What are your building principles?

I … doubt it. I’m just a system builder.

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who knows lol

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If I want it to have a cool function, the best way to start is usually the “Slizer Engineering approach” (I wish I knew who came up with that name!) - i.e. Build a mechanism that does the desired movement; construct the rest of the model around that function.
If its mainly for displaying, I agree with @MooCowsRock’s rule number 3 - using one cool-looking part as the starting point works really well, as it may both set the style and the scale for the rest of the model, and can create some super-unique surfaces :smiley:

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I believe it was Nick On Planet Ripple who coined the term

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  1. If it looks like ■■■■ scrap it
  2. If it is so unstable that breathing near it breaks it then try again

There is also this rule, which is more like a pure fact you have to accept

  1. Shelf space is limited and so are your total parts.

And there is also this rule

  1. If my brother made it you can break it. What he gonna do? He comes home once every two months
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Hey, very nitresting topic here, was really enjoyable to read.
My rules are:

  1. Stability and poseability over good look
  2. Make more than one variant of each part of it (i. e. 4 different lower legs) than choose one
  3. Giving it character is more important than making it cool.
  4. Try to do without illegal connections.
  5. If I don’t have parts, I have Studio. If I still don’t have parts, I have PartDesigner.
  6. Work when inspiration comes. Or a deadline.
  7. Make 5+ MOCs at the same time, to be able to switch and not get tired.

Maybe I’ll add something later.

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What if you still don’t have parts (another time)?

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@Atobe_Brick Ah thank you! That does ring a bell now you say it :smiley:

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Hmmm, like if I cannot do it even in PartDesigner…

I think that if I still don’t have parts, the world ends.

Or I finaly start to improvise.

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Yeah that’s probably a good solution.

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From most important to less important:

  1. Only use parts that have actually been released and that are not too expensive so the model can always be build in real life (my golden rule)
  2. No (spray) painting of parts
  3. No modifying of parts (unless there is no other way)
  4. Only new shades of gray and brown
  5. Stability above all
  6. No parts that are prone to breaking (i.e. a lot of Bionicle parts released from 2008 onward)
  7. No Glatorian, Hero Factory or Bionicle G2
  8. No CCBS with the only exception being some very specific connectors
  9. As few big parts as possible
  10. Preferably the newest mold type (although there are exceptions)
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How about hero factory masks or gen 2 bionicle?

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-Don’t modify a piece unless already damaged beyond use
-Don’t take the easy route if you can do it smarter
-Don’t look at any piece as only having one function
-Don’t do anything outright illegal when building (shady deals behind denny’s is fine)
-Don’t give up if you can conceivably succeed (even at 5 am!)

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Good question. Personally I don’t use those either tbh.

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  1. Slap random pieces together and see what abomination you make.
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I might use them but I own way more gen 1 pieces than gen 2 so natuturally I use them more.

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Likewise, it may also be that I am a bit biased because of nostalgia for G1 ;).

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Anything goes as long as it’s stable and could theoretically be thrown against a wall and not take over ten minutes to be rebuilt.

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So if you are finished with the moc you just throw it against a wall? Great idea. I will go do that now

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Yes

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