DC Universe: The New Age of Heroes (Signup and Discussion Topic)

I’m sure many of you (if not all of you) know the world of DC Comics: Superman, Batman, Wonder Woman, and many other timeless heroes live here. But this is not their story. Their stories have been and gone. Superman is dead, Batman is retired, and Wonder Woman has embarked on what may be a centuries-long war with the Olympians. But their legacies live on: in their descendants, in their proteges, and in any others who were inspired by their fight for truth and justice.
Now, it is your turn. You are a citizen of the city of Metropolis (or just passing through, or here for business reasons, or, well, who am I to decide for you?), and a new age is beginning: an age which may lead to a new resurgence of heroes, or have them disappear forever. Whose side will you be on?


Ever since the dawn of man, there have been heroes: selfless individuals who put the lives of innocents before their own, and fight for justice. I’m sure you know of Achilles, Robin Hood, or maybe even the bounty hunter and outlaw Jonah Hex, but of course that’s not why you’re here. When you think of DC, you think of superheroes: metahumans, masks, mystery-men. People with incredible powers, and an even more incredible fashion sense. And, well, where better to start than the first?

The Golden Age (1938-1951):

Long ago, the distant world of Krypton was dying, and the only person who realised was a humble scientist known as Jor-El. In the hopes of preserving at least a single one of their race, he sent his only son: Kal-El, to our planet by rocketship. This ship, of course, crash-landed on the Kent family farm in Smallville, Kansas. The Kents soon discovered the child, and decided to adopt him, naming him Clark. From then on, they called the day he had landed his “birthday”, and cared for him as their own.
As we all know, the young Clark would eventually grow up and become the first ever superhero (or at this time “mystery-man”): Superman. Empowered by Earth’s yellow sun, Clark was able to move faster than a speeding bullet, be stronger than a locomotive, and of course: leap tall buildings in a single bound. With these powers in hand, Clark vowed to protect the people of Metropolis, and eventually the world.
His heroic actions inspired other mystery-men: the masked Crimson Avenger, the first Blue Beetle and Green Lantern, as well as many others that would go on to form the Justice Society of America (and the Seven Soldiers of Victory, and the Freedom Fighters, and a few others not worth mentioning), and assist both on the front lines and at home during the Second World War as the All-Star Squadron. Of course, where there were heroes, villains sprang up to oppose them: the Justice Society faced many foes from the Ultra-Humanite to Per Degaton. From here, things stabilized into what you could call (relatively) normal. However, this wasn’t to last.

The Dark Age (1951-1965):

By this time, the US had been very much swept up in the second Red Scare, and increasing suspicion of Soviet spies within the government inevitably led to accusations of Communist sympathisers within the Justice Society itself. Eventually, they were even ordered by the House Committee on Un-American Activities to reveal their true identities so as to be investigated.
In the face of risking the exposure of their identities to the world, and putting their loved ones in jeopardy from certain enemies of theirs who may have decided to enact revenge (though some such as Jay Garrick or Johnny Thunder, whose identities were already public, simply did so on principle), the Justice Society instead chose to disband and retire. The major exceptions were Superman and Wonder Woman, who continued to remain active worldwide. There were others who weren’t a member of the Society that stuck around, but nobody cares about them their efforts were largely discouraged as any remnants were hunted down with stricter vigilante laws.

The Silver Age (1965-1981):

It had been many years since the fall of the Justice Society, and Sylvester Pemberton - who was once known as the mystery-man (or I suppose you could say mystery-boy) the Star-Spangled Kid - made a risky decision. He decided to come back out of retirement to fight crime again, taking on the new moniker Skyman. And more than that, he assembled a new team of heroes: Infinity Incorporated, made up of the children of the mystery-men of the Justice Society. The team also successfully popularised the term “superhero” to make them seem a little more approachable (and all-inclusive), which is still used today.
These actions inspired many other old heroes to come out of retirement, as well as the rise of new heroes: Captain Marvel, the Metal Men, and the second Blue Beetle, to name a few. The Justice Society was even restored, merging with Infinity Inc. to become the Justice Society Infinity.

The Bronze Age (1981-1993):

Once the 70s rolled around, superheroes were very much in the public eye. There came a surge of growth in the mask community which brought many familiar faces such as Green Arrow, Batman, and the second Flash. But it wasn’t until the 80s were kickstarted by the formation of the Justice League, a spiritual successor of sorts to the Justice Society Infinity (which had ironically fallen into obscurity), that the Bronze Age really began. It is quite possibly one of the most famous superhero teams of all time - still active to this day, and has admitted some of the community’s most familiar faces (including former Society members Superman and Wonder Woman, nigh-immortality is great, isn’t it?). This in particular inspired many of the heroes that have had lasting ramifications on the world: Firestorm, Booster Gold, the Atom, etc.
But, while the heroes became increasingly famous, so did the villains. Some of the most dangerous and ruthless individuals to ever walk this earth rose to power in these days: the Joker, Amanda Waller, Alexander Luthor (Jr.) - the list goes on. Great horrors like Chemo - a monstrous mass of toxic and corrosive chemicals housed in a semi-sentient, thick plastic shell - reared their ugly heads. Increasingly dangerous threats invaded from space, and even other dimensions.
Some became less trusting of heroes, and the damage their antics caused. Regardless, through it all, the heroes stood tall: there were more teams of heroes active then than there had ever been before. Even in the darker times: when Batman permanently quit the Justice League, when the Flash disappeared without a trace - the heroes seemed unbreakable.
Seemed, being the operative word.

