What's the meaning behind #RestoreTheMasksOfPower? Whole story in a nutshell

Gathered friends!

In the wake of the recent boycott of LEGO over their shameless spit on the Bionicle fandom, driving the final nail into the coffin of the company’s relationship with the fans of the most important franchise in LEGO history, the hashtag “#RestoreTheMasksOfPower” has started gaining popularity.

The goal of this campaign is pretty clear to any dedicated fan, but for those who don’t understand the sudden surge in fan hostility towards LEGO, I thought it would be helpful to put the whole story behind the hashtag in one place so that those unfamiliar with the company’s greatest crime can easily read the details.

About eight years ago, a group of fans known as Team Kanohi began working on a Bionicle fangame titled Bionicle: Masks of Power.

The idea was to create a game that will be exactly what LEGO tried to offer us over two decades ago, in 2001, but ultimately failed: an epic adventure game with platform elements where we’ll be playing as a team of Toa Mata heroes on their mission to collect Kanohi Masks and defeat the Makuta with his Rahi army.

In fairness to LEGO, before any work began, Team Kanohi wrote to LEGO and contacted one of the company’s employees to ask if they had permission to launch such a project. It’s unclear what role the employee played and how much of a blessing he could give the fan group on behalf of the company, but Team Kanohi was informed that as long as they followed the rules written in the company’s policy, they could go ahead with their project.

Thinking they had LEGO’s full blessing, Team Kanohi got to work. Putting their own money and free time into their non-profit project, and going through a lot of hardships in the meantime, they worked hard on their project for years.

Along the way, there were a few changes in plans, such as a change in the game engine, which resulted in the extension of work and the release of Masks of Power: Legacy in 2021, and the idea for the final product was constantly evolving.

Over the years, we were receiving more and more materials: first screenshots, then trailers, finally gameplays. Masks of Power began to look not like a small game from an indie studio, but a full-fledged triple-A title, combining elements of Nier Automata, Dark Souls, The Legend of Zelda, Horizon Zero Dawn and Monster Hunter.

Even the Cryoshell, a band known for their songs used in TV commercials for Bionicle sets, collaborated with Esseger to write a new song, “As Above, So Below,” for one of the trailers.

Hype for the game was huge, and it seemed that we’re going to get the biggest fangame in whole gaming history. In 2023 it appeared even on Steam, which was a brilliant move because the game’s presence on such a platform could not only let this fangame reach more people, but also promote the Bionicle series among younger generation, which would also benefit LEGO itself.

Throughout the creation of their fangame, Team Kanohi carefully took care to adhere to every point of fair use, knowing that LEGO, like any other corporation, could, like Vader in “The Empire Strikes Back”, alter the deal and give the fan studio the middle finger at any moment.

The playable demo of the game was supposed to appear back in 2024, but because of personal problems of Team Kanohi members, demo’s premiere has been moved to 810nicle Day 2025. But no one expected that before the demo will see the light of day, LEGO would deliver the biggest tragedy to the Bionicle fandom in the history of the series and the company itself: someone at LEGO decided to shamelessly spit on the fans and the eight years of Team Kanohi’s hard work, suddenly ordering them through mail to stop working on the game and remove all trailers from the web under the threat of taking legal action against the fan studio if they won’t comply.

With their attack on creativity, the company has made it clear to the world that the values ​​they supposedly promote are a lie, and LEGO is just another cold corporation that sees no problem in killing fan creativity for no reason at all. In doing so, they have taught us a lesson: not to try to be fair to LEGO because the company will not return the favor, and also a lesson not to announce big projects in advance, but to release them first, presenting the company with a fait accompli.

After eight years of hard work on the fangame, the existence of which LEGO was fully aware, the most important fan project in LEGO history, related to an IP that LEGO had been neglecting for a decade, was just sentenced to be thrown in the trash as a result of a random decision of some corpo rats that should be now fired for what they have done.

Interestingly, if we search the web for mentions about similar cases from past years, it turns out that LEGO is not particularly known for killing fan initiatives, and the situation related to the Masks of Power is actually pretty unique. Especially since, as Team Kanohi members claim, the team did not in any way violate the company’s policies, which they have become thoroughly familiar with.

