Brickonicle G3 Elements Poll [Worldbuilding] [Pitch]

That’s because Protodermis is a specialized substance that was revealed later. Originally as far as we knew they were controlling the Elements themselves. And this was the same for G2.

Like I get what you’re saying and I understand where you’re coming from. But who’s to say there’s Protodermis in G3? Why stick with this silly rule from G1 when we’re making an entirely new generation. There’s no reason to follow that. Honestly Protodermis was made as a plot device/world building and nothing more. So Why can’t a Toa of Ice just control Ice in G3? Or easier just give a Toa of Water the power over Water and therefore Ice as well? I can’t help but think you’re trying too hard to cling to something like G1 and you’re afraid of changing anything substantial or removing something like the Element of Ice because it’s technically Water. I think if they’re controlling the Elements then they should be controlling the Elements themselves. So Water can control water in all it’s forms. Earth can control all forms of earth. Etc. There’s no reason for this weird rule that’s been thrown in as a mechanic to fix an issue in a setting where the elemental powers cannot work as they were intended to (such as inside a Giant Robot)

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You perfectly summed up my (initial) thoughts in just a few sentences. GG. It’s this reason why I’d be hesitant to see Kopaka leave and Gali gain a slightly colder edge - I feel that the two elements are portrayed differently enough in the BIONICLE universe to warrant different characters.

But, at the same time, I have to admit I’d be open to seeing Gali take on that aforementioned colder edge should Kopaka be dropped.

Why does Gali’s character need to be changed just because she’d inherit Kopaka’s element?
There’s no reason for that at all really. Simply we could just create a new Toa to fill in Kopaka’s character trait (or we could just not have edgy loners if you want because…that IS an overused trope really)

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How about this setup:

We keep six main heroes, each with their own “element.” For each “element” represented, its opposite must also be represented. Basically, we have three pairs of heroes. The “elements” would be: Fire and its opposite–water, air and its opposite–earth/stone, and light and its opposite–shadow/darkness.

I’d be interested to hear feedback.

Wow, I thought the responses to my poll were really weird, then I realized I voted wrong facepalm

@Spacenid you appear to be outnumbered, at least in present company, seven isn’t a great sample size, but six against one is a pretty clear bias.

Well, for starters, the general consensus is to stick with the Toa Mata, I think most people have agreed with this by now, and those that don’t appear to be in a clear minority. That being said, we you seem to be throwing out ice as an element, which seems to be an unpopular idea, as well as stone, which has been controversial this entire topic. However the idea of shadow as an Toa element is very much against the established lore as it is drenched in negative connotations and whoever you decided to reskin as a Toa of shadow, be it Kopaka or Pohatu, fans of that chatacter would be undoubtedly outraged. Similarly, I feel it would be unpopular to have a Toa of light show up that isn’t Takanuva as he is an established character, however I also feel that adding Takanuva into this story would feel incredibly out of place. As far as the plan of having enemy elements, I suggested something similar above, along with allied elements, the differece being that I stuck with the original six rather than change them. Since I’m sure you don’t want to scroll up to find It, I’ll quote it here:

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As toa?
No, light and shadow are not regular elements.

I mean…it’s an Element that’s already been established and it’s popular, not to mention it’s backed by arguably the 2nd most popular Toa next to Tahu. I’m not really surprised I’m the minority on that. I’m just not agreeing with this reasoning for a hypothetical G3 unless we’re going to introduce something like Protodermis into it. Seems redundant and unnecessary. Not to mention again, why call them the Toa of X if they’re just controlling that “element” that is just a stand in for some sort of concept for that Element? I just don’t see the purpose in that. I’d rather have an island like G2 (eg. No giant Robot as far as we know) and have good characters and story like in G1.

With that said, I don’t think we need a rehash of G1 nor do I think we have to conform to either G1 or G2’s cast. I’m more on board for just nuking Stone and Ice, Adding two new Elements, and making a new story. I kind of feel like there’s too much of an attempt to sort of make a copy of G1. Which I get (after who doesn’t like G1? it was great) but I don’t want the same story, the saaame elements, the saaame bad guys like Bohrok or Rahkshi or Skull Villians (I’m ok with Makuta because he’s very iconic and I think he’s to the Toa what Joker is to Batman). If we’re going to do G3 I think it should be different but still feel like Bionicle (I’ve already defined that). But anyways I was just jotting down my thoughts and acknowledging I am not a fan of the concept of making up some weird substance that they can bend that isn’t actually Fire or Ice or Water etc. just because G1 did it.

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Best argument given in the whole topic. I love your flawless logic.

~W12~

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Alright, I see a lot of people getting really heated. That stops right away. I get that you all want to discuss your ideas with each other, but if you can’t do it peacefully and respectfully, you will not do it at all.

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Understood Emperor Eljay

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Well, I guess that’s somewhat true. Light could be considered an element, as there was indeed a seventh toa, the toa of light. Shadows are created when something blocks light, and darkness is just the absence of light…if we want to get a little meta-physical XD

Because the relation between the Toa’s elements and their personalities is one of the biggest defining factors of their characters.

And because it’d be interesting to see. Just thinking out loud here, mate.

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Like I said, it’s sounds better.

That’s called trying to capture the spirit. Once you drastically change a bunch of stuff it starts to feel like a hollow in-name-only reboot. If you replace all the planks of a ship one at a time, is it still the same ship?
First you change it from constraction to system, then you change the story, then you change the elements and how they operate, then you change the characters, it stops feeling like bionicle after a while.

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If we’re just gonna change everyone willy-nilly, why not have new characters…?

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Is this a legitimate suggestion for new characters? Or just trying to illustrate that you shouldn’t change them so much? Because one of those I support and the other I have big problems with.

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The latter.

Ok good, I can support that.

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Your good man, I was just genuinely curious as to your reasoning behind it :stuck_out_tongue:

LOTS of franchises have done things like this before and been successful. I don’t see why Bionicle can’t. Take off the Nostalgia Goggles dude.

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What if Stone were some kind of fusion between Earth and Iron? [No, I don’t yet know how that would work. I’ll figure it out later, same as how Stone and Earth could have been divided way back when]

Please name some so I have an idea what you mean when you say “things like this.”

To what end? For what purpose? Why?