Well… Greg’s kinda just a means to the end here. These contests are not made for him.
I think you’re definitely right about Greg possibly ignoring or forgetting minute details. I’m sure he doesn’t care much anymore. That’s why Greg quotes and contest rules are so important. Small details that Greg canonized years ago are canon and can’t be ignored, even if Greg himself might.
I do think your examples of the previous three contests aren’t exactly examples of Greg canonizing canon inaccurate images though.
The whole “dark blue vs. light blue” debate for Helryx has been discussed before. It’s very much an interpretive quote. Light blue could mean Mata blue, or it could mean medium blue. Before Metru blue was used in Bionicle could Mata blue be considered dark blue in comparison to medium blue? absolutely.
For Artakha, “grey-green” was said by Greg to mean sand green. Never was it said there was zero grey anywhere on his body.
With the Hagah, well, Jerm summed it up perfectly;
Obviously Greg was talking about Helryix, whoever that is. Which means we still don’t know Helryx’s colors, and all we know about this Helryix person is that they have dark blue armor.
Helryix contest when?
I don’t know that I would say impossible, just very subjective. For example, “must be primarily Mata/Metru blue*” would probably have been a decent rule.
*maybe also dark azure or sand blue. Could’ve made a decent poll, actually.
Now I’m picturing a volitak that’s white on the left side and blue on the right.
Honestly if this is how the colors conversation is going now, I kinda dread what will happen by the time we get to Varian… who has been described as azure, a shade of blue that did not exist in Lego until after G1’s ending and CCBS took over.
Based on the “blue with white streaks” quote I posted above, I was kind of imaginining a dark blue Volitak with white lightning bolt decals, but that probably isn’t allowed by the contest rules due to the complexity of the paint job.
A simple half-and-half would probably be allowed though.
I made a moc-up photo t see what that might look like:
please ignore the fact that I did the opposite sides to what i said, my brain doesn’t know what the words left and right mean sometimes.
Actually, that brings up an interesting question, and a potential oversight in the rules: right now, the rules do specify that elaborate designs for painted pieces are disallowed for the moc portion. The art portion has no such rule, probably because you have to follow the moc, but there is an exception to that rule: characters with placeholder masks. So I’m wondering: for characters with placeholder masks (Nidhiki, Varian, Tuyet, Chiara), is there a similar rule about elaborate designs on their masks in the art portion?
Jokes aside, I’m personally not a fan of this, since we know that the silver on Metru masks disappears when transformed into a Toa. Although she could’ve painted her mask as a Toa so it’s up in the air right now
Good point. Although Biosector01 seems to show that the non dual molded masks are the normal look, besides Nikila’s.
Speaking of, where did these renders come from?
Really straddling the line of Rule 0 here. I find Arcan’s post to range from disagreeable to outright wrong (and his general cadence to be particularly poor), but this isn’t the way to respond to it.
We’ll discuss it and very likely add it, but we’re open to hearing some thoughts on the matter, since they both feed into replicability.
It’s probably not a good idea to have an intricate pattern on their masks, as while it would look cool, trying to accurately recreate it would be a nightmare. Additionally some people already aren’t fans of 3D printed parts, so adding in painting patterns onto masks, this could result in some very angry people.
This also askes “Why not armor?” Like if a Toa was willing to paint their mask, why stop there?
Do you mean specifically for Kanohi, or are you asking about applying the “no detailed paint jobs” rule to the entries art contest?
While there’s an argument to be had that Kanohi should be disallowed from having tiny details, I don’t think it should apply to the rest of the art. The art should be allowed to add little splashes of colour that would otherwise require painting pieces, such as accenting pistons and other greebles.
Of course, Kanohi don’t have greebles, which is why I could understand mandating large-block colouring for the Kanohi. (Though I’d also be fine with allowing more detailed designs as well)
Another thing to keep in mind is that the Artakha contest already allowed (for canon reasons) the addition of tiny painted runes that weren’t replicable on the MOC. Obviously this is different from, say, adding an intricate lightning bolt decal to Chiara, but they’re in the same ballpark.
I’m not opposed to such a rule for the art as well but at the same time I wouldn’t mind multicolored masks as long as it doesn’t introduce any intricate shapes like say a star around the eye or small symbols across the masks surface.
The latter, however “detailed paint jobs” isn’t the matter. To explain:
By all means, the MOCs and the art are entirely allowed to do this. The rule currently specifies “…elaborate patterns/designs (I.E. Toa Uniter torso prints, etc).” So patterns that are very complex and hard for everyone to paint onto a creation as well as they’d like. Painting over preexisting patterns on pieces, like pistons, is entirely allowed.
To add on to this, Nikila doesn’t exactly have a complex or intricate design in terms of paint on her mask. It’s just that certain areas of it are blue, and others are white, but they’re fairly well designated. We’re talking more about patterns, such as lightning, or prints like those on the Toa Uniter torso pieces from 2016.
By “discrete”, I mean “painting within objectively defineable borders”.
Something like only painting a piston and stopping at the ridges that define the piston, or painting exactly half of a mask.
Continuous would be something like a marbled paint job, or painting a circle at an arbitrary point on the forehead of a mask; stuff that’s harder to exactly replicate.