Well, what with all of this discussion on the role of the Rahkshi would be in Bionicle G3, I've honestly taken a LOT of interest. In particular, I'm VERY inspired by the ideas of others- Namely Vorahk being a hungry, wendigo-like creature, and as I've worked on them, I figured I might as well post a 'mock' in-universe guide to my ideas for the g3 Rahkshi!
KAPURA'S GUIDE TO RAHKSHI (And other things to know about them)
Hello, Kapura here! As a fellow Matoran and researcher, I feel the need to mention and take into account a recent phenomenon; Rahkshi.
As you, dear reader, may know, tales have circulated of a cult; known as the Brotherhood of Makuta, they worship this dark and nasty spirit named Makuta. The stories on this creep vary, from him being the dark brother of our island's creator, to the manifestation of all our evil, to the empty void itself...
Regardless, one thing is real- The Rahkshi. Now, what are Rahkshi, you might ask? Well, I, Dr. Kapura, researcher on the workings of Makuta and his cult, am happy to enlighten you!
This Brotherhood worships Makuta, and from what little I've managed to discern (through stealthy missions that have come with extreme risk of bodily harm), I've managed to learn of this cult's rituals, culture, and hierarchy;
Neophytes and other low-ranking members are known as Kraata. Not much else to these guys, really- Basically a bunch of weirdoes who worship Makuta as their true lord and whatnot, and believe he'll bring this island to its 'proper state', whatever THAT is (Note to self: Do more infiltration work LATER)!
Above the Kraata, miles above, are the Priests of Makuta- The most devoted of his followers. These are called Rahkshi, and THEY host the spirits that turn them into the psychotic creatures glimpsed by you and I...
Supposedly, the Rahkshi are those closest to Makuta- Rahkshi essentially subject themselves before the will of their new 'father', whom they accept and embrace. They perform rituals and psychotic meditations, in which they supposedly 'communicate' with Makuta. They claim to carry his word and hear him whisper in their ears in the dead of night, and the most loyal of his sons are allowed to host his 'essence', and finish their transformation into these primal beasts.
But, ah- WHAT beasts? Well, let me elaborate...
When a Rahkshi priest devotes himself fully to Makuta, vowing to be his faithful son, and performs the proper rites... if deemed worthy by their father, they shall be 'blessed' with a horrible, ravaging spirit of evil and sin. The Brotherhood Mythos claims that these spirits are beings known as 'Antidermis' (Antidermi, plural), and are born from Makuta's own twisted essence. They carry his dark, twisted personality, each bearing one of many facets to it, and fully consume and embrace the Rahkshi Priest, possessing them...
In turn, the Priest transforms into a wicked ghoul beyond all comprehension and imagination. At this point, they might as well cease to exist, for a new thing emerges. A horrible monster with nightmarish powers, they are usually made from a Rahkshi Priest being possessed by an Antidermis spirit...
That being SAID, in reality, some Antidermis spirits will decide to choose those outside of the Brotherhood as their wicked hosts. Often cruel and/or misguided beings. Thus, for the sake of identifying and understanding the threat of the Rahkshi, alongside Antidermis possession (and how to ward it off), I shall begin these documents by listing off at least six varieties of Rahkshi that I have categorized, and the Antidermis spirits that follow...
Have you ever had the sudden urge to strangle your neighbor? Ever felt like throwing cats off of rooftops? Kicking Dermis turtles? Disemboweling a passerby? Tearing every structure to its most base elements, even tearing yourself apart? Been consumed by unfathomable rage, wrath, and malice?
Well, if you said YES to any of these questions, then congratulations! There's a chance that you've been possessed by Kuura Spirit (or, as they are known upon possessing a host, Kurahk)!
Kuura spirits are horrifying entities of pure emotion. Nothing but pure wrath, they are constantly screaming and writhing beings, noted by eyewitnesses to resemble pale ghosts with blood red eyes. Kuura Spirits roam this island, seeking out the most ideal host- Murderers, warriors, those with irrational rage, or a grudge. If you feel ANY malice, any ill will, anything of that sort- Then a Kuura will smell that bloodlust and come running towards you! For some reason, these twisted things are consumed by an insatiable rage and wrath. Why? I have NO idea- All I know is that these things are HORRIBLE and should be avoided AT ALL costs, alongside the rest of their brethren, the Brotherhood, and Kolhii Ball salesmen!
