Barraki, Mahri-Nui - ART ART ART! [Worldbuilding] [Pitch] [Art] [Character]



  • Government: Monarchy established by Kalmah after his conquest of Mangai was finished. He became the first ruler of the whole Mangai and the first true unitor of the region.
  • He thus predates the legendary Vakama the Unitor by sevelar decades, but being forgotten by almost all Mangaians, while the praise for uniting the city-states being given to Vakama.
  • After Kalmah’s defeat by Lhikan (Now Tahu) the region was once again divided into dozens of city-states, until Vakama united them again, the Council of Mangaia being established after his death.
  • Geography:
  • Due to the Heart of Artakha’s increased activity in this time-period, Mangai was an extremely hostile region, filled with lava-rivers and erupting geysers.
  • Culture:
  • Similarily militaristic and war-like. The Mangaians were especially hostile during this time to other Matorans, though.


  • Government:
  • Monarchy, established by Ehlek after his family became the most powerful in the council, which as the original government.
  • The royal family wasn’t large, but there were sevelar members. Ehlek isn’t known to have had any siblings, but he had a more distant relative, presumably counsin, which he married to Carapar.
  • Geography:
  • There were less floating islands, many of them were filled with castles, their larger counterparts being on the ground below. Most of them were taken apart after Ehlek’s defeat by Lesovikk (Now Lewa) (And later Bingzak?) and the rest were left to decay and be forgotten.
  • Culture:
  • Much more war-like and paranoid than during the time of the third Toa team. Kanaeans weren’t as cheerful, did not enjoy their lives as much and were generally more paranoid and introvertic than before and later.
  • Their king’s apparent paranoia of being invaded was one of the main contributors to this.


  • Government:
  • Monarchy, much older than Pridak himself. The royal family consisted of him and his sister, Krakua, who would later become Toa Kopaka.
  • After Pridak’s downfall and imprisonment by his sister, Krakua (Now Kopaka) inheireted the region, passing it onto her son and eventually to Matoro and Izotor. That makes Pridak a distant ancestor of Izotor.
  • Geography:
  • Not changed at all, you could say Ihu was ‘frozen’ this whole time.
  • Culture:
  • Much more paranoid… The isolation of Ihu resulted in huge uprise of patriotism, the king’s personality only adding to it.
  • The Ihuans were very careful with their words and their work, as their king had very strict ideas of what Ihuans and their work should look like. This resulted in the Ihuans being extremely quiet people, not engaging in long conversations even in their families.


  • Government:
  • Monarchy, established after the election of Takadox as the first Nahoan King and his wife as the first queen. Later overthrown and changed back to Arbiter Kritarchy.
  • Geography:
  • Hasn’t changed for the most part. There still exists a surface island that will one day become the underwater Mahri.
  • Culture:
  • More based around the coast, the City of Sails was not built at this time. The capital of Naho was a coastal city, at the time of the third Toa being in ruins. The Matorans only stayed on the sea for fishing trips, sea trade not being viable due to passive aggressivness between the regions.


  • Government:
  • Monarchy, established by Mantax approximately fourty years prior to his downfall.
  • Geography:
  • Has not changed much. The Deeproot jungle is much denser, darker and more mysterious than it will be in the future.
  • It is said the mythical “Tree with a Thousand Eyes” otherwise called Il’athrass was alive at this time, but after Mantax’s defeat, it disappeared, without explanation.
  • Culture:
  • Tiroans at this time delve into dark arts of magic, other matorans say they enslave shadows, practice sacrifices and necromantic spells. Those that refused to do so were forced to back into the most isolated and densest parts of the Deeproot jungle, the rest of the region being taken over by Tiroans following Mantax’s ways.
  • The new capital Mantax built was deep underground, in one of the largest cave systems of Artakha. It was filled with thousands of buildings, having the role of the largest city ever built on the island. A dark and dim place build from oily black stone that eats light.


