The Artakha Canon Contest is now here, and, while I have have lofty aspirations for what I’d like to enter (namely one of those ultra-skilled seamless yet greeble-y “reddit”-esque MOCs), I have little-to-no experience in this level of MOCing.
I am hoping to:
1) Get some tips on how to build the model based on the ideas listed below, and
2) spark up a creative conversation similar to that of the Golden Skinned Being Inspiration topic in which creators can discuss ideas.
Here’s what I’ve come up with so-far (Please ignore the over-simplified Mask of Creation,- it’s just a temporary stand-in for whichever mask design wins in the art contest):
Pic 1 - My Preliminary Sketch (The Hammer design is not final)
Pic 2 - Stick Figure of Artakha’s Upper-Body
Pic 3 - A More Refined Concept Sketch of Artakha, Showing the ideas I had for his general silhouette, as well as ideas for parts to use for the lower-legs/feet and shoulder armor
My idea as it currently stands has 4 design points:
-1 As can be seen on Artakha’s right (our left) on Pic 3, I initially wanted to Incorporate Knight’s Kingdom shin armor for his lower legs and shoulder armor for his shoulders, like the armor in Pics 4 & 5 right below (I thought the armor would give Artakha a nice ancient feel (kinda like the Mata/Roborider elements of the winning Helryx design).*
-2 Although,(as seen on Artakha’s left (our right) shoulder in Pic 3) I’m also open to using HF Shoulder armor as seen in Pics 6 & 7 right below (They might help me achieve a rounder look to the shoulders to go with the aesthetic that I’ll discuss further in Design Point 4).
-3 As Can be seen in Pic 3, I had the idea of making Artakha’s feet look like Swampfire’s from the Ben 10 line, but I also found that the Mata Torso works for pulling off the same kind of look for the feet, and I think it appropriate to incorporate the Maya Torso at least somewhere in the MOC, as it seems fitting for Artakha’s “sons” the Toa Mata to resemble him in at least some respect (is the Mata torso too big to be the feet for a Tobduk-scaled MOC, though? Maybe I should just try to incorporate the piece into the shins, instead). Maybe I could use both pieces by using the Mata Torso in the shins and the Swampfire feet as the feet (but then how would I avoid cankles?).
Also, how would someone go about incorporating an ankle or knee joint connection at the bottom of a Mata Torso?
-4 The vision I have for the overall figure/design of the MOC is for it to be made of several round clumps (I don’t know that “clumps” is the best word, though,- it sounds too messy) of muscle/bulk that are so tightly coiled that they form a perfect body build (or something close enough to a perfect body build, anyway). I’m thinking something like Ragnarok/Beginning of Infinity War Hulk:
Thanks for your time, fearless reader(s), and I hope this topic sparks a lot of creative discussion (and that I can hopefully get some pointers on how to incorporate these ideas into a Tobduk-scaled build).
*Footnote: So, does anyone know if there’s anyway I can get Knight’s Kingdom Ultrabuild armor on stud.io?