I too believe that Bionicle G3 should just be the toa screaming at each other
what on mata nui is this joke?
You just posted the word âoooohâ (which doesnât seem to be a response to any particular post) In the topic âWhat would you do For G3â, leading me to make the joke about G3 being the toa screaming at each other
Honestly yes. Alternatively G3 could take place one week after the matoran civil war ended with all the matoran mad that they cant kill each other anymore but making up for it by finding more and more petty ways to throw shade at each other.
Another idea I have is: what if G3 was a video game?
Name
This game would be named BIONICLE Chronicle. I think that the name is striking, and (slightly) more informative than BIONICLE the Game.
Premise and Structure
The Darkness has threatened the island for a millennium. Then, six heroes called Toa arrived to expel this evil forever. The island is an ancient place, and faint remains of past linger. What happened in the Before-Time?
There are thirteen levels, two for each Toa and one for final boss. Levels are completed in order. Each half of game has all of six Toa in the same order. Each level has various sub-sections.
Gameplay
Similar to an enhanced version of BIONICLE the Game, BIONICLE Chronicle would be primarily mix of platforming and combat. Combat would be more complex than the Game. You still shoot and block with a shield, but there is no auto-aim. To shoot at enemy is not enough, you have to target infected masks.
You do not have to fight most of the enemies in sections based around platforming, but evading more advanced enemies requires skilled use of shield.
In many sub-sections, goal is to find and save enough Matoran to proceed. These would be open like Gali Nuvaâs level in the Game. Furthermore, to unlock the next level, you need both to beat the previous level and collect enough Matoran in it.
There should be a reward for finding all Matoran in a level.
When you save a Matoran, you get skippable text featuring lore. In addition, some Matoran act as NPCs. They provide important bits of story, and require key items to progress.
In each level, a mask can be found, silver in first half and golden in second half. This mask gives the Toa a new power, allowing them to both proceed and to collect previously inaccessible Matoran. To avoid backtracking, you can teleport to certain points after you have activated teleport device specific to that point.
In addition to platforming and combat sub-sections, there are surfing/sliding/minecart sub-sections. Gali can swim, and Lewa can fly. There would also be sections with AI partner you have to cooperate with to emphasize the theme of Unity. Perhaps there is sub-section where NPC Toa tries to activate a device, and PC Toa has to protect them while they do it.
Story
There are four quarters to the story, spanning twelve levels. Scale of threat escalates through the quarters, and each quarter introduces a new primary antagonist. At end of first half, Toa have to decide between six Matoran, each one of two primary NPCs in their level, to be given a seemingly useless artifact as mark of honor.
In second half, each level has sub-sections in which two Toa have to cooperate, one PC, one NPC. At end of second half, the Matoran previously given the stone is transformed into seventh Toa due to the power of the artifact combined with the power of the Light, equal and opposite force to the Darkness, and descends deep underground to face the Darkness, as other Toa are unable to enter due to a barrier. Dialogue of the seventh Toa is different depending on what Matoran he or she is.
Underground, the Seventh Toa finds ruins of extremely advanced abandoned city, running through six short elemental sections and arriving in ruins of Coliseum. There, they fight Dark Lord Makuta, who reveals that he was once ruler of the Matoran who partly fused himself with the Darkness out of hunger for power.
To achieve this, Makuta secretly committed various atrocities against the citizens, his ultimate plan being to sacrifice a third of the city in order to complete the fusion and ascend. Previous generation of Toa, Toa Metru, discovered this evil plan and tried to stop Makuta.
While they were able to defeat his servants, Toa Metru were unable to defeat Makuta, and so they sacrificed themselves to cause Great Cataclysm, reality altering event that buried the Capital City, and with it Dark Lord himself, deep undergound. The rest of island was reshaped as side effect of the event, destroying most advanced technology and wiping memories of Matoran.
Through imprisoned, Makuta still managed to influence the island. Fortunately for the world, the Toa Metru are eventually reincarnated by Light into a new generation of Toa.
Seventh Toa manages to remove invincibility from Makuta, but is knocked unconscious. The other six Toa are teleported by the Light to finish the job. They sacrifice themselves to slay the evil Makuta, ascending back into stars.
Sequels
If the game would be somehow successful, the second game would be prequel focusing on adventures of Toa Metru, six Matoran transformed through the Toa Stones, seeking to save the Capital City from danger and uncover its mysterious source.
Third game would be sequel to the first. The Light is fading, and so, six Matoran (the other set of quest-giving Matoran from the first game) and the Toa of Light embark on a journey to a distant island, to stop the apocalypse by finding the greatest of all masks, the Mask of Light. They are transformed into new Toa, but the Seventh Toa goes missing. New Toa Inika have to face evil Barraki in a great quest to save the world.
ooh that sounds really cool! Iâd play that.
That sounds really fun! I wish it existed!!
tbh iâd rather a roboriders or slizer G2 rather than another bionicle revamp. itâd be more original and would give the forgotten themes a chance at fame.
I have seen this idea come up a few years ago from several people.
But Iâm not in it if Iâm honest.
Although I appreciate the sentiment, I canât help but feel it would be redundant.
