I finally finished William Furno! Now he has more light-up parts, like the eyes, the Hero Core, and a bit of his weapon (I’m not sure if it’s a blaster or a sword, lol). He has a pretty standard rig, but I divided the figure into several pieces so it would have the articulation of a standard 3D model. He can do crazy poses, and with this, I can continue working on the other heroes much faster, except for Bulk and Stinger. For some reason, there’s no model of their torso armor.
He’s interesting, but the filter combined with the camera angle makes his details hard to make out in some of the images, especially the second one.
Its a Shading problem of the 3D Model, to fix it or add shadows into the textures, since its not a High end Model probably i will be doing the Texture thing
Oh, right… I forgot it wasn’t a filter again. Yeah, the textures make his face hard to make out in particular.
The model of Furno is amazing. Say how did you do the shadows on Furno’s model like that?
Its just a lots of Mix Shader with diferent Values of Color
Wait what do you mean by that? Can you elaborate, or better yet show me screenshots of what you toggled? I think demonstrations might help me learn how 3D modeling would work.
Well is more about 3d shading and materials than 3d modeling