The Modern Age - also known as the Second Dark Age, or the Obsidian Age (1993-present)

On January 2nd, 1993, at about four o’clock: Superman died. After defeating his greatest ever foe, helpless to prevent Metropolis’ near-destruction in the process, Superman drew his last breath. That’s it. No sugar-coating, no resurrections. The Man of Steel was no more.
And it changed everything.
Hundreds of people attended his funeral, and hundreds of thousands more tuned in to watch it worldwide. It was the single moment where the world, as one person, wept for their fallen champion. A memorial statue was erected in Centennial Park, Metropolis, where he was buried. January 2nd became known as “Doomsday”, after the foe that slew him, which was effectively a memorial day for all superheroes that sacrificed themselves for the greater good.
And it wouldn’t take long for others to fall: Blue Beetle was shot dead, the young hero Spoiler was murdered by Black Mask, and a Parallax-possessed Hal Jordan decimated the entire Green Lantern Corps. Worse still was the beginning of the OMAC Crisis, when Wonder Woman snapped the neck of its perpetrator: Maxwell Lord. If people’s faith in heroes had been wavering before, this sealed it. It had gone too far.
But even this wasn’t it for our heroes. They bounced back, like they always had. New heroes rose to honor their legacy and their sacrifice: Jaime Reyes became the new Blue Beetle, Kyle Rayner the new Green Lantern, and Superman’s son Jonathan Kent continued his legacy as the hero Daybreak.
In this time, the superhero also gained a larger presence worldwide, with initiatives such as Batman Incorporated and the expansion of the Justice League: International (which was first established back in 1987). For better or for worse, the UN was taking greater care in regulating the actions of heroes than ever before.

The New Age?

For some people, however, this isn’t enough. The strong belief is that if these heroes had never appeared at all, then many of the villains that entice them with their byzantine schemes, and the galactic-level threats that now attempt to invade or destroy the planet on an annual basis wouldn’t have either. As the world demands change, it may just be getting its prayers answered.
Only time will tell how far the demands of the StandFast movement will get into policy (some have shown their support for these concerns, including Lex Luthor, who will astonishingly be running for a second term in this coming election), but superheroes haven’t been under this much threat of disappearing completely since the end of the Golden Age.


The DC Universe is a pretty big place, so I’ve taken the liberty of choosing a hub for you. You’re free to head to other locations if you have a good idea where to go (or I might expand it later if this gets big enough), but for now this is where most everything will happen and where everyone starts off:


(If you open the image in a new tab with a right click you’ll have a much better time reading what’s on it :stuck_out_tongue:)

Well-known as the home of the late Superman, Metropolis is one of the most famous cities in the world. Located in Delaware, the City of Tomorrow is the seat of many successful businesses, including Daily Planet Newspaper Ltd, and LexCorp. It is also a place of great technological development, as the birthplace of S.T.A.R. (Science and Technology Advanced Research) Laboratories, as well as housing branches of both WayneTech and Stagg Enterprises. With these in mind, in Metropolis in particular, technology has advanced much further beyond that of today (expanded on a bit further down).
For those of you wishing for a more street-level experience, there’s the Southside neighbourhood - known almost exclusively as the Suicide Slum by locals due to having the highest crime rate and some of the lowest property prices in the entire city. It’s been the stomping ground of several heroes (and for that matter, villains) from Black Lightning to the Guardian over the years, but there’s always room for more.
The posterboy hero of Metropolis these days, though, is Daybreak: the half-Kryptonian son of the Man of Tomorrow (not that that’s common knowledge, of course), who maintains his legacy to this day.
Other points of interest include the previously mentioned Superman Memorial Statue in Centennial Park, and Stryker’s Island Penitentiary, which on top of holding some of the city’s worst criminals, is also equipped (largely thanks to the efforts of researchers at S.T.A.R. Labs) to contain metahumans.


When I originally created this segment for the RP introduction to give a bit of a window into some of the major figures of this semi-adaptation of DC canon, I had not anticipated the 50 page essay that I ended up with. Given the sheer number of images (which can’t be copied from Google Docs to other places, by the way), and the sheer amount of text, alongside the possibility that this list could even grow in the future (though that’s a long way off, I definitely want to take a break from writing these for the time being), it just seemed impractical to throw all of it out here on the signup sheets topic.
Instead, I offer a separate Google Docs link for your reading pleasure: https://docs.google.com/document/d/1WrSGWxA69q7dSTC4Gmy50G6Gs8c78nHgwJKA4VVKxu4/edit?usp=sharing
Think of it as sort of a drunken ramble that attempts to summarise the history of New Earth while skipping out the crises and copious resurrections (for the most part), and accidentally mixes in a dash of Earth 1, probably some Earth 2, and Prime Earth in the process. :stuck_out_tongue:
While this is in no way essential reading, I do think it may enhance your experience to take a look at how far this world has come over the decades, and the general place it’s in now. And, if you do choose to read, I hope you enjoy, and hope that my prose doesn’t wear too thin on you. :stuck_out_tongue:


