#TL;DR
Btw, you don’t have to read the replies! Everything is in the pitch itself!
The Barraki:
- Cruel Matoran warlods that ruled hundreds of years ago and were defeated and imprisoned by a Toa Team predating the current one
- Imprisoned in Mahria, later mutated into monsters that terrorize the sunken city
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Takadox “The Cunning”
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Extremely intelligent and very manipulative
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Very good ruler, not loved by the people for his spies
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Established the League of Six Kingdoms (he’s not the leader)
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Defeated by Tuyet (Now Toa Gali) in a battle for his palace
By @DarkMaestro (Recolored by @RAKRONDEWL) -
Pridak “The Proud”
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Extremely proud
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legitemate ruler of Ihu
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Indirect ancestor of Izotor
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Defeated by his own sister, Princess Krakua (Now Toa Kopaka)
By @DarkMaestro (Recolored by @RAKRONDEWL) -
Ehlek “The Great”
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Youngest Warlord (14 during the establishment of the League)
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Paranoid and ambitious
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Beloved by his people, made Kanae the most well defended and most technologically advanced region
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Defeated by Lesovikk (Now Toa Lewa, possibly turning into Bingzak?)
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First to fall, his patriotic people took another decade to fully defeat
By @DarkMaestro -
Carapar “The Strong”
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Cruel, wroth, extremely strong
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Owned a Kanohi Dragon
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Defeated by Zaria (Now Toa Pohatu)
By @DarkMaestro -
Mantax “The Black”
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Said to be a dark necromancer, is mysterious and unknown
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Defeated as the last warlord, by Jovan (Now Toa Onua)
By @DarkMaestro -
Kalmah “The Cruel”
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Cruel, ambitious, extremely good tactician
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Owned a Kanohi Dragon
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Defeated in huge battle by Lhikan (Now Toa Tahu)
By @DarkMaestro -
Nocturn “The Thunder King”
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Lightning Matoran
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Pawn of Takadox, dumb and naive
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Defeated by an angry mob with a help of Zaria (Now Toa Pohatu)
By @DarkMaestro
Mahri:
- An island in Naho bay that sunk in a natural event. Became an underwater city with a mixed population
- Very unique culture, technologically behind the surface by the end of civil war.
Old Artakha:
- Ruled by the Warlords, terrible time to live in
- Had a giant city called Kanohi built at the rim of the giant volcano the Heart of Artakha, where powerful Kanohi masks were forged.
- Adressed more in another mega-storming-thread
If you want to talk about it on the show, @Mesonak, @Jon, @IllustriousVar, please read more of it. Thank you very much!
BARRAKI
By @DarkMaestro
Darker version:
By @DarkMaestro
Kalmah, Mantax, Ehlek
Pridak and Carapar
by @Tempelbeast1
HISTORY:
- Long time ago, when Kanohi Dragons roamed Arthaka, six matorans grew in massive power.
- They made a pact, uniting the island for the first and last time, their alliance dubbed the League of Six Kingdoms.
- During their conquests, they made a large advantage of the Kanohi masks, using them for their dark and selfish reasons. @Bokarda
- Kalmah and Carapar used giant Kanohi Dragons in their wars. @Bokarda
- They conquered the legendary city of Kanohi, built at the rim of the Heart of Artakha, where masks were forged. They made it their indirect capital @Bokarda
- The “warlords” as they came to be known threw the island off balance.
- Because of this, the Elemental Gods decided to send six warriors to defeat them.
- When the league was defeated, the Toa imprisoned them on a far and remote island in the Naho Bay, which would later become Mahri.
- The prison’s purpose was to hold it’s prisoners under any curcumtances and not let them come to harm. Because of this, the warlords were able to reach impossible ages. By the time the island froze, they were hundreds of years old.
- This was seen as a cruel punishment, as they had to spend so many decades living with the fact they were all beaten.
- The Toa also sealed away the hanohi masks to avoid them being used for wrong reasons again.
- They also forced the Matorans to abandon the city of Kanohi, so no other powerful masks could be forged, rendering the city useless and abandoned. Nothing remains of it today.
CHARACTERS
Kalmah:
Pre-mutation:
By @Levva
Post-mutation:
By @Levva
By @Darkmaestro
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Born in Mangai to a poor family.
