a thousand lapping waves, each pressing the one before it into infinity. This time, he did not smile.

“They are lighting the way for you, my brother.” His voice was softer now, a heavy dose of resignation, and perhaps a hint of hope. If Karzahni noticed either, he didn’t seem to care. Artakha spoke again, a final invitation to his quiet friend.

“Perhaps, when you have made your home, you will find time to visit again,” he offered, turning again to find something in his brothers eyes. Karzahni never once looked at him.

“Perhaps I will.” A distant reply; Artakha simply nodded, trapped within his uncertain mind.

Karzahni stayed a moment longer before turning away silently, making a quick pace back to the fortress. It was the last time Artakha would see him.

Over the next few months, more brothers and sisters would enter the old crafter’s life, and most would leave as well. Each would play the role the Great Beings gave them, and each would depart on the kinder terms that Artakha had hoped for. Those that stayed with him on his island after the Great Spirit’s rise knew him to speak fondly of Ekimu, Hura Mafa, and the others, but most fondly did he mention his first brother Karzahni.

The darkness broke in time, as Artakha predicted. But the troubled mind of an old architect was laced with a bitter sorrow, and primed with a goodbye he had yet to give. Many would watch him from a distance, and some would speculate this way or that, whether he would call out across the universe to his brother, or keep his voice within his own mind. Nobody knew but him.

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Altogether pretty satisfied with the beginning. A little moment to show how two people could begin moving from brothers to moral opposites, while showcasing the bond that can transcend even a stark moral contrast. I’ve lost people I love to shifting moral codes, and others have lost me just the same. It hurts, but the love never leaves; not really.

A couple name drops in there, too. Just because this was designed to plug cleanly into canon doesn’t mean you can anticipate everything coming. Shoot, now I kinda wanna finish this too…

Anyway, I’ll drop this here for now, and add more stuff later. Stay tuned, if you like.

-wekua

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I like this first story! I think it’s sad we never got an official story where Karzahni and Artakha meet.

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Ooh very interesting. I’ll definitely be looking out for more updates on this topic

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Thanks guys!

There’s quite lot of prehistory I wish we could have seen more of

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Sometimes I’ve got a rough draft in my head, a general story board that I want to pin down before I forget. This usually results in a typo-laden, impersonal passage that is little more than a Wikipedia page with a narrative. Valor, Wisdom, Truth, Pt 1 never left this stage. Much of the character expression falls below my personal ideal, and usually, in this case, what I do is double back some time later to rewrite most of the dialogue and supporting narrative. I’ve posted this rough (but spell checked) draft here, for your viewing.

Valor, Wisdom, Truth, Pt.1

95,000 years ago…

Nikila crouched behind a Matoran dwelling and tried to steady her breathing. She brushed away some of the snowy ashes that were already collecting on her shoulders; not that it made a measurable difference. The Kanohi Dragon, twirling in figure-eights overhead, never seemed to run out of the stuff.

The Toa of Lightning peered down the street and saw two of her teammates hurriedly escorting dozens of Ta-Matoran deeper into the city. A little power from her mask ensured that the Dragon’s eyes never noticed the evacuees.

So far, so good, she thought. Just need the boys to provide a little incentive…

She threw out a quick burst of electricity to signal her brothers. Closer to the coast, backs to the water, Lesovikk released twin cyclones from his hands. A Toa of Fire kneeling ahead of him supplemented the tornadoes with enough heat and flame to make the whole team sweat. From the other direction, a water Toa called forth a flurry of snow with her Mask of Ice, and Nikila peppered her powers in to make the storm all the less inviting. The flying beast roared its displeasure at the frigid winds, turning toward the swirling wall of flame toward the sea.

Lesovikk and his fiery counterpart had backed up onto one of the flatboats moored at the dock. The fire Toa burned through the rope, and immediately the force of Lesovikk’s whirlwinds began driving them out into open waters.

Alright brother, Nikila said in her mind. Now it’s your turn.