Our awareness of extraterrestrial life, even as close as our sister planet of Mars, or the highly advanced peoples of Atlantis and Gorilla City, have allowed for accelerated technological development in a number of areas. Mechanical exoskeletons are employed not only in a military capacity, but also in high-risk jobs such as construction, where the extra strength and protection gained from such a machine are welcome.
Our forays into space have also greatly advanced, including several permanent Moon bases for economic, military intelligence, and scientific reasons. This is greatly aided by Zeta beam technology - allowing near-instant transportation from one place to another. It’s still far too energy-intensive and expensive for general public use, but it is incredibly useful in military and exploratory capacities.
Medicine has also benefited, with advancements in nanotechnology, genetics, and biomechanical interfacing. Potentially crippling injuries that would paralyse an individual for life are now treatable, if expensive. And while there would never be one single cure for cancer, treatments have advanced greatly - able to save even more than before, in particular thanks to the cryogenics research pioneered by Dr. Victor Fries.
Most drastic of all, though, is probably the Mother Box. While Intergang may have access to Apokoliptian technology thanks to their previous ties with Darkseid: that’s nothing compared to the power of a Mother Box. Able to access the incredible energies of the Source - from which life and ultimately the universe originates - the closest approximation of a Mother Box is a portable, sentient supercomputer.
The only known Mother Boxes have been forged either on New Genesis or Apokolips by the New Gods, and their qualities and full potential are somewhat mysterious even to them. Only a scant few of the devices are present on Earth, and are highly coveted, highly classified, and highly restricted pieces of equipment. They’ve been able to manipulate the flow of reality, create Boom Tubes to transport a user from one location to another, and even heal someone from the most grievous of injuries. Any attempts so far to reverse-engineer Mother Boxes have been unsuccessful, as to our science, even now, these devices are effectively magic. But, of course, that won’t stop us from trying.

Other Factions

Metropolis is a big place, and the superheroes and supervillains aren’t the only ones running around. There are several other organizations who factor into their world as active players that aren’t strictly heroes or villains (usually just some kind of law enforcement or organized crime), but regardless: they and their history are also worth mentioning.

Metropolis Special Crimes Unit:

A branch of the greater Metropolis Police Department, the SCU was a task force first formed in 1987 which specialized in resolving criminal matters that were otherwise considered too extreme for the average police officer to handle. As much as the city loved Superman, he couldn’t always be around, especially as his focus shifted away to worldwide matters. They would often come to Superman’s aid, and even saved his life on a few occasions. Maggie Sawyer, the head of the unit, became the primary contact of the Man of Steel, essentially working as a liaison between him and law enforcement across the city. They butted heads, at first, but eventually became close allies.
Following Superman’s death, the unit began to take a more active role in defending Metropolis full-time. With assistance from S.T.A.R. Labs, the SCU reverse-engineered a Kryptonian Warsuit previously used by Lex Luthor and developed a new “Simm-Bot” armor for their officers. Even as Daybreak began to come into his own, the SCU continued to expand technologically and grow in number to thwart a greater number of threats in the city. Other cities with similar issues such as Central City and Gotham would follow suit with similar units, also often supported by S.T.A.R. (or, in the case of Gotham: WayneTech).
To this day, Maggie continues to lead her division and maintains a good relationship between general law enforcement and heroes in the city. However, as she continues to age, it’ll only be a matter of time before she retires.

E. Nygma:

The E. Nygma National Detective Agency was established by, well, Edward Nygma, in 1993. After watching Superman’s last battle unfold, and the grief that struck the nation in the wake of his death: the legacy of a national and worldwide hero cut short by a tragic and selfless demise, Nygma was inspired to begin doing his part to make the world a better place. To this end, he created a detective agency named E. Nygma (after himself, of course), where he would take fledgling detectives and put them through months of training and several scrutinising tests, which would allow them to develop into great logical thinkers.
The agency began just in Gotham, but as his agents received continuous congratulations for their deductional prowess, the agency received government funding, and firms were subsequently set up in every major city in the US. Among the local police departments of these cities, E. Nygma are something of an annoyance. E. Nygma will often personally involve themselves in any case relating to organized crime or murder, and will often solve these cases much faster than the police ever could.
This, coupled with the smug attitudes of the majority of their agents, is one of many reasons for their lack of popularity amongst the boys in blue. Another reason, is that among many cops they simply aren’t trusted. They’re of the (understandable) opinion that because of the agency being founded by a former criminal, the whole organization is untrustworthy, and likely corrupted. Regardless of their thoughts on the matter, though, the agency is very popular with the FBI, and so the cops can’t really do anything about it.


Intergang was a criminal organization armed with technology supplied by the New Gods of the planet Apokolips, and originally acted as a resource to track down the Anti-Life Equation which would enable the New God, Darkseid, to enslave all living things in the universe.
Intergang was originally run by the corrupt television mogul Morgan Edge, until a heart attack removed him from power. After Edge’s illness, Bruno Mannheim took the reins of power. However: Intergang’s days of terrorizing Metropolis were put to an end thanks to reporting done by Clark Kent and Catherine Grant.
The operation came back to life under Boss Moxie, Mannheim’s father, and Intergang resumed its criminal ways while no longer tied to Apokolips. Moxie lost control of the business, however, after a failed attempt by Edge to regain control. Instead, Lex Luthor began secretly running the organization, with Moxie as his mouthpiece. After Superman intervened and captured Moxie, leadership fell to Frank Sixty, a criminal specializing in cybernetics.
Later, Mannheim returned and regained control of Intergang, reorganizing it along quasi-religious lines, complete with a “holy” text known as the Book of Crime or the Crime Bible. Along with many other liberties taken with the good book, the Crime Bible treats Cain as a semi-divine figure for his role in creating the “most sacred” crime of murder. Their modus operandi now largely sits on the “laws” set out by the book, and their criminal activities still persist with the aid of Apokoliptian technology (which has since trickled into the black market).


