ah yes, “barn horse hay saddle bridle mare stallion hoof horseshoe”
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Working on my reply now, but thought I should take this quick aside. You didn’t answer any of the questions posed in my prior post, which makes this response feel canned. What is Setara’s current physical state (absence of an answer implies she’s fine I guess), does she have her staff, is the stranger there (implied that he’s not), etc. To a certain extent things are predetermined, I know that, but there is a thin line between feeling like I’m participating and being forced a certain direction.
While on a narrative level I know the outcome would be the same, not answering those inquires comes off as ignoring my post. And you can answer those without harming the flow, theme, etc. that you’re going for in this scene. In a story you’re writing by yourself, this sort of question ignoring works fine and speeds along the scene. In an RP, however, it is mechanically dangerous and not good play feel.
Oops. I’ll get on that
Been prodding Keith, but with the new job I’m not sure when/if he’ll respond.
@keiththelegokid may the magic ping do wonders ![]()
a h
yes. I live.
Help us find the cane Ghid
I am ![]()
Would it be too late to join this RP? (In all honesty, I forgot about it until just now).
It’s not too late, you’re probably just going to have to be introduced as a character who’s already received their blessing. Also I’ll be writing a post for the cane, I’m getting on it
Name: Beleg the Younger (sometimes called Beleg the Hunter)
Age: 42
Appearance: Shorter than average at 5’ 5”, wears a tunic and trousers of mixed green and tan (further helped by a grey cloak). Has a well-trimmed beard, and a standard leather belt.
Personality: Quiet, often wearing a grim or serious expression. Usually unsympathetic to others he finds less skilled (or more arrogant) than himself, though this could (and probably is) a sign of his own arrogance. A loner who typically avoids others.
History/Bio: The son of Beleg the Elder, Beleg was trained from his youth in the hunting of game, hoping one day to become a gamekeeper for the nobility. However, his skills brought him fame of another kind over an incident during his youth: while hunting in the woods outside his village, he came upon a body, someone shot in the back with an arrow like to his. Though he was found innocent of the killing, he was afterwards viewed with suspicion, and eventually left his home, joining with the Knights of Lune as a foot soldier. It was during his thirty-ninth year that he was called by Ombre. Ever since, he has lived in the forests, hunting the Children of Obol through stealth and secrecy, though he does come back to civilization for holy days and supplies.
Equipment/Weapons: A light bow and required quiver of arrows, a tinderbox with flint and steel, and a large knife. Also a haversack for carrying belongings or food.
Blessings: Ombre
Trivia: Based on a combination of Beleg Strongbow in The Silmarillion.
Generations of valiant men have died in wars innumerable so this post could be made (I am forever grateful
)
Takes a small break from some timeline research for The Great Ascent.
Fun fact, when I told a friend about this discussion the first thing she asked was, “But don’t you hate that?”
With rare exceptions, I don’t design characters with power growth in mind. To change as a person? Absolutely. Their kit? Static. What they start with is all they’ll ever need. Give them something more and they break. Take away and they’re destroyed. It’s like dumping a bucket of wet concrete one of Michelangelo’s statues or taking a sledge hammer to it.
Not that change would be a problem or a bad thing for this game’s character, even if I didn’t plan for it directly. But I did break my friend’s mind a bit when I played D&D with the same mindset and gaining levels weren’t my characters growing stronger, just the game allowing them to do what they always could and choose not to in the moment. So it stuck out to her pretty strong.
Dragging myself out from my drawing hole
True that, but I have also had the alternate in other roleplays.
I made a character, gave them a power, integrated into the story, and went on from there. Except, they could never keep up with the others. They couldn’t change, they never got better, or otherwise.
Of course, this could be user error, but I find it more fun to often see just how far a character has come, that through their journey their power has grown alongside their personality, and now they are complete. They’ve both resolved their growth as a person, and have the power now to see the story to the end. I suppose my past reply wasn’t worded correctly, but the idea was that the blessing would grow alongside them, changing as they changed, until the final culmination.
The power won’t grow unless they do.
Retreats back into hole
GET THE ROPES GET THE ROPES QUICK DRAG HIM INTO THE RP TOPIC
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Commands the drones I had waiting to fire their tasers and drag him back out.
Of course, this could be user error, but I find it more fun to often see just how far a character has come, that through their journey their power has grown alongside their personality, and now they are complete.
Everyone has their preferences. I’m more in the Superman and Captain American camps than someone like Goku. But for me, learning how to take advantage of their kit and power growth are different things.
My creativity particularly excels in violent cruelty, often in ways my characters are designed not to ever consider. Or other players, which is how my little Mini-Cons in the Transformers RPs, despite having a lackluster kits on paper, where a lot more effective combatants. Even when compared to my other RPCs in the same games that were larger, had more abilities, and better weapons. All about how it’s used rather than the ability itself getting stronger.
I suppose my past reply wasn’t worded correctly, but the idea was that the blessing would grow alongside them, changing as they changed, until the final culmination.
Interesting.
My creativity particularly excels in violent cruelty,
and ever since that day, ajtazt was not allowed around small animals ![]()
All about how it’s used rather than the ability itself getting stronger.
Based
Work smarter not harder
Imo having a character that loses abilities as time goes on and is forced to work smarter would be an interesting premise. John DragonBall unlocks new abilities until absurdity becomes the running gag and the concept loses all value; he will eventually be too powerful for literally anything in existence and will subsequently become worthless.
Meanwhile Superman, a character who starts off able to wreck just about everything with very few exceptions, is forced to make complex decisions based on the surrounding factors rather than just bulldozing at all costs. But I’m curious to see what an rp would look like where the powers of the characters decrease over time and it’s up to the ingenuity of the players to figure out, combat or otherwise, how to overcome the challenges that lay ahead with less than they are accustomed to.
the challenges that lay ahead
until absurdity becomes the running gag
Is this what happens when either characters’ sanity or their mental and physical abilities hit the negative numbers?
It’s when the protagonist’s power level can only be comprehended by how many universes can (theoretically) be destroyed by said protagonist that you lose literally any ground for logical argument or having an intellectual property meant as anything other than a joke
Superman is literally the only exception to this rule because his power is (should be, anyway
) always secondary to the moral and societal issues serving as the main crux of his stories: he’ll always be strong enough, but will he always be justified? And is justification the only factor?
That’s why I like writing in Boards RPs because not only is it a fantastic writing challenge, it lets me explore archetypes in unique ways and challenge certain worldbuilding elements and tropes while still construction a compelling narrative.