He’s not quite done yet, said another voice, also in her head. Should I draw them out more slowly?

No time, thought Nikila. It’ll lose interest long before then. He’ll just have to do his best.


Lesovikk felt the vessel lurch as his brother’s gravitic pull took effect. Somewhere under these silver waters, a Toa of Stone was hastily burrowing out a cave in the stone sea bed. The gravity Toa’s fine control of a Kanohi Suletu was the only thing that could guarantee the flatboat ended up in the right place at the right time. The Toa of Air only hoped his water-breathing friend had been given all the time he needed.

The Kanohi Dragon seemed to be buying into Nikila’s plan, as the burning cyclones gave the beast it’s only respite from his sisters’ fearsome ice storm. The Toa of Water and Lightning were following not far behind on a vessel of their own, pulled as well by an invisible gravitic force over the ocean. The dragon was already showing signs of deviance from their strategy, and Lesovikk was sure Nikila was shifting those odds as far down as her Kanohi would allow.

The Toa of Air was running out of stamina. Somehow, this maneuver seemed to be lasting for an eternity.

Not for a lack of brilliant planning, but I’m not sure we can keep this up, he thought to himself. I’ve never used my power this much, or for so long.

He saw Nikila shout something to her sister over the wind, and in an instant the snow storm converged on the fearsome creature. Soft flurries of snow became sheets of ice, piling up on and clinging to the burning dragon’s wings. The beast bellowed it’s rage and tried to shake the ice, but it was already weakened by the intense cold of the storm, and it clearly couldn’t stay aloft much longer.

A gravitic leash suddenly yanked the Kanohi Dragon into the sea, and the Toa of Water dove in after it. Without a second’s hesitation, Lesovikk and his brother severed their flow of power and collapsed onto the deck of the boat, completely still but for their panting.

Nikila pulled her boat alongside theirs and tethered the two. “Are you two alright? I’m sorry, that was a little more than I’d bargained for.”

Lesovikk waved a dismissive hand, still catching his breath. “Don’t be sorry. We needed the exercise. Anyway, it was a good plan; I’m glad you thought of it.”

It’s done, said their telepathic brother, his voice chiming through their thoughts. The cave is sealed. I’ll bring you back to shore as soon as they’re with you.

“Thanks brother,” Lesovikk said with a weary voice. “One more for the Wall, I suppose.”


The eight Toa were gathered in the Coliseum some time later. They tried not to show it, but they were awestruck at the scale of the structure; nothing they had ever seen before could compare.

They had been brought some fruit from the gardens in Ga-Metru, and one helpful Ga-Matoran tended to the burns Lesovikk had sustained in the battle. They were waiting in a grand hallway just outside the Turaga’s chambers, awaiting his appearance to them. For their part, the Toa were glad to have even a moment of rest. All the food in the world couldn’t replenish the mental exhaustion they had all experienced together.

The chamber doors gently swung open, and the wisened leader of Metru Nui stepped forward to greet them. Still in the room behind him, an Akida diplomat was trading light conversation with an ebon-armored titan wearing a Kanohi Shelek. The titan seemed more concerned with the notes spread on the table before him, while the Akida eyed the Toa with wary curiosity.

The Turaga spoke. “Welcome, friends,” he said heartily. “Forgive my tardiness, please; I mean no disrespect. My name is Agil, Turaga of Metru Nui.”

“I’ve heard the name,” said Lesovikk, stepping ahead of his team to meet the elder halfway. “It’s an honor to serve you, Turaga.”

“The honor is mine, Toa.” Agil clasped the Toa’s hand between his. “All the moreso, to see you in action. You are mighty warriors indeed; I must say, I wish I had had the privilege myself. Nonetheless, if I might host you for even a short time, then I have had privilege enough.”

Turaga Agil stepped over to a nearby window, looking out over the island city. Already, the Matoran were hard at work repairing the damages done by the Kanohi Dragon when it first wandered in from across the sea.