There is also no explanation as to why, instead of ruining fans’ hopes of playing the game, LEGO made no attempt to reach an agreement with Team Kanohi in some other way, such as hiring members of the studio. We’ve had this happen before, for example with the fan remake of Rock Raiders, whose creator was recently hired by LEGO. It seems as if LEGO simply wanted to bury Bionicle, stifle the series’ fandom, and make the world forget about the most important IP in LEGO history. If this were true, it would come as no surprise, as Bionicle fans have been saying for years that they feel unwanted and discriminated against by a company that, despite clear signals that there is a huge interest in the series, rejects every opportunity to properly honor it.

But we have to remember that the Bionicle fandom is one of the largest and strongest LEGO fandoms, second only to LEGO Castle fans, so LEGO’s decision did not, of course, go unnoticed.

Fans who have been pent up with anger and disappointment over LEGO’s mismanagement of the IP for years have finally said “enough”, claiming that LEGO has shamelessly spat on both the fandom and the hard work of Team Kanohi. And they had every rights to feel offended and rejected.

After all, work on the game has progressed so far that neither arguments like “LEGO had every right to make such a decision because it’s their IP” nor any other corporate gibberish could in any way justify what the company has done. What LEGO has done is unacceptable, regardless of the legal issues, and the company cannot be forgotten or forgiven. Not when we’re talking about eight years of hard work wasted for no reason.

Considering LEGO’s relatively friendly policy towards fans of the Danish bricks, the question almost immediately arises: Why did they do it at all? After all, the game’s release would be a tribute to the most important series in LEGO history, and the company had nothing to lose. On the contrary, LEGO could use the fangame as an example of how their products inspire people to be creative. The company stood to reap untold benefits from the successful launch of Masks of Power, and all they had to do was not put obstacles in the way of a studio that had already paid a lot for its project’s progress. So what made LEGO decide to betray the values ​​it has always advertised itself to promote?

Although, according to the information that has reached us, LEGO did not bother to write down the reasoning behind its stupid decision, fans have already come up with their own theories on the subject.

Some have claimed that the LEGO Legal Team recently hired overzealous new employees who have demonstrated a profound misunderstanding of the company’s values, and in their incompetence they made a grave mistake, from which the company is now ashamed to reverse itself.

Others have claimed that the company is planning to launch a new generation of BIONICLE in the upcoming months, and LEGO has made the decision to eliminate any parallel projects, including unofficial creations, which, of course, would be utterly stupid, because there was no worse possible PR move that LEGO could have made right before the return of Bionicle.

Still others have assumed that the problem was the use of the word “BIONICLE” in the game’s logo and title.

There have also been theories that the problem was that Team Kanohi posted the project on Steam.

The most popular theory is that the project was too good, and even the widely-publicized annotation that the game was a fan creation was not enough in the eyes of LEGO to prevent random people from mistakenly considering the game in question to be an official product.
Finally, rumors have surfaced that the decision to kill the most important initiative in LEGO’s history was influenced by LEGO learning about the drama between former Team Kanohi writer (Dead Domain) and V-tuber Kirsche. It’s because the drama had reached its peak only a few weeks before LEGO pulled the trigger, shooting itself in the foot and ruining the relationship between the company and its erstwhile fans.

However, no matter which of the reasons mentioned may be true, none of them even remotely justify or excuse the decision LEGO made, and what the company did is to be condemned. There were a ton of ways to solve this differently. Ask Team Kanohi to remove the “Bionicle” logo from the title, take the game off Steam, delay the release… ■■■■, LEGO could have simply taken over this non-profit project, signed a contract with Team Kanohi that would make the game payable, and the money would go to LEGO. Any option that would lead to the game being released would be good. Team Kanohi was making this game out of passion anyway, and they wouldn’t have made any money from it.

And let’s also remember that apart from the rights to the IP itself, to a few names taken from the G1 canon, and to the design of the sets on which the heroes and opponents were modeled, the company had no rights to anything that was part of Masks of Power. The game code, all mechanics, animations, artificial intelligence, plot, location design, 3D models, effects, soundtrack, etc., are the intellectual property of Team Kanohi alone, which LEGO has no right to decide about.

And since LEGO, with its unforgivable and shameless decision, attacked the fans in the worst possible way, taking away something fans had been waiting for for years, as the company behaved unfairly and without respect for the people thanks to whom the company still exists, Bionicle fans took the only right action a fan can take in such a situation: they started a boycott. A boycott, the goal of which is to force LEGO to reverse its decision to cancel Masks of Power, or if the company continues to spit on the fans, pretending that nothing happened, to cause the company as much PR damage as possible, to hit what is most important for every cold corporation - money.