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Very strong as a child
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Picked to train as a guard
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Climbed the ranks, eventually overthrowing the ruler of his city state
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After that he set to conquer the rest of Mangai, using a Kanohi Dragon as his main weapon of conquest
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He was the first true king of whole Mangai. Until that point, his region was divided into small city states
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This achievement was later given to Vakama, a lieutenant of Lhikan (Toa Tahu) and Kalmah was forgotten for good.
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He came with a large army to the Council of Six Kingdoms, showing his strength
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Became rivals with Carapar, as both were ambitious and interested in war
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Even though he shared his cruelty with Pridak, they were not friends, due to Kalmah’s ambition and Pridak’s pride.
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Had great love for Magma hounds
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Cruel and very intelligent, but not as smart as Takadox
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Defeated by Lhikan (Now Toa Tahu) in the Battle for Dead Plains. He was the second warlord to be beaten.
Ehlek:
Pre-mutation:
By @Noupix
Post-mutation:
By @Darkmaestro
-
Youngest of the warlords, being roughly fourteen years old during the Council of Six Kingdoms, and in his mid-twenties when he was defeated.
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Born into a family of famous builders in Kanae.
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Had great interest in architecture.
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For his short stature, he was often bullied.
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He developed a strong sense of revenge, striking interest in poison.
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Because of his skill in poisons, his family climbed to be very powerful stewards.
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After his father died of food poisoning, he became head of the family.
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Ehlek finally proclaimed the Kanae Kingdom, with him as the king.
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Ehlek was afraid Kanae might get attacked by the other kingdoms.
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Because of this, he fortified the region, filling it with more castles than even Mangai had.
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During the Council of Six Kingdoms, he wanted to poison the others for safety.
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After making friends with Carapar and Takadox though, he decided against it.
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Defeated by Lesovikk (Now Toa Lewa) (And later maybe becoming Bingzak?) in his own palace. He was the first Warlord to be beaten, but his armies took another sevelar years to hunt down and defeat, as they were extremely patriotic and hard to kill, thanks to Ehlek’s fortresses.
Pridak:
Pre-mutation:
By @Noupix
Post-mutation:
By @DarkMaestro
By @DarkMaestro, recolored by @RAKRONDEWL
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Born as crowned prince and heir to Ihu
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This makes him the only legitimate king of the seven
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His mother often told him that he was the smartest and most beautiful matoran in the world.
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Because of this, he grew incredibly proud of himself.
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After his father died a natural death, he ascended legally to the throne
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Believed Ihu was the greatest kingdom, housing the best artists, builders and warriors
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Matorans that were not “worthy” living in Ihu (Such as the ones not beautiful enough) he executed
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Took great joy in torturing
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Often covered himself in expensive silks, having his mask beautifully painted.
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During the Council of Six Kingdoms, he participated only because the other five warlords did so.
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After the council, none of the other warlords saw him until their imprisonment
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Overthrown by his own sister Krakua, now Toa Kopaka. in his own palace after a duel between the two. He was the third warlord to fall.
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Distant ancestor to Izotor.
Takadox:
Pre-mutation:
By @Noupix
Post-mutation:
by @DarkMaestro
By @DarkMaestro, recolored by @RAKRONDEWL
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Born in the streets to a poor widow.
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Loving her greatly, he used manipulation and deception to make money and steal food for him and his mother.
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Few years later, his mother died to a chill, leaving Takadox an orphant.
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On her deathbed, he promised that his family will never know powerty.
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Sold one of his eyes to a Tiroan sorcerer for money.
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Became friends with another poor matoran called Vamprah.
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Together they used deception and manipulation to make money.
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It took them few years until they became the ritchest Nahoans.
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They became part of the Nahoan council
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They persuaded the council to make Takadox the king of Naho and Vamprah his hand.
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Married a nahoan girl called Pelagia out of love.
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She was murderd by the citizens of Naho when Takadox was overthrown.
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Had a great network of spies all aroundn the island.
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There was a saying going around the island about them. “How many eyes does king Takadox have? A thousand eyes and one.”
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Takadox was overall a peaceful and decent ruler. Naho prospered under his reign
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Came up with the idea of the League of Six Kingdoms. He called the council.
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Takadox hated and despised Pridak
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It was due to the Ihuan’s pride, as Takadox was phisically frail and not attractive.