Superheroes, as has been shown, are controversial figures. Over the years, many individuals have attempted to restrict, discredit, or entirely eradicate the “mask” community, with varying amounts of success. But even among their supporters, there is a consensus that sometimes, heroes are more trouble than they’re worth.
Enter StandFast, a movement that started with a trending hashtag, which sounds pretty ridiculous given what they’ve managed to achieve now. StandFasters call for the criminalization of all heroes as vigilantes, insisting that powers are the problem, not the people who use them. Instead, civilians would take matters into their own hands, taking up arms and putting up civil resistance against heroes, and using lethal force against villains. Unsurprisingly, Maxwell Lord, with his beliefs and his death at the hands of a world-famous hero, is something of a martyr to the StandFasters: proof that heroes must be held accountable for their actions.
At the forefront of this campaign is a suburban housewife from the Metropolis borough of Park Ridge named Samantha Kelly. She started the hashtag a few years ago, after retweeting a news article depicting the wreckage of Metropolis University gym caused by a battle between Daybreak and Atomic Skull. Alongside the image, she wrote the following caption: “The fact that masks are still allowed to behave like this is disgusting. Daybreak is only lucky that nobody was seriously injured. Enough is enough. We need to #StandFast”.
Many political figures have stood in solidarity behind the StandFast movement, including the independent presidential candidate Lex Luthor, who has pledged to consider their concerns in his policies should he be elected. This could even include outlawing heroes altogether as a danger to the public.

The Snakebite Gang:

Venom 2-X (or “Snakebite”, as it’s known on the streets) is a highly addictive drug combining the substances known as Venom and Vitamin 2-X to create the ultimate steroid. When injected, along with an increased muscle mass of 25%, the user experiences an increase of activity in the cerebellum and a decrease virtually everywhere else in the brain. This means the user is significantly stronger, but also significantly less reasonable.
It was developed by chemists working for Gemelo, a company that secretly supplies the drug lord known only by his alias “Quetzalcoatl”, who leads the Southside-based “Snakebite Gang”. The drug is distributed throughout the Suicide Slums, and is incredibly lucrative. With his high street cred, Quetzalcoatl revels in the glory of being the “king” of Southside. He’s known for his unique sense of style, wearing wayfarer shades, a colorful bandana with a feathered snake emblazoned on it, and a matching snakeskin tracksuit. He also keeps a pet boa constrictor called Toño, which gets injected with a daily dose of Venom 2-X and, according to rumor, eats Quetzalcoatl’s enemies.

Misc. Roles

Superheroes, in the early days, were pretty much self-made. They made their own costumes (and potential gadgets), got their own intel, and worked their own cases. The costumes part is especially obvious if you take one look at the heroes of the 40s, but I digress.
As heroes became more mainstream in the Bronze Age and so on, business centered around heroes would inevitably grow, and allow for up-and-coming heroes to take shortcuts. Especially in the Modern Age of heroes, you have an entire network of people who do things for heroes, without necessarily being one themselves (though some are): suit-crafters, gadgeteers, and of course the monolith that is Project: Oracle. For obvious reasons, they have strict client confidentiality across the board. Villains of course also have their own support networks with similar roles to those of the heroes, also listed here.

Project: Oracle

Founded by the Oracle herself Barbara Gordon (the Administrator, to those who don’t know her personally), Project: Oracle is essentially designed to expand the scope and potential of her brilliant idea: an online database for all things superhero. She’s getting older, and something so ambitious can’t be done alone, which necessitated the formation of the greatest coalition of white-hat hackers the planet has ever seen.
You’re welcome.
Pretty much any modern hero with any level of standing makes use of Project: Oracle in some form, as it’s basically an essential at this point. Access to their database is done via computer (obviously), though the links are secret to anyone not “in the know”, to keep civilians (and more importantly: prying villains) from accessing the precious data and potentially exposing some secret identities in the process. The equivalent role on the villain’s side is filled by the Calculator, AKA Frank Cuttler, and his “Undernet”.


This pretty much speaks for itself. Superheroics are a dangerous thing, especially if your identity is public, which of course necessitates a way to hide said identity. The traditional way is to have a super-suit, and indie suits can be… interesting. The idea may be there, but the means are far more complicated, which lead to the formation of the surprisingly important suit-crafting business.
Most typically, a suit-crafter will be a freelancer that produces specialised, hand-crafted suits for each client (though these independent endeavours can grow into small businesses in some cases). These are usually pretty pricey, given the materials and work that goes into making them, meaning that especially younger solo heroes can have trouble here. But of course, depending on whether or not you know the person, you can probably get a “do me a solid” discount.
Obviously, villains need suits too, and there’s a fair share who will make suits for anyone, regardless of how they’ll be used. Notable examples include a crafter in Gotham known simply as “the Tailor”, and Paul Gambi, who rather infamously made the costumes of the Flash villains known as the Rogues.
As a fun bit of trivia, suit-crafting was technically pioneered by Martha Kent, who actually sewed Clark’s original costume for him.