Kurahk, the Rahkshi that result whenever a poor host is possessed, are fiendish ghouls. With no respect for the common quiet or peace, they're easily the least stealthy Rahkshi, because unlike the explosive Panrahk or the poisonous Lerahk, they make NO attempt whatsoever on stealth. Their rage MUST be heard- Screaming with uncontrollable anger, Kurahk attack ANYTHING. If they see a living thing, their natural instinct is to rip it apart in the most gruesome way imaginable. Even if they can't find anything, then they'll just go on to tear down any structure they can find- I myself one spotted a Kurahk (from a distance, of course) ravaging a mountain, of all things, attempting to rip it apart, stone by stone. The good news was, it stopped. The bad news was, it was because it noticed a poor, unwitting Kanera Bull...
Aside from brute strength, unimaginable speed, a psychotic fervor for destruction, and a blinding determination to kill, to the point of disregard for any pain whatsoever (which only makes it MORE angry, which is somehow possible and also ill-advised), these things radiate a sort of 'rage' aura that when flared up enough can tear apart things in a close vicinity. Worst of all, this aura can even empower the rage of others, attracting other Kuura spirits. Their claws can shred through most things, and their berserker tendencies make them the most unpredictable of their brethren.
On dealing with possession- As noted above, you may feel the symptoms of an Antidermis spirit within oneself. If you ARE being possessed, then waste no time- If you do, then the Antidermis may fully take control of your body and consume your soul, turning you into a ghastly Rahkshi!
Luckily, if one notices quickly enough, they can take action to ward off the spirit in a rigorous exorcism. If you are consumed with rage of a Kuura, then I advise you- Be CALM. Be peaceful.
To ward off a Kuura, be the exact opposite of what it is- Peace. Activities such as meditation, relaxing strolls, peaceful dreams and naps, and so forth can expel a Kuura. Letting go of one's anger and some decent therapy is a great recommendation. But best of all- If one has an enemy that they bear a grudge towards, then, should they make peace with them, the Kuura WILL be exorcised- No matter WHAT.
And, BEWARE: Just because you have the desire to disembowel your neighbor, this DOES NOT necessarily mean for sure that you're possessed by a Kuura. After all, these Antidermis spirits need SOME template to work off of, and you'll always have that bad neighbor- and might BE that bad neighbor!
If things randomly start exploding, now might be the time to start packing your bags and move. Chances are, it's probably just your neighbor messing around with the fireworks... but also likely is the presence of the dreaded Pahnra Spirit!
Volatile, chaotic things, they're entities of unstable, shaking energy. A Pahnra Spirit is constantly on the move- For if it stays too still, it'll explode! THAT being said, sometimes these spirits will detonate anyway, often far too common for anyone's taste.
Everything they touch blows up. Pahnra Spirits are made up of some chaotic energy that is right on the verge of explosion- A bunch of clashing, raging, wildly fighting and lashing out substances that want to break free in a blinding and very painful burst. Generally, they levitate to some extent, although if you find an entire pathway blown apart through that hill near your village- Well, now you know.
Pahnra Spirits love to seek those who are just as internally clashing as themselves. Their favorites are the indecisive, those with an identity crisis, instability, and worst of all, bipolar disorders- These things target the mentally ill with no remorse and dine on their souls like fine cuisine!
When a Panrahk is formed... Well, you might as well just get out of there, and ASAP. Imagine your regular Pahnra spirit, but twice as explosive, twice as chaotic, and also able to lob and shoot forward bursts of explosive energy. NOTHING will stand against these- Even the most durable of shields will shatter into countless pieces. There is no withstanding a Panrahk onslaught- Only EVADING one, so keep this in mind! Every step of a ghoulish Panrahk rocks the landscape and sends debris flying. Every wave of their hand can cause the air itself to ignite and burn. And should a Panrahk CHOOSE to detonate itself... Well, at this point only your fast legs can save you.
AVOID confrontation with these things at all costs (and, well, with its other brethren in general, but you get the idea- Bear with me)! Crackling Panrahk are very loud and some of the least stealthy things out there, with miniature explosions constantly going off on the surface of their skin and even internally, like some eternal furnace of detonation! They emit an aura that causes things to crumble and occasionally burst and explode. A particularly powerful Panrahk can use its sheer explosive power to tunnel through solid bed rock and mountains! Panrahk that swim often cause rivers to boil, pop, and burst! NOT a decent Hot Tub- Trust me, I've TRIED!
The symptoms of Pahnra possession are fairly obvious- Namely, bursts of manic energy and hyper-activeness. Internal chaos, indecisiveness, a wild restlessness, and of course the most obvious- The feeling that you're literally going to EXPLODE.