  • Government:
    *Monarchy, established after Carapar overthrew the council of the Eye of the Storm, making him the first and last king of Motara.
  • Carapar took Ehlek’s relative as a wife, making her the first and last queen of Motara.
  • After Carapar’s imprisonment by Zaria, now Pohatu, the council of the Eye of the Storm was re-established.
  • Geography:
  • Apart from the ever-changing sea of sands, hasn’t changed at all.
  • Culture:
  • Much more militaristic and hostile than during the time of the third Toa team. Lots of sand-pirates pattroled the desert, rendering it almost impossible to cross it unharmed.
  • The Motari were afraid of war, robbery and violence, as Carapar’s armies were everywhere and allowed to do almost anything they liked.


  • Government: Monarchy, established by Takadox and ruled by Nocturn.
  • Geography: N/A
  • Culture: N/A

###Mahri: (Unnamed at the time)

  • Government:
  • Democracy, ruled by the Council of Six, with a representant of each Matoran tribe.
  • This was because the Matorans were still in different races, as the mixing hasn’t begun until the sinking of Mahri.
  • Geography:
  • A lush tropical forest with deep and dangerous jungle with a mountain in the middle, but beautiful and ritch coasts. Full of wildlife and plants bearing fruit and vegetables, seen as a paradise.
  • Culture:
  • Extremely peaceful compared to the rest of the island. It became independent and signed a treaty about peace and neutrality with the mainland prior to the Age of Warlords. All Matorans on the island live in prosperity and happiness, unlike their mainland counterparts.


I think Carapar would be almost the opposite of your pitch, and I always imagined him as a brute, often forgetting when to stop fighting, which led to Takadox destroying his mind. I think, with his original character factored in, he might push too hard, and lose many forces, but not care in the slightest because of the almost endless supply. I don’t know, just my take on Carapar, yours works too, and as of late, we’ve seen plenty of character shifts in G3.

Not sure on this one, I’ll think about it.

Well if Ekimu and Makuta built Karzahni’s prison, I would believe it had special morphing abilities to render any attempt to free him useless. When the island sank, the fortress’s ability sealed the water out to prevent its inmates release. Upon the islands impact with the reef however the prison was damaged and starts to leak water through the cell walls. As the water leaks through, it takes microscopic fragments of the walls with it, transferring the prison’s ability to morph to the inmates mutating them.

Maybe the mutation could have caused Karzahni to have grown into a gigantic monster with the loss of his ability to manipulate his size. This would mean he couldn’t physically escape his prison and would have to rely on others to do his work until he is released.

Not sure, I will think about it.


I just noticed an inconsistency with the this and the canon timeline.

You say that the seven tribes, supported by Ekimu and Makuta, defeat the Barraki and seal them away. However, the existence of the Lightning Tribe is the cause of the schism between Ekimu and Makuta, so they would be fighting each other at that point. I don’t think they would ever work together.

Secondly, the first Toa are supposed to be thousands of years in the past, not hundreds. Hundreds would be the Toa that sealed away the Kanohi Masks, which has given me an idea:

  • What if the Toa who sealed away the Kanohi Masks also led the rebellion against the Barraki to imprison them. That would fit the continuity much better.

@Bokarda Thank you for pointing that out! I wasn’t as sure on the timeline of these events.

@RAKRONDEWL Excellent suggestions! Thanks!


I’m adding this topic to the list. I really like this idea.


Maybe he doesn’t want to cause them to leave as they are why the Toa come and accidentally release him according to one of the destinies he sees. So he only messes with them if they try to leave basically making them his prisoners.

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I like this. It’s interesting, although some of the plot holes are patched up rather weakly. I’ll take a stab at it, along with some other thoughts.

I don’t like this very much. I think a prison would keep the prisoner from influencing others to free them. A better solution imo would be something along the lines that the island is inhabited by dangerous rahi that were meant to act as guards for the prison (Maxilos Robots?). These guards would only patrol the deeper island near the prison, but since a majority of the valuable resources were located there, many matoran would leave or die trying to collect them. Over time Matoran would leave as they realized they couldn’t safely reach the resources. These Guards may later be killed by the sinking of the island, allowing the Matoran who stayed the ability to get those resources, but not be able to really profit off of them.

How about we merge the G1 and G3 ideas? I say he owns his own kingdom, but he’s manipulated by Takadox to do his bidding so in the end many simply see him as Takadox’s puppet. Further adding to the reasons to disrespect him.

Really don’t like this. way to Dues Ex Machina. I say that we go with the idea that the Barraki are serving Karzahni, and Karzahni changes their form to suit their environment, but can’t make them amphibious due to the magic chains explained in the next segment.