This is rather self-explanatory as well. While a lot of the more well-known heroes who employ gadgets do so primarily under their own power (and usually with a pretty full wallet), there are now a lot of places where you can get some made for you (prices vary). The typical choice, again, is freelancers, but for those able to pay the higher price: there’s the likes of WayneTech for heroes, or any number of shady mad science weapon manufacturers found on Oolong Island for villains.


Welp, turns out that this whole post total was nearly 2000 characters too long, whoops (maybe I should heed that as a warning :stuck_out_tongue:). Anyway, welcome! This is my first real attempt at GMing an RP pretty much… well… ever, which is why I’ve also enlisted the assistance of my co-GM @Niko and a few other behind the scenes helpers to keep this from completely falling apart. :stuck_out_tongue:
This RP has been well over two years in the making (I certainly hope superhero burnout hasn’t set in since then, I realise that a lot of superhero-based stuff has happened since I first had the idea to make this an RP), because originally I was just mapping out the backstory of this as a timeline for fun. Why? I don’t know. Point is I never finished it, and here we are. However, I am largely pooling from it for use in this, so I might share it in all its unfinished glory someday when it doesn’t embarrass me so much. :stuck_out_tongue:
You might also be wondering… why? Why that entire legacies doc, that massive wall of text about a bunch of largely inconsequential background stuff? Well… this is the world I hope to evoke in this RP. Here you’ll be seeing some new faces, and some old ones too.
But don’t worry, this isn’t going to be completely inaccessible to those of you that have never picked up a comic book before (you know who you are :stuck_out_tongue:). I promise that everything you need to know about anything will be explained as we go. Okay? Okay.
Gameplay-wise this is going to be pretty loose, so feel free to do what you want and I’ll just throw some things the way of anyone who cares to pick them up. I should also note that I have pretty much no idea what I’m doing, so constructive criticism would be nice, and… don’t be surprised if this whole ambitious mess devolves into a burning wreck and I vow to never GM again. :stuck_out_tongue:

Alright, semi-nervous rant over, now I’d just like to lay down some ground rules for this RP:

There’s the obvious stuff, of course:

  • First and foremost, please be respectful. That means the GMs and each other. Epic roasts are fun and all (they’re a favourite pastime of mine), but bickering with each other is just going to put everyone in a bad mood and we’re here to have fun. Okay? Okay.

  • Next thing is please don’t break the game. No autohitting (hitting other player’s characters without their permission), autododging (dodging all attacks without effort and without a scratch regardless of how much sense it even makes), overall powergaming (throwing around OP moves that blow up everything without explanation or warning) - in short, play fair. If the idea of not being allowed to be in a power fantasy where you can blow up buildings with a thought, and everybody bows to you and cannot defeat you sounds unappetising, kindly leave.

Then there’s some more stuff specific to this RP in particular:

  • You cannot play as a pre-existing character in the DC canon, or be retroactively inserted into the history of a pre-existing character. You can’t be the son of Batman, or Superman, or the Flash, or whatever. You can’t be one of their old friends, or a random ally who just happens to know their secret for some reason, or something. You can be inspired by them, carry on their legacy and such, but you can’t be a part of their story, as it were. At least not initially. Maybe at a stretch you could’ve been saved by them once, maybe, if you were in the right place. Ideally, if you want to be a legacy character, contact me if you’re unsure about the current state of said character.

  • You can’t start off as a member of the Justice League, or any other pre-existing teams like them. It’s possible that you’ll be able to earn a spot like this later in the game through your prowess and good deeds (or on the flipside, become a member of the Society thanks to your evil deeds), but you can’t just start off with it handed to you.

  • Please refrain from picking any species which are stated to be extinct, or near-extinct. This includes Kryptonians, Green Martians and any similar such cases. If you really want to invent your own species that’s the “last of its kind” then go ahead, but you better make it convincing when there are a plethora of much better routes you could take.

  • Please avoid (if possible), making a member of a Lantern Corps, particularly the Green Lanterns. They may still be in the process of rebuilding, but both the slots for “Lanterns of 2814” are already taken. If you really were to be a Green Lantern, you’d probably be in some faraway sector not even remotely nearby Earth, let alone near Metropolis. In addition, most other Lantern Corps have no real reason to be interested in Earth. I will accept specific circumstances if you write it well, but you will need to make a good case for me to accept it. If you just really want to have energy construct powers, there are several other methods to do so: through metagene-triggered abilities, magical artifacts, or even sufficiently advanced technology of your own.

  • While speedsters aren’t strictly banned, because they’re so open to abuse I will be keeping a very close eye on anyone who decides to make use of the Speed Force. I would recommend a rookie/aging speedster who is learning the ropes/starting to slow down, so at the very least they can’t just casually break the light barrier (past that point we get the proper gamebreaking territory and I’d rather avoid that). Pushing that will definitely have you on thin ice unless I know I can trust you to use it responsibly.

Lastly, here’s the signup sheet. Keep in mind that this is more of a general guide than anything.

Species: (Yes, it can vary a little. I’m taking this on a case-by-case basis, but keep in mind: you’re going to need to be very convincing if you plan on getting a New God in or something.)
Alignment: (Hero? Villain? Something inbetween? If it’s just antiheroes I swear I’m burning this all down and starting over/s? :stuck_out_tongue:)
Appearance: (pic or a written description, I really don’t mind)


Well, color me surprised.

Somewhat off the heels of a rather disappointing superhero rp saga and an underappreciated standalone superhero rp comes what is probably the most lore-packed superhero rp on the boards, which packs everything except the kitchen sink into its premise and worldbuilding. There’s been enough of a lull that this has a shot at surviving, and given the presentation this isn’t going to be some half-baked attempt or a self-insert power fantasy.

