Long ago, in another place, another time there was a dying world, a world of heroes and gods, empires, and kingdoms. It's people lived in peace in the four nation's of the imperious Winterfall to the north,the luscious Yotoko to the west, the whimsical Nordum to the east, and finally the rich Pikewall to the South. Up until ten years ago all was fine with the world, but then Nordum cut itself off from the world, and now magic as a whole is dying out. Not to mention rumors from the west that a usurper God has appeared. This is where you come in Traveller Lux himself has christened an exposition to save our world. Are you ready to begin?
Welcome to Arcana: the Downfall, here's a brief explanation of the world and how it works. Firstly the gods, they're mostly a pleasant bunch that in return of the people's worship grant gifts and knowledge of advanced magic, the major gods of the pantheon are;
God of the sun: Lux
The leader of the pantheon, he is generous and caring. Some consider him the father to all.
God of death: Hedat
The second of the gods, Hedat is largely uncaring of the world of the living. Though he cares much of his followers, and those who bring them harm are condemned to an eternity of pain.
Goddess of balance: Statera
Stratera's whole focus is keeping the peace. Those who seek to incite chaos Garner her bitterness
God of the sea: Makarios
Makarios could be easily described as bipolar as the seas, calm one moment, and enraged the second. Those who please him however are blessed by good weather, and impossibly fantastic haul's of fish
Goddess of honor: Pobeda
The patron of warriors she teaches them honor, and will personally select generals of the nations, though is now torn due to the rising tensions between Winterfall and Pikewall
God of war: Mellub
Pobeda's rival he lives for battle. He has been satisfied with Winterfall's brutal gladiatorial area.
God of nature: Flourum
A loner, he has few followers though those who do live tend in small encampments that are largely self sufficient. He's incredibly calm and hard to anger, though the madness he brings when angered is enough to cause the mightiest of heroes to run.
God of order: Dorum
He's brazen and stoic, Dorum doesn't bow to no god, and will often tick both Lux and Hedat off with his veiw of what is good and evil
Goddess of knowledge: Pian ya
Pian ya seeks only to teach those who would listen, though knowledge comes at a price. Some secrets are secrets for a reason, and those keeping them will often fiercely protect them.
God of magic: Ichor
A clever mage Ichor is constantly coming up with new spells which he shows to Pian ya
God of indulgence: Zaechar, (this is the new god from the west)
Not much is known about Zaechar.
The four kingdoms
•Winterfall: a mountainous empire, they believe in a strong military and have Greco-roman architecture
•Yotoko: with luscious plains it's people are as adept at hourseback riding as they are walking, they're honorable, and patient scholars
•Pikewall: a rich trading town you'd be hard pressed to not see gold within the capital, or even on the army. They're a seafaring trade empire with makarios as their patron God.
•nordum: a decade ago Nordum could be described as a beautiful collation of minor kingdoms nowadays no one knows as they've cut themselves off from the other great kingdoms
Races, there are four races of Arcana;
1.The childish, but curious kitmaj(cat people) these have heightened senses, for better or worse and an affinity for climbing. Typically they Excell at combat, but aren't good at magic usage
2. The sceptical veponies(fish people) these people are skilled in the water, though weaker on land
3. The powerful etherites, they are
Essentially beings made of pure solid magic, they are exceptionally powerful mages. Though for an odd reason less and less are being born this past decade. They look mostly like humans though thier skin is solid grey with mild cracks throughout, showing a colorful glow from beneath (the color varies per etherite) they aren't very good at hand to hand combat, and they tend to be brittle
4. Humans, these are the most common race on Arcana, and have none of the strengths of the other races, nor their weaknesses
Rules, mostly your standard sort;
No auto hitting
no controlling other people's characters
Mages have three spells layers:
Level 1: this is your fireball level spells
Level 2: this is the more advanced level spells, you're allowed three to start with, and they take two posts to cast
Level 3: this is the more powerful of spells. You won't start with any, but you can aquire them within the game.
Mages will also have to choose from an element to use;
(You'll be expected to stick to your choice)
Thiefs- they have weaker weapons then warriors, but are able to steal, (when doing so I'll roll a d20, if it's 15, or less you get away with it, 16-20 you're caught. Other classes will be caught immediately)
Priests- have 3 heals a day, and can summon minions to assist in combat.(two post casting speed)
Warriors- easiest class, they hit things and said things die
Artificers- these are similar to priests, but have companions instead of summons, and no heals, companions differ however in that there's no summonings, but have to be repaired at a typical interval otherwise they'll break and will be unusable for a period of time, though they're typically stronger than summons
Class (mages, warriors, priests, thiefs):
Level 2 Spells(mages only):
Companions (artificers only):
Kingdom of origin: