William Furno Hero Factory 3D Model

I finally finished William Furno! Now he has more light-up parts, like the eyes, the Hero Core, and a bit of his weapon (I’m not sure if it’s a blaster or a sword, lol). He has a pretty standard rig, but I divided the figure into several pieces so it would have the articulation of a standard 3D model. He can do crazy poses, and with this, I can continue working on the other heroes much faster, except for Bulk and Stinger. For some reason, there’s no model of their torso armor.

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He’s interesting, but the filter combined with the camera angle makes his details hard to make out in some of the images, especially the second one.

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Its a Shading problem of the 3D Model, to fix it or add shadows into the textures, since its not a High end Model probably i will be doing the Texture thing

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Oh, right… I forgot it wasn’t a filter again. Yeah, the textures make his face hard to make out in particular.

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The model of Furno is amazing. Say how did you do the shadows on Furno’s model like that?

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Its just a lots of Mix Shader with diferent Values of Color

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Wait what do you mean by that? Can you elaborate, or better yet show me screenshots of what you toggled? I think demonstrations might help me learn how 3D modeling would work.

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Well is more about 3d shading and materials than 3d modeling

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