I’m already considering a few different options for a character, but before I make a full sheet there’s a couple of questions I wanted to ask first.

How many characters can we have at once? Some RPs limit the characters per player to something like three, two, or in some cases just one. I seriously doubt I’d have more than three characters in this since I’d likely not try to break the mold with their designs, but I figured I should ask.

This is a really tough question to answer, but is there any powers that are going to be “off-limits”? This is definitely a case-by-case basis and probably varies on the individual presenting, but the only powers you’ve listed as being ridiculous or unacceptable are absurd things like Green Lanterns and New Gods or Speedsters, but if I were to port over a character like Fever, would the implications be too extreme?
(If I were to port over Fever I’d throw him through the ringer again. He’s a pretty flawed character and playing him in-rp deviated from his initial concept a lot. Plus, I don’t think this rp is the right environment for someone like him.)

I’ll try to get a character sheet up soon.


Huh, a RP I’m actually interested in. I’ll consider making an entry, if I have the time… What am I saying? I don’t have a life, so of course I have the time :stuck_out_tongue:

1 Like

Considering some ideas I’ll potentially be throwing into the ring if I ever end up making a non-NPC-esque character myself, I’d rather not set up a strict limit on how many can be made considering that might end up stitching me up :stuck_out_tongue:

So feel free to go nuts on that front.

Another one I’d probably strike down as an almost definite no is time manipulation. It’s just a headache, and there’s so much opportunity for abuse that I’d rather not deal with. If it would be implemented at all, it would be more of a situational plot device rather than a power that a random PC can throw around.

I would probably ask you to specify the effective range of this kind of thing, how much exposure it takes to develop between stages, and how long the effects can last after they go out of his effective range. At the least the effects are non-lethal, but generally stuff like that would help tone down any potential OP-ness a tad.


Would an Atlantean character be allowed? If not, I’ll have to rethink my entire entry…

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They’d be allowed, you’d just need a pretty good reason for why they’re even here :stuck_out_tongue:

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I’m sure I’ll come up with something :stuck_out_tongue:

I… might actually join this… Haven’t really played many non-bonk RP’s, and the last couple were a while back, but I’ve been on a… bit of a superhero kick (of sorts) for a bit recently, so I’ve got a couple possible concepts to possibly throw in.


well there goes my new oc The Slowster, he can slow other people down to a crawl and like most college students has trouble with basic math[quote=“TheMightyObsidianDude, post:5, topic:51938”]
I would probably ask you to specify the effective range of this kind of thing, how much exposure it takes to develop between stages, and how long the effects can last after they go out of his effective range

Yeah, I assumed refined specification was the way to go. Well, if I ever drag him in here I’ll make sure to scrutinize every aspect.

Name: Solomon Keyes
Alias(es): Switchblade
Gender: Male
Species: Artificial Intelligence
Alignment: Villain
Bio: Solomon Keyes was a Lexcorp employee who rather embarrassingly stole an unknown amount of the metal used to craft Lex Luthor’s iconic (although rather secretive) exosuit. Knowing Luthor would have him fired, discredited, and worse, he hastily constructed a housing unit for an A.I. he intended to use to steal incredible amounts of Lexcorp raw materials by magnetically dragging them into the water. His increasingly absurd ambitions to be achieved by his monster were cut short when the fully sapient A.I., influenced by his creator’s greed and immorality, violently cut him to ribbons. Adopting his creator’s name, Switchblade descended into the underbelly of Metropolis, hiding in alleys and sewers until he had established several different hiding places(see: powers & abilities) and a grandiose collection of metal scraps to not only keep on his person but also store away in the event that he would need them. Almost a full year after his departure, Switchblade would finally reemerge.
Powers/Abilities/Equipment: Switchblade’s spherical head is crafted from the same metal as Lex Luthor’s exosuit(s), allowing him to theoretically withstand blows from the late Man of Steel.
The rest of Switchblade’s body is comprised of miscellaneous metal shards, scraps, flakes, and chips, which includes broken tools, used razor blades, and other pieces of metallic trash. Every piece of Switchblade’s body is magnetized and can be manipulated and shaped to Switchblade’s will, allowing him to form objects with his body, create appendages, and fit his body through any opening his head can fit through. There is no limit to just how much metal can be magnetized at once, and as long as Switchblade maintains contact with it, it will remain fully magnetized to him. For the average piece of scrap metal, it takes thirty seconds to magnetize it to his form. Double the size or mass of the metal and you double the necessary time; a bicycle would take around an hour, and a car would take nearly sixteen hours of constant, uninterrupted contact.
Remove any piece of metal from Switchblade’s body and after five minutes it will lose its magnetic attachment, forcing him to remagnetize it if he wanted it back in his form. Metal cannot fly through the air to reattach to him; he must make contact with any separated metal to regain control over it.
Switchblade possesses above-average strength due to his magnetic control, but often has difficulty using it, as the shards he collects are more likely to fall apart when stressed.
Hiding Place Locations:
-The sewer under the apartment building housing Jose Delgado
-The north side of Newtown, in the basement of an abandoned building
-The south edge of Hamstead, in a cemetery, in the grave of the late Solomon Keyes
Appearance: Switchblade has a jagged upper jaw with spike-like, twisted metallic teeth, which can arch to imitate a smile or a scowl. His lower jaw is hinged and possesses the same teeth. His jaws move to imitate normal mouth patterns as a set of speakers in his head do the actual talking. The diameter of his head is sixteen inches.
His body is comprised of metallic shards and scraps, which occasionally reflect light. Due to the variety of metal he collects, Switchblade often resembles a trash pile with a head. About 40% of the scraps he collects are rusted, so his colours are most commonly silver and brown.
Switchblade’s height varies depending on what form he is in/how much metal he has on his person. He averages at 6’8" whenever possible.