Bionicle fans stopped buying sets and bricks from official sources, choosing stores so that the money went to private individuals. Or, in the case of purchases from more official sources, so that part of the profit was collected by intermediary companies. Some people began to import bootleg sets from AliExpress en masse to line the pockets of LEGO’s competitors, i.e., Chinese companies selling copies of a product that LEGO had disowned. 3D printing and stores of people selling custom figures inspired by those from LEGO became popular. A significant number of social media users began to flood LEGO profiles on Facebook, Twitter, and Instagram with posts with the content #RestoreTheMasksOfPower and #RestoreTheBionicle, which resulted in a situation where over 80% of comments under posts on LEGO social media were posts from angry Bionicle fans. In response, LEGO began to remove inconvenient comments and also introduced an algorithm that automatically banned comments containing mentions of Bionicle and Masks of Power.

A lot of new LEGO Ideas projects referring to Bionicle also has appeared, the mass support of which is the most effective method of fighting for the return of Bionicle, but there have been voices that the LEGO Ideas website has blocked some people’s accounts after they recently created profiles on the website and voted for Bionicle projects, which indicates that LEGO will now make it harder for these projects to gain supporters. Maybe it’s some form of revenge. Well, we can verify this thesis only by voting on such MOCs and monitoring if the amount of supporters is growing as it should.

The action of hitting LEGO’s PR was significantly helped by numerous articles from services like IGN, Kotaku, Game Rant, The Brick Fan, The Gamer, BZPower, 80 Level, PCGamesN, etc., which could not remain silent about such a dirty move on the part of LEGO. Of course, the boycott was also actively supported by a lot of Biotubers, who in their videos more or less eloquently criticized LEGO’s double standards and their inept management of the Bionicle IP. So let’s hope LEGO will act responsibly and that the whole unnecessary drama will end with the return of the project that everyone was waiting for and deserved.

There have also been numerous petitions on Change aimed at fighting for the return of Masks of Power or at least raising awareness of the whole thing so that as many people as possible know how LEGO treats its most passionate and creative fans.

In this whole story, LEGO is the undisputed villain, and only corporate puppets would try to defend the company’s decision. But remember: where there’s a villain, there’s also a hero. And also in this situation, a mysterious masked benefactor has appeared. You see, before LEGO, in its impudence, wrote an email to Team Kanohi, the studio members had already sent a few incomplete builds of the game to trusted testers outside the studio. One of them, seeing the injustice that LEGO had committed, like legendary Robin Hood, shared a torrent containing an early build of the Masks of Power Demo with the Bionicle community. This demo is very unfinished; some textures and collisions are missing, the game often crashes, and some quests are impossible to complete. However, this is the closest we could hope for to what we were supposed to get in August of this year. Unless someone from Team Kanohi decides to quietly release a newer build that team members have on their computers (and which has already been presented to us, so it definitely exists and has not been deleted).

According to rumors appearing in the more combative corners of the fandom, there are at least two independent groups of data miners who have taken it upon themselves to try to extract everything they can from the demo code and make use of it. The initiative has been dubbed “World Seed” (a nod to SAO), and its goal is to create an environment for creating games similar to Masks of Power, allowing fans to anonymously complete Masks of Power in secret, without Team Kanohi’s involvement, while also giving other fans a data pack from which people will be able to create their own copies of the game with their own characters and storylines. Unfortunately, since LEGO is currently very hostile towards anything Bionicle-related, work on the “World Seed” is being done in secret, and there is no information about where to find more info about the initiative or how to join the team to offer help. However, since the MoP Demo is available to everyone, anyone with the necessary skills can take on the task of creating their own equivalent of the “World Seed”.

After all, only Team Kanohi was banned directly from working on Masks of Power. And Bionicle fans have already learned that it’s not worth being fair to LEGO and that it shouldn’t announce projects before they’re released.

Therefore, if you also think that what LEGO has done deserves condemnation, spread the word, use the hashtag “#RestoreTheMasksOfPower” wherever you can, sign petitions, support LEGO Ideas projects, maybe even submit your own, and if you have such opportunities, join or create your own groups of independent developers and make your own fangames based on what you can extract from the Masks of Power demo code. Let LEGO face the flood of independent games appearing without announcement from anonymous creators. Let’s show the company that it messed with the wrong fandom.