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Became friends with Ehlek, as both enjoyed deception.
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Overthrown by Tuyet (Now Toa Gali) in a battle for the capital city, between the Loyalist forcest and Tuyet’s rebels. Forced to watch his wife die by the hands of an angry mob while Tuyet did nothing.
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Fifth warlord to fall.
Mantax:
Pre-mutation:
By @Noupix
Post-mutation:
By @DarkMaestro
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Almost nothing is known about him
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Very secritive.
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Isolated Tiro for an entire generation so that no secrets would escape
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Said to be the first of the warlords.
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Said to have practised sorcery and dark magic, using the Kanohi masks.
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Wore entirely black armor and mask, covered himself in dark clothes, capes and cloaks
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Build a huge underground city to be the new capital of Tiro.
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Said to be the largest city on the island.
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Built entirely of an oily black stone, that eats light.
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Made to house entire population of Tiro, but is only inhabitesd by 1/10th of it.
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Said to be full of sorcerers, shadow-slavers, warlocks and blood mages.
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When invited to the council, he came alone, covered in a black cloak, with only his flaming red eyes visible
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During the discussion, he said nothing, only at the end nodded his head and agreed.
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It is said his voice was harsh, quiet and full of dark energy.
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After the council, none of the warlords heard about him again until their imprisonment.
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Defeated under unknown circumstances by Jovan (Now Toa Onua) in the deepest regions of the Deeproot Jungle.
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Seventh and last warlord to fall, it took additional eight years for the Toa to track him down and finally end his reign.
Carapar:
Pre-mutation:
By @Noupix
Post-mutation:
By @DarkMaestro
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Started s a Merchant King
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Overthrown the others and became the ruler of all three passes
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Siezed the capital of Motara by poisoning the rulers
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Cruel, greedy and phisically strong
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Had a good sence for military strategy
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Did not care for honor, only for victory
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Poisoned whole armies with food he gave them while surrendering.
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Had his armies slaughtered because they could win the battle
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He poisoned those he did not trust
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Tortured and murdered traitors in horrible ways
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Marched with an army to the Council of Six Kingdoms.
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Made friends with Ehlek, because both liked poisons.
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Married Ehlek’s relative as a gesture of friendship. Sadly, she died not long after under suspitious curcumstances.
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Became a distant friend to Kalmah.
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Defeated by Zaria (Now Toa Pohatu) in a one-on-one combat. Until it was forgotten-for-good, this duel was legendary.
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Carapar was the fourth warlord to be beaten.
Nocturn:
Post-mutation:
By @DarkMaestro
-
Matoran of lightning.
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Very unintelligent.
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Formerly a peasant in the lightning tribe.
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Was recruited by Takadox to become the new ruler of the region, in return becoming his servant.
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Through Takadox’s deception became the King of Lightning.
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Was added to the league later than all the others.
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Other warlords knew he was a simple pawn, so the league was not renamed
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The Kingdom of Lightning was thus under full control of Naho.
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Easily overthrown by a mob of Elysians with the help of Zaria (Now Toa Pohatu).
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Sixth warlord to fall, shortly after Takadox.
MAHRI
HISTORY
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There was an island at the far edge of Naho Bay
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The island was later found by Nahoan settlers.
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It was quickly colonized by all regions, as it was large, beautiful and unclaimed.
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Multiple cultures joined on the island, creating a mixed settlement.
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The inland remained unexplored.
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The seven warlords were sealed away there, as it was an island comprised of all cultures, and it was remote enough.
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Decades later, a geological catastrophy happened.
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It sunk the island to the ocean’s floor.
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Many Matorans died, leaving mostly waterbreathing Nahoans and only a few others.
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They found underwater caves full of air, aswell as air producing rahi, Hydruka.
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Over years, they gathered enough air to construct a large air dome over the previous settlement, which had been destroyed and had to be rebuilt.
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Eventually, the settlement grew into a large city, the matorans developing their own culture and becoming completely independent.
GEOGRAPHY
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The city is split into multiple areas by different air domes.
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Some are used as storehouses for harvested sea grass, some as religious areas for temples and the largest ones for the city itself.
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All of the buildings are built in a sand-colored stone, most of them shaped like boxes. (Like old egyptian houses)
Sea-grass Plains
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Located right outside the air domes of the city
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They are used as breeding grounds for underwater rahi called Hydruka, which produce air for the city.