“They kept their lives today, because of you,” he said softly. “They don’t fully understand the risks you took. But I assure you, they are quite grateful.”

Agil turned to the eight Toa assembled before him. “I have met a fair number of Toa in my tenure as leader of this city, but I must say, such unity amongst you strikes a previously unknown confidence in me. Dare I ask you to stay in a more permanent fashion?”

“We are honored by the invitation,” Lesovikk replied, “But I must decline. There are many lands that need protection, and Metru Nui would leave us too distant from them.”

Agil smiled and returned to the group of heroes. “Of course. You can’t blame me for asking, though. Perhaps next time you visit, it will be on more peaceful terms.”

“Call, Turaga,” said Nikila. “We will answer.” Lesovikk and the others nodded their agreement.

“Very well,” said Agil. “Go, then, Toa Cordak. Show the world what heroes are made of.”

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In general, I like it. My qualms are these.

  1. The first portion is effectively a step by step how-to guide on defeating Kanohi Dragons. Which is kinda how battle scenes go, but I’d like the Toa to express themselves more throughout, other than Lesovikk’s exhaustion. Even a screaming Matoran could have helped with that. It’s like they’re working at an assembly plant, it’s all too smooth.

  2. Turaga Agil isn’t quite where I want him, personality-wise. At this point, I hadn’t settled on his personality, and much later in the project I kinda wanted to take inspiration from Robert Redford’s performance in The Old Man and The Gun. Very charming, very sneaky. Never did adjust for that.

  3. For whatever reason I feel like it needs a third (or first) act. Still don’t know what exactly makes me feel this way, but it doesn’t seem long enough to me.

I’ve also tethered it to canon in a few ways. One, the Akida diplomat. Many of you know Akida as the Creature of Water from G2; this is me retrofitting G2 terminology and characters into G1 to help me flesh out a “secondary canon”, if you will. In this case, Akida is a species, and you might recall a certain Barakki claiming he was there when Toa “annoyed” a Kanohi Dragon into submission. I’ll let you determine who was with him in that room.

Another small element is the fruit from the Ga-Metru gardens. The canon lore states that Ga-Metru had a “feeding station”, a location that gave Matoran a full charge once a year rather than pulling energy daily from fruit and fish. However, many major technologies, such as chutes, weren’t invented until after Dume took the throne 15,000 years ago. I thought it would be interesting to imply the feeding machine might also be a development of his time. I intended on doubling down on that implication in a later instalment that focused on Dume.

You’ll also note Agil saying he’s never had the pleasure of being a Toa. He is, in this story, the first Turaga, made as such by the Great Beings and tasked with overseeing Metru Nui. I mentioned earlier that Dume took the throne 15,000 years ago. Who the heck was running it before, then? Now ya know. Greg said once that he assumed the previous Turaga passed away… I wonder if that’s what really happened? :thinking::eyes:

The title Valor, Wisdom, Truth is a play on the Three Virtues. Unity, Duty, and Destiny are certainly fine for the Matoran people at large, but I wondered if there could be three virtues for Toa heroes specifically. These were also chosen because we have Matoran words for them: aki, rua, and rode. All four parts of the VWT sub-series focus on Toa teams, and I thought it appropriate for the first one to focus on the Cordak, the first Toa team.

All in all, not terrible, but I know it could have been better. Still, it’s yours to consider. Catch you on the next one!

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This next chapter is the first of the Charms series. I initially wanted one to represent each charm collected in MNOG2, but hadn’t yet worked out how to do so effectively. Only two stories are listed as Charms, and they have no strict principle/skill assignment. You’ll note I took inspiration from the opening monologue Vakama has in the original film trilogy.

Charms: The Legend of Motara

Gathered friends, listen again to our legend of the BIONICLE.

Long ago, when our beloved city was still in its youth, the Matoran worked under the guidance of the noble Turaga Agil. Sent by the Great Spirit himself, Turaga Agil cultivated our success with benevolence and grace. The Three Virtues blessed our every labor, and peace was ours to embrace.

