Mods To the 2016 Sets

I got these sitting in a box waiting for the sets.

Go ahead. I encourage people to take my stuff as long it’s credited.

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Thanks man
Edit - @GK733 I just built the quake drill and it works brilliantly, the bohrok eyes sometimes get a bit stuck though usually it works perfectly

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Pretty basic edit but makes kopaka look so much better

and this is what he looks like without the edit for comparison

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Ok this is a pretty simple mod I made a couple of months ago for Kopaka, and I think it turned out looking pretty good. The size three shells are attached to the glatorian neck using short black bars and white studs with a hole in the middle, and the shield is connected to the shell with one of those translucent pieces with an anti-stud on the bottom and a mini-peg holder on the top.

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I’m gonna lengthen Lewa’s arms, and and I already flipped Uxar’s horns.
I’m not sure I’ll even get any others, but I want to get Kopaka/Melum.

I think the metru blue lower arms look way better than those

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Looks really nice. Well done.

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The easiest way to fix Lewa’s arms is to disconnect the black pin (from both the Vorox armor, and the glatorian neck), and move the blue pin down one hole.

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Here’s a revamp of Quake Beast’s function. You can use, but please credit me.

EDIT: Use the “knob” gears. Those are much studier.

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Swivel
https://i.imgur.com/nJWn6QIl.jpg
https://i.imgur.com/uKYzMDTl.jpg

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I did this and now Lewa is my favourite of the new Toa. The only other modifications I have done are the red and blue Technic pins replaced with all black and @SwagMeister’s Umarak shoulder mod.

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How? That doesn’t really show much detail
Also, here’s how Umarak turned out
Prettyyyy happy with it honestly


He’ll get his own topic once I get better pictures and completely finalize the design, but yeah!

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maybe I should just go all the way and make them titans, that is if they would finally be on S@H

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This looks awesome.
The left arm (or both) seem a little short…

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Here’s a quick sample
http://i.imgur.com/HwQx1ku.png
http://i.imgur.com/sbYADqZ.png

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Wondering if anyone is working on a mod to make Quake Beast’s crystal arm more consistent with less gaps and more coverage?

When it comes to finalising the design, I’d be interested to see you bulk up the upper arms a little - just seems odd him having almost every other part of his body bulked-up a bit except for his upper arms.

[quote=“Scarilian, post:327, topic:15351”]Bulk up the upper arms a little - just seems odd him having almost every other part of his body bulked-up a bit except for his upper arms.
[/quote]
Yup, absolutely on board with this. However, due to my low piece count in storage, that’s not gonna be easy. Any suggestions on how I could do it would be very appreciated though!

Custom arms with a ton of balljoints.

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Looks freakin’ awesome but what’s up with the gold on his knees? I can understand wanting it to appear more balanced but the idea is the mask isn’t Umarak’s…

I’m not sure I dig the Inika armour on the lower legs, The texturing sticks out a bit amongst all the CCBS.

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