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Some parts of the plains are harvested for the sea grass itself, as it is full of nutrients and is delicious.
Kelp Forests
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At the border of these Sea-grass plains, a vast, dark and unexplored Kelp forest lies.
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It is known to be very large and dense. Few matorans ever enter and leave.
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There are rumors of dangerous rahi and monsters roaming the forest, entering it is forbidden among the undersea Matorans, except for one group of experts.
The Whispering Caves
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Below the city, there is a huge and mostly unexplored system of underwater caves.
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The first explorers reported hearing strange and disturbing whispers, aswell as seeing dark shapes, swimming through the caves.
Basalt Spires
- Field with large spikes, full of dangrous rahi, such as Takea Sharks. Entering these areas is forbidden for most Matorans.
Blood kelp
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Inceribly dangerous and unexplored part of the Whispering Caves. Only one matoran returned from there to tell the tale.
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Possible location for the Toa to explore?
Mount Cordak
- Large mountain at the center of the sunken island.
- It is said that from the top, light of the surface can be seen
- For this, exploring the mountain is forbidden, as the council does not want their paradise to be discovered
- That is not a problem, however. The Matoran’s don’t want to leave, as they are xenophobic to the surface matorans.
CULTURE AND RELIGION
Over the many generations, the population of the underwater city would mix into it’s own type of Matoran.
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Some matorans would be of cobalt, teal and purple colors. None of them would have elemental powers, due to the mixed ancestory. The matoran smiths and mask-makers would however find a way to craft more masks capable of giving it’s owner water breathing.
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Most of the matoran would be of strong yet slim stature, adapted to life under water. Some of them developed webbing between their hands and legs.
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The most common job is fishing, followed by farming of sea-grass and kelp. Then there are hunters of wild rahi, after them common tasks like building, etc.
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These matorans are not peaceful. They are hardened by the environment they live in. Used to combat, they do not mind violence. However, they are peaceful among themselves, for all of them share the same faith.
Faith of Mahri:
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The Mahrians believe that their goddess, Akida, has abandoned them, sinking the island. For this, they are very xenophobic, hating their counterparts on the surface.
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They believe in Mahri, supposed daughter of Akida, who granted them the air-producing rahi called Hydruka, aswell as temporary underwater caves full of air for them to live in.
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Mahri is said to be a fish-like goddess, resembeling a mermaid. She is often portrayed as a motherly figure, often prayed to for succesful pregnancy, health and fruitful harvest.
SPORTS AND EVENTS
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Hydruka: an underwater, violent sport
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Trial of Mahri: a very dangerous trial through which only the strongest, quickest and most enduring matorans can pass. The trial is entirely voluntiery, though.
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The matoran cannot wear a mask capable of water breathing. On his quest, he has to find every possible chance for a breath, including bubbles from wild Hydruka. (Domesticated ones cannot be used)
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The matoran has to swim through the Sea-grass Fields, into the Basalt Spires and kill a Takea Shark with nothing but a small knife. Then he has to return with the shark’s three teeth.
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Upon his return, the Matoran is given great respect and honor, recieving the title of a “Mahri”, this title holds a very small amount of matorans, due to this test being so dangerous.
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He aswell gets a pure-silver version of his mask, decorated with golden ornaments. The three teeth of the Takea shark he killed are put on the mask.
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Festival of Owaki: Every five years, the matoran celebrate the daughter of their goddess, Mahri.
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The festival is full of life and lights, food and happiness. It is a symbol of peace and prosperity among all of the underwater matorans.
ORGANIZATIONS
Council of Mahria
- Main government of the city, comprised of eight Matorans, considered to be the greatest stewards and governners.
The Hydruka Pack
- Group of elite explorers, the only matorans permitted to explore the Kelp Forests and the Basalt Spires.
- Comprised of strongest, quickest and most intelligent matorans, each has to complete the Trial of Mahri and earn the title of a Mahri to become it’s member.
Priestesses of Mahri
- Group of strictly female matorans acting as priestesses of the goddess.
- Leader, the High Priestess is considered the prophet of the goddess Mahri, having great respect among all citizens of the city.