To ward off the Pahnra, be CALM- As you'll find out, this is a common exorcism tactic for Antidermis Spirits, and the most basic. Likewise, be constructive, not destructive- Try BUILDING things. Try repairing them. Don't break stuff! Rest, and be slothful, peaceful, and still- Generally, the Pahnra will leave quickly out of boredom and the possibility of blowing itself up.
There's not really much else to say about these things, honestly. They're easily among the top two most destructive Rahkshi, alongside the Lerahk, and the most in-your-face. Also- DO NOT try to throw things at a Panrahk! That just causes MORE explosions, which contributes to the metaphorical fire- I myself once spotted a Panrahk at least TWENTY feet tall, and I sincerely wish this was only a frightening illusion cast by the Turahk...
And if not, then I shudder to imagine what will happen should it decide to blow itself up- Because Panrahk will ALWAYS detonate.
They say that some people are a poisonous influence. Others are poisonous to the island because of their own wastefulness. Others will spout poisonous words and spread acidic deceit.
But, for the Lerahk, it sadly can't just stick to being metaphorical when it comes to poison- It also has to be LITERAL, and THESE Rahkshi are the worst biohazards one will ever find!
You'll notice these things, often miles away, especially if you live by a river. Most often, they prefer to come from upstream, so as to contaminate the WHOLE river, thus making it undrinkable and deadly on contact alone! Lerahk exude a poisonous aura, practically making their own environment of boiling acid, venom, sludge, and other horrific crimes against nature around themselves!
These things come from Lehra Spirits, and they're easily the most disgusting things of all. Nearly amorphous blobs and masses of sludge and toxic poisons, they prefer to dwell in the swamp, but they won't discriminate against other inhabitants of other regions! They target the gluttonous, the wasteful, the corrupters and the poisonous- Basically the Brotherhood's kind of people, really.
A single Lehra, just by sitting on the ground, can poison the area beyond all hospitality. They excrete agonizing poisons- Some of which leave you writhing in pain before dying, others that outright melt and degrade your body! Neither one is particularly pleasant, really, and the Lehra often chooses for you anyway. Lehra constantly belch and breathe noxious fumes and gases, and the air around them is quick to become lethal! Eyewitnesses, myself included, have observed this poisonous aura infect the air so badly as to turn it a rotted green color, leaking out and contaminating.
Lehra Spirits are devious and mischievous things and love to ravage the land and hurt others, purely out of spite. And their true power unleashed, a Lerahk, is even worse. This time, their poisonous aura extends to the point of practically being its own toxic environment, leaving a trail of destructive sludge, constantly bubbling up from cracks in the earth around them- Egad! Their precision and control over venoms multiplies, and if particularly cruel enough can afflict a victim with a venom that turns them mad and casts them into a sickening fever, the pain enough to make them lash out at their friends.
Lerahk can breathe rivers of sludge, lob the stuff... really, they pretty much ARE the stuff. Entire ecosystems have been ravaged, and all because one Lerahk just wanted to take a pleasant stroll! And when they destroy things INTENTIONALLY... well.
Let's just say that Lerahk LOVE to herald their approach- As noted above, they prefer to travel downstream, wading through the waters and turning it into lethal poison, instantly killing everything inside. Many villagers have noticed their rivers turn noxious and moved immediately, for the poison traveling downstream will bring the Lerahk, who shall carve its own nest of venom within the ruins of homes. Truly destructive. Likewise, poisoning crops is also a fun habit of theirs, too.
Symptoms of Lehra possession include spiteful feelings, a feeling of bad influence (and suddenly BEING a bad influence towards others), a sickliness, fevers, a generally unwell feeling, and constant vomit and sickly faces. One might feel in a constant state of indigestion and might lash out in pain by burning things down and poisoning food.
Don't- This only feeds the Lehra's urges. Instead, be a calm, peaceful influence and help others out. Feel good feelings, contribute to the environment by growing plants, eat healthy vegetables and fruits, exercise, and bathe regularly. Just BE CLEAN, and the Lehra will likely leave.
These things make me sick- And I don't just mean figuratively. I mean it LITERALLY, too- If you'll excuse me, I need to go settle my stomach... Here's hoping I haven't been possessed!
Ever had a bad dream? And I don't mean a minor fright, or a shallow jump scare- I mean a vision of UTTER terror, that touches your soul and curdles it into a terrified vigor? Your deepest, darkest insecurities brought to light, torturing you and turning rest into the burden of your life, endlessly, for consecutive nights and naps?