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No offense, but this is exactly how you get such an initiative busted. Does it need manpower to come from somewhere? Yes, but putting a mention in a publicly-visible article on the biggest Bionicle site is gonna get Lego’s attention at some point. Also, do data miners even have the legal right to modify Team Kanohi’s work without permission? This seems as ethically wrong as the shutdown of MoP, since these fans have no legal rights to the game assets, code, etc., and haven’t even asked the developers for permission to make a private copy for themselves.

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I agree with the general idea behind this post: Lego’s decision is very disappointing, as is the current lack of an explanation for it. It’s certainly very unusual that they would take this game down, given that, as you’ve said, they’ve generally been pretty cool with this type of stuff in the past.

I also can’t disagree with the idea of a boycott; if someone is disappointed in a company’s product and/or policies, that’s absolutely the best way to show it.

However, despite the above agreements, I still can’t get behind the larger message of this post: this is a needlessly vitriolic rant backed mostly by completely unfounded assumptions, and the borderline-delusional self-importance makes it impossible for me to rally around what should be a very good point; I can promise you that Lego’s legal department isn’t taking time out of their day just to mess with fans of a 10-to-15-years-gone theme. This kind of attitude is exactly why there’s somewhat of a divide between the Bionicle community and the larger general Lego community, and contributes nothing of value to the community’s relationship with Lego itself.

So while I absolutely intend to do my own part to figure out what can be done to get this game back, I won’t be doing it in association with this post, and I encourage others wishing to do the same to do so around a more levelheaded, positive rallying call.

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Ignoring the moral quandary this topic has waded into, this is quite literally illegal. Despite not owning the property which the game is based on and around, the former Team Kanohi (now Unmasked Games) absolutely owns the source code. Ripping it apart and recycling it into your own projects (especially given that it is an active part of a game which they intend to rebuild and sell and not an asset two steps from being publicly available, like some other pieces of media) is theft.

This topic is actively encouraging criminal behavior in the guise of totally helping Team Kanohi. If any of the select few who came into possession of the demo files do attempt to repackage the code for their own agenda, it would be well within the devs’ rights to take legal action against them.

It’s sad that Masks of Power got canned. That doesn’t make robbing its grave acceptable.

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My take on boycotting LEGO over the BMoP takedown is simply this:

If you want to do so because you feel a moral obligation to not support a company that killed off 8 years worth of passionate fan work, that’s fair enough.

However, if you expect a boycott to actually influence LEGO to reverse the takedown, you’re wasting your time. Within the full scope of LEGO’s consumer base we (the core online Bionicle community) are tiny. We’re a niche within a niche within a niche, and a lot of us (not speaking for myself here) don’t even regularly buy their current products in the first place.

If our purchasing habits had the power to influence LEGO’s business decisions, the theme would still be on shelves.

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Very well put. Given that, for instance, fully half the Speed Champions stuff I see posted online is people reviewing bootlegs, I don’t see most of the more chronically online Lego fans actually buying Lego’s current sets because they like the brand. More people buy Lego sets because they like the theme or a particular set than because of Lego’s values, and many are buying them for children. Most kids don’t even know about Bionicle or MoP, so that’s a good 80% of Lego consumers who neither have a voice or an interest in what Lego does outside of making toys.

Because of that, boycotting the company would be wildly ineffective (and didn’t people try to do this back when there was the LGBTQ+ Ideas set?). And bombarding their social media accounts with angry comments is going to get those comments blocked, probably because their PR guys started reporting them as harassment.

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Boycott Lego because I hate Ninjago.

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Finally, something I can boycott easily I haven’t bought Ninjago since 2015.

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That’s a good point- what difference is it gonna make even if we did boycott Lego? Most boards users probably barely even buy Lego sets directly from Lego anyway, they’re not missing out on much

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Thanks, it’s good to have all that info here :smiley:

Btw. I’ve heared that there was a leak about people in LEGO designing new Bionicle sets since April so maybe Bionicle will be back in 2028. I hope that new sets will be still Technic heavy. System or Mixel-like sets won’t sell well among G1 and G2 fans. And “Bionicle” name alone isn’t enough. LEGO needs to either continue the G1 story or give us sets in G1 style, with old masks and new molds for limbs and armors. But I believe that people in creative team are fully aware of that fact. After all, there’s at least 1500 Instagram accounts posting Bionicle MOCs so it’s not hard to see what build people prefer :slight_smile:

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That “leak” was a baseless claim made by someone here claiming they worked at lego. It is a total falsehood with no actual evidence whatsoever.