Team Cordak
- Specialized group of warriors responsible for defending the farmers on the Sea-grass plains and clearing the city of crime
MATORANS
- All of the matorans have a water-breating version of their masks, like Toa Mahri.
- The matorans have dark purple-grey skin and bright purple eyes
- They wear silver-teal armor along with dark red-purple clothes.
- Their masks are mostly blue/purple/ teal in color, decorated with silver ornaments
Nikila
With breathing aparatus:
By @Noupix
Without breathing aparatus:
By @Noupix
Alternate color scheme:
By @Noupix
- High priestess of Mahri
- Middle aged but wise. Very kind
- Wears kanohi Rau
Chiara
By @Noupix
- One of the priestesses of Mahri
- Very young female, content and humble.
- Wears kanohi Faxon
Krakuwa
- Leader of the Hydruka Pack
- older male, unfriendly, arrogant
- Wears kanohi Kakama
Joven
- Young male, member of the Hydruka Pack
- He passed the Trial of Mahri, but cheated, as he is not strong nor quick enough to pass, yet he wanted to become a member of the pack.
- Young male, shy, insecure, impatient
- Wears kanohi Huna
Werian
- Member of the council
- Young male, patient and quiet
- Wears kanohi Komau
Sadren
- Member of Team Cordak
- Young male, harsh, aggressive and unfriendly
- Wears kanohi Kiril
Daraysa
- Farmer on Sea-grass plains
- Young female, kind, active, animal-loving
- Wears kanohi Ruru
Pelagia
- Marine Biologist, studies dangerous rahi
- Young female, humorous, adventurous
- Is in love and bethrothed to Dilakar
- Wears kanohi Akaku
Dilakar
- Member of the Hydruka Pack
- Young male, kind but careful
- Wears kanohi Faxon
Tedren
- Member of the Council
- Old female, xenophobic, unfriendly and passive
- Wears kanohi Hau
Benthek
- Professor
- Old male, very intelligent, wise and a xenophile
- Wears kanohi Garai
Mahikil
- Hydruka breeder
- Middle aged male, quiet and lonely
- Wears kanohi Pakari
Avsalin
- Successful player of Hydruka (Sport)
- Middle aged male, competitive, proud and wroth.
- Wears kanohi Faxon
- Naho Pirate Captain
- Her parents died when she got to the surface of Naho Bay, she survived.
- Became an Arbiter, later a captain of a pirate ship Disobedient
- Has visions of her former homeland
RAHI
The Rahi of the underwater land of Mahri are a dangerous and alien lot. Most of them do not even come close to resembling anything the surface inhabitants could imagine.
Hydruka
- Manta Ray-like, have four small legs and two giant wings
- Wingspan of about eight meters, lenght of about six.
- Peaceful, herbivores, capable of creating air bubbles from an organ on their backs.
Hahnah Crabs
- Small, crab-like rahi
- Carnivores, not dangerous to Matorans
Takea Sharks
- Very large species of shark
- Reaches about six meters in length
- Carnivore, very dangerous to Matorans
Venom Eels
- Giant species of eels
- Reaching about four meters in length
- Capable of releasing venom from their skin and create a toxic cloud
- Aggressive carnivores, very dangerous to Matorans
Killer Rays
- A species of smaller Ray, distant kin to Hydruka
- Venomous and carnivorous
- Very dangerous to Matorans
Electric Eels
- Kin to the Venom Eels
- Two to three meters in length
- Capable of producing electricity out of small appendages on their bodies
Black Squid
- Species of small squid
- Black, able to blend with the environment with ease
- Able to release a venomous ink cloud
- Aggressive carnivore, dangerous to Matorans
Ammonite
- A species of smaller rahi with shells and tentacles
- Carnivore, not dangerous to Matorans
Amber Jellies
- Large species of jellyfish
- Peaceful but venomous
Khambrass
- Karzahnian Enamate
- Giant squid
- Reaching thiry meters in length
- Highly intelligent, capable of changing color
- Extremely dangerous carnivore, murderer of many Matorans
- Often regarded as a myth
Nyalathoth
- Karzahnian Enamate
- Able to whisper to beings all across the island
- Resides somewhere in the Whispering Caves, where his powers are the strongest
- Unknown form, sometimes described as a circle of stars bearing tentacles
Old Artakha
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Artakha during the Kanohi Period.