But a shadow made its way into our home, and into our minds. Bitterness gave way to pettiness, and pettiness to violence. Before long, our beautiful city was engulfed in the horrors of war. Turaga Agil attempted in vain to stop the fighting, but our pride would not let us hear him.

The war burned across our island city for centuries, claiming our lives as it had claimed our decency. But the Makuta was not satisfied to let our rage burn on. A swift and deadly action was taken, and the surviving armies had no choice but to lay their weapons down and return home.

It was not until after the war that we learned the truth: Mata Nui, our Great Spirit, was made ill. As we had wounded each other, so, too, had we wounded our watchful protector.

But even as we mourned our wrongdoings, mighty Toa from another place rushed to save the Great Spirit from his ailment. Legend has it that these heroes traveled to a distant land, where the sands of time stretch for eternity. It was there that a Toa of Stone named Motara sacrificed himself to heal Mata Nui, and as a reward for such bravery, the Great Spirit revealed himself to the surviving Toa, and sent them back to us, away from the desert in which Mata Nui resided.

Upon returning home, these Toa mourned their lost brother, and in honor of his sacrifice, they named the great desert they had visited Motara, in his memory. In time, these tales made their way to Metru Nui, and when we heard them, we grieved as one, for it was together that we had stolen this Toa’s life away. Our ancestors, the Po-Matoran, grieved all the more, for it was they who had cast the first stone, and it was their patron Toa who had died for their selfishness.

And so the story goes, that every Po-Matoran, and some others, made the long journey to the Motara desert, and there they carved a monument in their grief, to honor the hero who had been laid to rest in those very sands.

The lesson, dear friends, is this: do not let your stubbornness fan the flames of pride. Motara has gone; in his place stands Pohatu, and Hewkii, and the others. Our heroes risk their lives to defend us as we could never defend ourselves, but all the better if they did not have to risk anything at all.

So govern your pride, and live, Toa and Matoran alike, in peace. This is the way of the BIONICLE.

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So there was a moment in Bionicle, particularly from 04-06, when some legendary notions were given practical explanation. I thought I’d try to flip that. The stories of the Matoran Civil War and Great Disruption are known well enough from a factual standpoint, but what legends might the Matoran have in that regard? I gave Turaga Onewa a chance to tell us.

The story is, of course, a stretching of the truth. Few legends are anything but. The Matoran warred, the Makuta intervened, the Toa took action. The myth begins mixing with fact when the Toa reach “a distant land, where the sands of time stretch for eternity.” This is Karda Nui, before anything other than desert existed there. Mata Nui did not truly reveal himself to the Toa; they simply witnessed the brewing of the energy storms. The Great Spirit did not send them back to the Matoran; a team member with an Olmak opened a dimensional gate for them to pass through. Mata Nui did not ever reside in that Karda Nui desert; the Matoran simply didn’t understand the nature of their universe, or Great Spirit.

Did that Toa team actually name Karda Nui after their fallen brother? It wouldn’t be unrealistic. How long did it take for the story to reach Metru Nui? Couldn’t tell ya. Was that Toa even named Motara in reality? Who knows? Everyone scrubs their history to make it shine a little brighter than it did naturally. One element that definitely didn’t happen was the pilgrimage of the Matoran to Karda Nui – any Matoran who entered would have fried instantly. But I think the legend was enough of a monument in their hearts to help them retain the lesson.

Greg once suggested the locations on Mata Nui were named for Toa of the past, but never said they had to be Mangai. I wondered, in a city that traditionally didn’t have Toa, what significant impression would a hero have to make to be immortalized by Matoran they had never met? The idea here is that the Motara Desert on Mata Nui is so named for this legend; it’s a way for the Turaga to share ancient lessons without ratting themselves out for having so many secrets. Onewa probably omitted some details before the migration back to the City of Legends.