Honestly I don’t want Bionicle to come back at all and it’s always baffled me how fixated on the idea a lot of fans are. Bionicle had its time in the sun, it ran for a decade, it was incredibly successful. Isn’t that enough? Can’t we just be happy with the fact it existed at all, and was amazing while it did? Why do we need Bionicle to return? Validation?

Bionicle worked and honestly could only have worked under the circumstances of the time. There is no room, and no need, for Bionicle to return in the modern day. We can keep its legacy alive ourselves, but hoping or demanding Lego brings it back has always seemed, frankly, incredibly shortsighted, completely ignorant of the dichotomy between Lego’s current business model and the one they had during Bionicle’s heyday, and overall a total waste of time.

Bionicle is not coming back and honestly I don’t see any reason it should. I love Bionicle, but I’m perfectly happy just celebrating its legacy and appreciating that it happened at all.

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but guys bionicle has to come back so my original character toa oc Tanhu who is Tahu but tan can become an official set and lead the toa manuvetrinikahri which are more powerful than any other toa ever also my dad works for lego and he says lego totally loves my idea and is going to hire me to design all the sets and story

Oh no Ghid’s gonna quote the post again oh yikes

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Not to dogpile on you further, as that is not my intent, but this is a good opportunity to give out some fun facts I had learned.

You’ve seen or heard of Nanoblock, yes? A tiny little block building toy, much in the vain of Lego, but a lot cheaper. They’ve been eating up a particular submarket out from under the LEGO Group. They’re getting pretty popular even here in the States. If you look through Lego Ideas submission, there is no shortage of nano style builds (the train ones are so cute) and they get a good deal of support. And we know the LEGO Group used to make super small bricks before called Modulex.

So what gives? Why isn’t the LEGO Group doing more nano builds or a whole new set of products with a set of similarly tiny blocks? Lego versions would likely be more stable than Nanoblocks and could pretty easily retake the market everywhere except Asia.

That’s because the old heads of the LEGO Group hate Modulex. They deem it a failure, an embarrassing part of their history. They try to bury it and, even when people obtained the legal means to reproduce Modulex bricks again, the LEGO Group shut them down and announced their intent on keeping it from being produced again.

Is there a market? Is there money to be made? Is there an amble enough audience size to show what people would want from such a thing? A thousand ways yes, which is why other companies are filling that space. But the LEGO Group not only doesn’t care for what it could be earning, they actively refuse to do so.

The LEGO Group doesn’t hate Bionicle or have beef if it as it does Modulex. It doesn’t disown it or the medium of constraction (those System Superhero action figure sets anyone?). It’s simply no longer a primary market worth appealing to and they find more value in other areas. Which is the same fate for so much of the LEGO Group’s past product libraries and even product ideas that never saw release (RIP every attempt at a Roman Empire theme).

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To be fair, it was marketed towards building designers and similar persons for the purpose of allowing for small scale modeling of blueprint designs. At the time of its release, standard LEGO was far more popular with the general public, and most people looking to model a house or skyscraper for demonstration purposes use modeling programs or sketches. Had they originally marketed it like the Nanobricks brand markets their product, it would have been more successful (although I think people just don’t really like the idea of “LEGO, but half the size” enough to make it compete with standard size parts).

Again, no idea if that would work given modern politics and historical work, as I’m sure many people would see a theme focused on the Romans as either an offense against certain historical groups or some kind of colonialism-related mess. It’s why we haven’t had a Wild West theme since the 1980s.

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Actually, it was only marketed towards architects at the start. And because Lego was seen as children’s toy, they split Modulex into its own company and started making bricks that had M2 on the studs rather than Lego. They tried using it for a bunch of things, including using it as, essentially, blackboards, a moving tile spreadsheet, a scheduling device that one could place on a photo copier and spread them around the factory, etc. Before landing on signage as their main thing to use the small tiles for and then split off from the LEGO Group entirely. With Modulex still being an industry leader in signage.

But hence the question of why not something like Nano, now that it’s proven. And our answer is because Lego really doesn’t want to do it. Also, the person who obtained the rights and machines to reproduce the parts was a distance relative of the Lego family. So there was some extra beef there.

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