Name: Tyson Rex
Alias(es): Ty, Fossil
Gender: Male
Species: Tyrannosaurus Rex
Alignment: Hero
Bio: Tyson is a cloned Tyrannosaurus Rex who, after escaping containment in Florida, happened upon the fountain of youth - the same kind of fountain that turned Bobo into Detective Chimp. Gaining immortality, an increased intelligence, and the ability to speak, Tyson reintroduced himself into society and entered a long and drawn-out legal battle to secure independence as an individual, which he ultimately won, with a multitude of mixed reactions from the public. Eventually Tyson became infatuated with the intricacies of the legal system, and decided to do whatever he could to stop criminality, in whatever form it appeared.
Even after five years the general public is extremely wary of a Tyrannosaurus Rex stomping about, especially one trying to get into the justice system of Metropolis. But, a recent addition to the city’s bustling populous, Tyson will do whatever is necessary to uphold that which is right, regardless of public opinion.
Powers/Abilities/Equipment: Tyson is a Tyrannosaurus Rex. This implies a great deal, so I’ll go over the specifics.
Tyson possesses a bite force of nearly 12,800 lbs.(source), strong enough to tear through practically any every-day material. He stands 10’ tall at the hips and 35’ long, and possesses strength far above that of the average human, able to pick up a car in his mouth. His tail is thick enough to be used as a weapon, and often ends up as one.
Tyson also possesses a limited healing factor, able to recover from gunshot wounds in a day or so, and his dense muscles prevent bullets from traveling very far. His thick skin is able to deflect the average bladed weapon, although it’s not supernatural - weaponry specified to be abnormally sharp or made of elements like plasma have no issue.

Credit: Super Mario Odyssey

If there’s an issue with Tyson (or you just don’t want a T Rex running around) I won’t try and defend his existence. Super excited for this rp.


See, Switchblade I was expecting… the T. Rex is definitely a curveball :stuck_out_tongue:

I would go on the tired old rant that this guy would almost definitely have feathers, but this is comics, so who even cares at that point? :stuck_out_tongue:

I’m tempted to accept Tyson for the meme, but I’ll probably have to say no on that one. Switchblade looks good though.


We have alternate universes here; he could have anything

Don’t test me

Name: Rook Ordinance Bot

Alias: ROB, The Rook

Gender: Male

Species: Diesel-powered robot

Alignment: Hero

Bio: Maxwell Rook was a professor at Metropolis University in the 1950s with a grand vision, he wanted to create life. No, not like that. He was working to develop a robotic A.I. that could serve and protect humans. Rook Robotics opened up, and after gathering enough public funding he was ready to start building. He developed the Rook Ordinance Bot, a robot for general service and safety. This safety was questionable, however. The ROB was equipped with a defense system in advent of the owner becoming endangered. The CIA were brought in to investigate this system and demanded he cut the production line and removed the weapons. Only problem was, all of his funding was brought to build those models so he had none left to start over. He decided to sell off the models, some to other scientists and some to the scrapyard. Over time, some were lent to the Metropolis Museum of Science & Technology and from here, one model was auctioned off as a novelty trinket. A rich industrialist named Sam Briggs purchased the robot for the price of a hospital wing. Amused by the notion that a robot could have been powered on diesel, he stopped at a Stagg Stop gas station on the way home, took the fuel out of his car and poured it into the ROB’s fuel tank with the expectation of nothing. Miraculously, this reactivated the robot’s systems, and he came to life. Terrified, Briggs drove off and the ROB was left to his own devices. The store owner at the gas station, a man named Seth, found ROB and was fascinated by him. He took him inside, to give him shelter and so that people wouldn’t try to steal him. With some help from Seth, ROB was able to piece together what had happened. ROB would continue to stay in Seth’s shop, staying sheltered and trying to get up to date on current events by reading newspapers lying around the shop. He would continue to live outside of the public eye, until one day. Mac Gortemaker was a recently fired construction worker and divorcee who life seemed to love torturing. Having no more of it, Gortemaker went to his old place of work and stole a Steelworks construction mech, his vehicle for destruction and rampage. His carnage reached the Stagg Stop, ROB watching from inside. Maybe it was his natural defence system acting up in response or inspiration from the superheroes in his newspapers, but whatever the reason: ROB came out of the shop and started to beat down the mech. He was successful in doing so, and kept Gortemaker restrained until the police arrived. He hit the papers, being dubbed “The Rook” because of the Rook Robotics logo emblazoned on his chest. Since then, he went on to pursue a career in crime fighting. He kept his home at the gas station, as it was a convenient supply of both shelter and diesel.