One nugget of truth I elected to sidestep was the heart condition of that Toa, who faced his fate with fear and regret. Only the Ignika knew this; there’s no reason for that truth to have affected any subsequent legends. Another truth I wanted to reference, without harping on, was the other major antagonist in the war: Ta-Metru. When recounting the tale, Onewa says “do not let your stubbornness fan the flames of pride.” The war was, indeed, a conflagration from a dispute between Po-Matoran and Ta-Matoran, notoriously stubborn and proud people.

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For Better Left Alone, I’ve only written the teaser description posted earlier:

“Better Left Alone - Not every Bohrok makes it home before the final hour.”

This story was going to be largely isolated from the rest of the book. We’ve only seen the Bohrok activated twice, and I wondered about the many times they had cleared that nameless island before the Matoran lived there. What worlds had the Bohrok seen? Had they ever encountered local life? What might that life be like? Had there ever been a hiccup in the execution of the swarm’s initiative?

Better Left Alone would largely focus on a young girl and her friend, a male, both members of a species observed by Mata Nui. The story would establish her as a wanderer or adventurous spirit, travelling alone to the coast semi-regularly. One trip, however, would reveal a never-before-seen sandbar linking the shore to a new landmass that engulfed the horizon.

Our curious adventurer would press further, discovering an aimless, red machine and an organic smear pinned under a rock. The girl would “befriend” the docile machine and discover its fire abilities, eventually sharing her discovery with her kinsman friend. She would bring the machine closer to home, but not all the way there for fear of social repercussions. The male friend would reluctantly keep her secret, although he didn’t trust the machine.

Break from this narrative for a moment. There’s a line in a comic book called “A Matter Of Time…”, spoken by a being called Nuhvok-Kal; a line that has had my attention for some time. I’ll share it here:

“A little less gravity, and the swarm “flies” away. They will be safe – in orbit – until I need them. A little more gravity, and you will be too heavy to interfere.”

Here’s a question: if Nuhvok-Kal has spent its entire existence inside the Mata Nui Robot, how does it know about orbital patterns? From inside the Great Spirit Robot, the whole universe is a flat world. There’s no curve, no suspension in space. It’s totally possible there’s some in-story use of orbital tech in the Matoran Universe, and in reality it’s a simple matter of Greg not yet having thought of the cosmic perspective of high-tech mole people, but I thought I’d pull the string anyway.

We cut to the Bohrok nests. The Bahrag have lost contact with a krana, and the associated Bohrok never returned to the nest. Here I assume it’s the Great Beings’ ideal to not contaminate foreign worlds. Before Mata Nui drifts too far, the Bahrag send the Bohrok-Kal back down to the planet’s surface to either recover or destroy the lost Bohrok. Nuhvok-Kal’s gravity powers allow it to float the team down and back up with ease, and this is my reasoning for its awareness of the broader cosmic arrangement.

Return to the girl and her two friends, one like her, one quite literally alien. Eventually they bring the Bohrok back to their settlement, and begin an integration process. Unfortunately, the Kal find the settlement and, prioritizing the mission, they “clean it all” and lay waste to the settlement. This dark, uncompassionate moment, and perhaps some influence from developed minds on the planet, helps the Kal foster the spiteful, sneering personalities we see later on when they encounter the Nuva.

There was an art piece in the Mata Nui Saga that depicted a couple species he had observed. One was a very xenomorph/insectoid looking creature. My intention was to use that creature as inspiration for our protagonist and her people, and to speak casually about multiple sets of legs, antennae, and other such features. They certainly wouldn’t speak of it as a novel or strange thing, and I wanted to entertain the idea that, no matter how alien an alien is, they’re still a person.

The title Better Left Alone is a double reference. On the one hand, the girl would have done her people a great service if she had avoided the strange new landmass and never found that Tahnok. On the other hand, maybe Mata Nui should never have landed here, for the greater moral good. A tragic story, all in all, but one of the stories I was most interested in pursuing.

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Aaah very cool. I quite like the Bohrok idea

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So that’s what started the Alien movies…

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