Now, since the Shape Changing material plot device was removed, I have a proposition to fix this reopened plot hole. Karzanhi would be entrapped by magic chains that shifted with his form and reduced his powers, and would keep him from escaping through the opened holes. It would also limit his power to influence the minds of the matoran, so only the matoran who go into the cave would be affected.

AKA Spinax, right?

@Omega_Tahu: Can’t remember if you’ve already read it, but I’ve collected various topics and formed a hub topic with a few ideas of my own. Check under the Colossi, Rahi, and Future Items sections and I’ve got what you’re looking for :slight_smile:

Amaizing ideas! I want this thread to be alive and constantly changing with the help of community, so I will add your ideas to it!

About the monsters and rahi: Yeah, well, Matoran would consider them monsters, as they would never venture there out of their own minds.

By the way, I am working on a short story about the reign of Pridak! I will most likely release it tomorrow!

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Looked at it, it’s interesting, although some of the ideas clash with these ideas.


It’s meant to be a collection of brainstorming, so take it with a pinch of salt.

Just to clarify, which parts conflict?

Ok cool.

I might’ve read it a bit too fast to properly process, as it doesn’t quite cause a conflict, but it feels a bit too perfect, or it might be wording. Mainly the Hydraxon being amphibious specifically, instead of adaptive biology, and Maxilos robots boiling water, instead of control of heat. These were originally designed to act as guards for a prison on the surface, and I doubt Ekimu and Makuta would’ve known for sure if the island would sink. Granted they might’ve known it could have sunk, but then that brings up the question of why not just build it somewhere else.

That is a fairly good question, I will add it to the list, so we can start brainstorming the answer. :wink:

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The idea is that Ekimu gave all the Colossi (including Hydraxon) free will and freedom from mind control, but told them subconsciously to hide this knowledge from Makuta. Using Hydraxon’s free will and new ideas, Ekimu would build him robotic protectors (the Maxilos) to help him with securing the island from any potential outside threats, like sea monsters.

Ekimu would keep Hydraxon amphibious and not adaptive to limit him (Ekimu would be concerned about rebellion). He would keep the Maxilos only aquatic to prevent them from taking over the island.

Basically, it’s to minimize the damage.

Oh… That actually does conflict a bit… I think this proposes the prison is on the island, while your idea has the prison in the water the entire time. If I’m understanding correctly.

The other stuff makes sense tho.

I can see why you’d think that. However, you’re assuming the Maxilos were originally built to guard the prison.

The Maxilos were built specifically as underwater enforcers, to protect the island from hostile Rahi, monsters, etc. However, once the War of Three Brothers ended, with the prison sinking (according to this topic’s pitch), Hydraxon and the Maxilos would view the prison as the top priority.

Edit: I just changed the Maxilos origin, since I just thought this post up.

That works fine, although I personally prefer them acting as guards for the prison. Although if they did prioritize the prison over the island, what’s stopping the dangerous rahi now?..

They still deal with dangers to the island, but a majority of their focus is making sure nothing approaches the prison.

My guess, since I’m not entirely certain, is the use of the Energy Hounds to detect energy signatures deemed as threatening (something Hydraxon would probably have done) and then Hydraxon sends a squad of Maxilos to survey the area and potential paths the signature could have taken. If you’ve read Apotheosis by @DarkMaestro, you’d know that they’re not always successful at dealing with the threats.

Hydraxon himself would stay to guard the prison with any auxillary Maxilos. In fact, they could use the area surrounding the prison (the ruins of the sunken island) as their headquarters.


Well I don’t think that would make much sense as neither of Karzahni’s brothers would completely understand his powers. I would think that they locked him up in the best way they knew how, inhibiting all his powers (that they know of/understand) and making the prison impossible to escape/break into. This leaves Karzahni only his mind to communicate with the outside world, taking this aspect away deteriorates most of the pitches including this character if I am not mistaken.

I am not familiar with Dues Ex Machina but the idea of the mutating aspect was a direct callback to g1’s Barraki. I also believe that giving Karzahni the power to transform the Barraki is more of what the brothers would have known how to prevent as all three share this ability to a certain extent.

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