A while back I posted “WIP female MOC” and now she’s finished! I pretty much changed all of it, though the similarities between the past version are there… I kept the spine and hips but changed the rest, and finished it off.
The waist is still the best thing about the moc. I think if you could bulk up the spindly areas like the lower thighs and arms, it would look more natural.
A really nice spine and overall a very nice build; Only critique is the head is pushed up and backward slightly more than “usual” making it look slightly awkward.
a bit spindly, but i think for this particular moc it works well. when i first glanced at the torso i thought it was a bit long, but now that i’ve had a proper look it’s just fine.
The Breeze mask and SW Ultrabuild add-ons work beautifully to define her female aesthetic. But the System slopes and bows kinda break that flow. I recommend playing around with more smooth curved parts.
The thin waste seems fine to me given her stylized look. The upper arms are a bit more problematic though. I recommend trying to bulk them up just a little bit.
Be very careful with color and motif distribution. You’ve got a few too many shades of grays and metallic colors in this MOC. When combined with all the black it starts to look cluttered. As I mentioned earlier, try to use parts that have similar aesthetics and that flow together. In the case of this MOC, the tank treads and anti-studs really look out of place with most of the rest of the figure. All the best MOCers match motifs (even though it’s not something we talk about a lot).
Lastly, try to get two light sources in order to not have those unsightly shadows. Bring your MOC into the light! We wanna see it!