I think this mainly for these two reasons:
One:
Although both of them had played a big part in Lego getting into the business of making Constraction figures, albeit, with great hesitation, this doesnât change the fact that both the Roboriders and the Slizers/Throwbots were just tests for Bionicle. For that reason, neither had a well-developed story, world, or even personality, because they were both just a test of the waters for Lego. They may have had some captivating ideas, but even then, most of these got already used in G1.
(An evil threat to the world (Which is typically a virus of some sort.), 5 or 6 multi-colored main characters, and of course, a place with different natural biomes as the setting, to name the most important ones)
Second: As I mentioned above, none of the themes had the distinctive personality and developed narrative to burn into the public consciousness, unlike Bionicle did later.
Of course, this also could be an advantage for the themes because a much lesser-known brand (Or two.) can be marketed to consumers as something brand-new, with much larger success and much more ease.
However, considering that the nostalgia for Bionicle has become stronger even outside of fandom since the demise of G2, itâs unlikely that a new Slizers or Roboriders could be in the same league as a possible G3.
If, in any case, a return of Bionicle is out of the question for Lego, then I think they should do a âspiritual successorâ to it rather than try something that may have dubious chances of being a true success.
Of course, these are all but my views, and Iâm open to any counterarguments!
Hero factory could also be cool. Out of all of the original constraction themes, I think Hero Factory would work best in the pseudo-comatraction system style that Lego seems to be pursuing
Super late reply!
Yeah, HF could also work well for a new system-based constraction theme.
Since the Heroes have to upgrade themselves before each mission, the set designers would have plenty of room to play around with different builds and looks.
Perhaps, they could include a gimmick to the sets similar to the first EVO sets of this yearâs first wave of Ninjago.
Each Hero figure could come with some extra armor & weapon pieces that you could swap around to upgrade your hero for new missions
The more I think about it, the more I realize how much potential a real Hero Factory G2 could have.
Maybe it could serve a similar purpose on the market as its predecessor did before Bionicle g2.
What I mean by this is that Lego could use it as another test of the waters to gauge the interest for further possible original action figure-centered themes.
Instead of jumping straight into a Gen3, they could release another HF first (Or even a whole new theme, at that.) to experiment with new pieces and building techniques that they could use later on for a new Bionicle.
Just not Ben 10.
ooh that sounds really cool!
For sure!
Anything but those.
Thank you!
I like to fantasize about such things, especially now that TLG seems to be getting back into the business of buildable action figures.
(Looking at the 3 larger Spider-Man figures.) Hopefully, weâll get more sets like those in the future!
Of course, these sets are nowhere near the quality that most would expect from a new Constraction line, and there is still plenty of room for improvements. But thatâs why I see them, like Ninjagoâs EVO line this year, as small and careful steps towards a possible new theme. Lego will improve them in 1-2 years in both their looks and their builds. (if they continue to make them⌠)
Ben 11 constraction theme when?
Roughly three years later, I have changed my mind on many of the stances and opinions I held on this topic, so here is how I would do an official G3 now:
1. Storytelling and media
-The Story:
- The main plot would be a tad similar structurally to 2001-3, with a few tidbits carried on from the Metru Nui era. The Toa are the Mata/Nuva, but they would not fall from the sky inside metal canisters. Instead, theyâd be transported by a Suva/Kini Nui-looking machine that punches a tiny hole in the fabric of time and space. When they are âsummonedâ by a group of villagers who found that machine hidden underground in a shaft/chamber by mere accident, they do not suffer from amnesia, but rather from PTSD, especially when they are confronted with the harsh reality of the present.
- The Villagers were originally sent there for an archaeological expedition, but they had no idea what they were supposed to look for exactly. Each one of them is from a different tribe among the main six, and later, the Turaga reveals to them that they were chosen to be guides for their respective Toa, to restore hope and peace.
Basically, a pretty similar story to ATLA and TDP
- And from then on, they go for a shared adventure, with all sorts of dangers and challenges to be solved.
Both the Toa and their âguidersâ would influence each other by mutually learning and growing together as personalities. - The narrative focus would move away from adventure and myth-discovery, centering instead on the personal development of the main characters.
- Unlike the early years of G1 and the entirety of G2, this generation would explore the science fiction elements more deeply within the space-fantasy genre.
-The Marketing:
- The themeâs primary focus would be to attract newcomers and potential buyers, while still appealing to longtime fans.
- It would receive a TV/streaming show from the start featuring a stylized, âcell-shadedâ visual aesthetic.
As for which studio I would give the project to, Iâm not entirely sure, but maybe the TV department of DreamWorks studio would be good, IMO. - The commercials would be a mix between the old G1 and the latest LEGO TV ads stylistically.
2. Products/Set-designs
- The sets would consist of 70â75% Technic parts, with additional system parts used to fill in the gaps and add extra details.
- The âcanisterâ sets would come with a mystery golden mask, which would serve as a surprise gimmick.
- The smaller, Matoran sets would reintroduce the disk-throwing function of the âMc-toransâ of 2001.
- The larger Titan & vehicle sets would make a comeback as well, some of them would be as big as the larger Technic supercar sets.
So far, this is all I currently have in mind for a G3.
Worth noting that most of these ideas are from my personal Gen3 fan project, which is still in progress.
Hopefully, it will see the light of day in one way or another!