Powers/Equipment: Most of his powers are part of what was included in his defense mechanism. Lined under his wrists are up to four grenades which can be shot out as projectiles, the excess thermal energy of his internal systems can be transferred through his mouth as a weapon and his feet can be transformed into rockets to allow flight. As a robot, he has no sense of pain and so can take a beating with very little restraint and being made of metal, he packs quite a punch. He’s very knowledgeable to a fault - all of his information comes from the most recent encyclopedia at the time of his building, which was in 1957. As a result of this, he’s a bit behind with some information. The whole inside of his body virtually serves as a fuel tank for diesel, and as a result of this he can run off of a supply of diesel for a week. He is physically weakened when he runs low on fuel, and will need to be refueled as quickly as possible.



We seem to have a bit of a theme going here :stuck_out_tongue:

Aight, approved

Heh. It’s even started to give me a possible idea or two.

Something tells me that I will have the only flesh-and-blood entry in this RP :stuck_out_tongue:

Name: Unknown
Alias(es): Gideon Gold, Invincible Man
Gender: Male
Species: Human
Alignment: Hero
Bio: Nobody knows his original name. That man died a horrible death from an explosion of unknown chemicals from ACE. Rumours abound as to his identity, if he was an employee, or a detective looking into ACE’s somewhat sketchy activities. Regardless, a man with gold skin showed up on the streets the next day, disoriented, disheveled, and after walking directly into the path of a bus, aware of his newfound abilities.
His skin is automatically gold. Gideon has to suppress the ability in order to look normal, which leaves him vulnerable but also unidentified.
Powers/Abilities/Equipment: Gideon Gold can turn his skin gold-coloured in an instant, rendering him impervious to outside harm. This does not, however, make him impervious to the laws of physics - his body reacts to physical force the same as anyone else’s. Nor does this make him impervious to internal harm, such as poisons, suffocation, drowning, lack of oxygen, or attacks not caused by physical forces, such as psychic assault or magic not constituting in a physical attack. In a nutshell, if your attack results in him being physically struck, blasted, burned, zapped, or otherwise harmed, it didn’t leave a scratch.
He also carries a run-of-the-mill pistol with six shots and two extra clips.
Appearance: Gideon Gold stands at 6’2", has a muscular yet somewhat lean build, and bright blonde hair. His skin is caucasian, but can turn entirely gold in a second. He wears a three-piece navy blue suit and brown dress shoes, but also has a set of more casual clothes - a turtle-neck sweater, white t-(upper body article of clothing), and khaki pants.

From Cronk’s RP. I really liked that one; it didn’t deserve to die.

Intriguing… Alright, approved

This almost makes me want to rush my own game to join. I can hardly keep up with the one

Name: Adelaide Ebru
Alias: Ebru
Age: 17
Gender: Female
Species: Human
Alignment: Alignment: Wait she’s supposed to be part of some group? Well anyone that will keep her safe is fine by her. Adelaide’s closer to a meddling citizen. (Actually more of Neutral Evil but not really into being actually directly villainous though)

Bio: Growing up within a family of magic practitioners, she grew up working on her magical abilities and found herself lacking much of the magic ability needed to become an accomplished practitioner. Awakening her Meta-Gene in a visit to a paper factory with its secret backend of producing magical paper for practitioners, she found herself being made of paper. Her being conveniently born composed of paper imbued with life made her a target of many magic users. They typically would just steal and coerce her into giving them chunks of her body as gifts since her paper was quite valuable. Having to eat and take in copious amounts of paper, she simply got tired of her lifestyle and decided to take an initiative. Donning a larger focus towards her powers and largely tired of magic, she put her magical practice on the backend and moved to Metropolis on her own so she could meet other powered folks like her. Out of necessity she started utilizing her magic on her own and learned how to use it with her abilities.


Power: Adelaide is composed completely of paper. Due to her composition, she relies on bringing in paper into herself to survive.

Adelaide can manipulate any nearby paper within 2 meters or any amount of paper is brought into her body. With her manipulation, she can compress the paper into thicker construction paper and if given enough time can condense it to stronger papers such as “Super Paper".

Any paper manipulated by her has a bit of her life energy in it which makes it rather good for magic involving it but she can’t use it directly unless it is through magic paper taken from outside of her body.

Magic: Adelaide can imbue sigils into her surroundings through the use of magical writing utensils. Having no inherent magical properties and unable to directly use her own paper for magic, Adelaide relies on the magic energy from their surroundings through her sigils. The only way Adelaide can directly use magic without these sigils is through a supply of magical paper dispersed within Adelaide’s body. These sigils would be stronger if using some sort of natural material like blood as Adelaide has a surprising affinity for it but since Adelaide literally lacks blood… It is most likely not going to happen often. Most of her magic ranges from smaller spells like lighting small fires or small streams of water to larger though convenient spells like small portals but through enough prep or setup, she can cause a decent amount of damage. Her sigils can be detonated at any period but if altered, can change the magic or negate it rather easily.

Equipment: Adelaide has a gym bag containing various magical materials and items she needs such as additional magical paper, a couple of stacks of regular office paper and heat retardant paper and laminated paper, magical pencils and pens, and chalk.
Appearance: Typically when not paying attention to her appearance, she appears as a vague mass of paper, composed of various colors of paper.

Concentrating on her usual human persona, she typically forms whatever clothes or appearance she wants with her paper. Ranging from comfy warmer winter clothes composed of sweaters and looser summer garments. It doesn’t really matter as its paper anyway. Her favorite appearance is to have a short lavender bob cut and being fairly pale in order to help hide that she’s literally paper. Due to her being made of paper, it’s easy to see that her body is composed of various pieces of paper stuck together.

FaceClaim: Artist: 9℃