Either you need a therapist, or you've been possessed by a Tuhra spirit. Neither option is particularly fun nor good, and only one can I help you with.
Tuhra are twisted beings of raw, pure emotion, fear, insecurity, and sin. They've transcended time and space to become ghastly entities, all in order to interact with the seemingly metaphysical- The dreams of others. Wailing, grieving banshees, their forms are never definite, and those who glimpse them in haunted visions often find them to be formless wraiths, usually conforming to the shape and silhouette of their personal paranoias and fears.
Nightmares inflicted by a Tuhra have been said to be so terrifying that they make some victims die in their sleep from the terror-induced heart attacks that followed. The particularly superstitious claim the Tuhra can even physically harm you from the dreams, and not JUST through heart attacks, frighteningly enough.
Eyewitnesses have given me vivid description of these visions- Swirling masses of blinding red terror, restless fury, and their own worst fears and insecurities coming to life. Spiders wading through their food, vipers preying on their children, others laughing and jeering at them. One's own flaws and insecurities are highlighted and unearthed by these incomprehensible Tuhra.
Tuhra inflict those who sleep often- And among members of those group, they love cowards, the weak, the paranoid, the nervous, and the insecure. Those haunted with trauma will inevitably be victims, I'm afraid to say.
Should its victim finally kneel before the terror of their dreams and fall into the coma of nightmares, the Tuhra shall return to the physical realm to invoke its surreal, warped visions upon the awake and living, no longer satisfied with the sleeping. It will become a Turahk- A warped, wailing wraith, a storm of scarlet, blood-like energy, wailing in its own terror and bloodcurdling screams that send chills down your spines. Entire villages have been sent into frenzies and panics, and jungles abandoned by fleeing Rahi, hearts struck with blinding fear.
Disturbed things- Their appearance, as I said, varies. This time, however, the Turahk can even cast illusions so real as to almost feel solid, playing on one's senses and entrapping them, enthralling them into the terror of their worst fears embodied, in either hypothetical or more surreal scenarios, until they're trapped into a slumbering coma and destroyed. The very presence of a Turahk seems to darken the place, and their presence can be felt by a cold tapping into one's soul. They are sadistically curious in finding one's insecurities, and prefer to roam the night- How symbolic.
Symptoms for a Tuhra possession are frankly obvious, like all of the others- These ARE unnatural, twisted things against nature, after all, born of Makuta himself. Sheer paranoia, a constantly racing heart, fears, insecurities swelling, vivid nightmares- These all point to this dreaded phenomena.
To ward off the Tuhra, again- Be CALM. Be brave, and diligent. These things thrive off of weakness and fear, so be stoic. Rein in logic and rationale to the light the darkness of terror. Keep your nerves towards you, and do not break down. Do not be restless, and go to sleep peacefully, even knowing the Tuhra will haunt you in the dark. A Tuhra gets very bored with the brave, and indeed, like with the Kuura, performing an act it finds heinous -Namely, confronting one's own fears- will send it fleeing for good.
Ugh. These things make me tremble the most. The others, as far as I'm concerned, mostly care for physically tearing you apart. These things? They attack my soul, the most vulnerable part of me, so even the most armored brutes are left unsafe. And my therapist has been a poor solution thus far.
Desolation is a nightmare and an outright insult against Mata Nui. Needless to say, this makes the Guurahk a popular one amongst this Brotherhood cult, and could its fiendish powers have any relation to their evil goals?
The Guhra Spirit is a thing of decay. An ancient, dying relic that rots but never quite dies, and in its eternal death throes hopes to pull all others down with it. Eyewitnesses report these things to resemble deathly, shambling skeletons and crumbling statues, cold reminders of our finite vulnerability and end.
The Guhra is a skeletal, cobweb-laiden corpse. It is a pile of walking remains overflowing with sand and dust, and it cries bitter tears of ash. Their touch is sickly and pale and causes things to rot, decay; To wither and crumble, before becoming dust. Shambling skeletons, they target the slothful, the broken, the lost, victims of despair, beings who refuse to change and are stubborn, and most of all those who have lost their way. I don't know what makes these things so haunted and traumatized, but I do know that they have caused others to feel similarly.
When a Guhra claims its victim, it becomes the dreaded and far too depressing Guurahk. A shambling thing, its appearance is a relic and reminder of the past, and depending on the host they will occasionally conform to a tainted memory of theirs, be it the youth of childhood or the art of their prime. They are the memories of the past incarnate, having returned to take their vengeance.
Everything the Guurahk touches rapidly ages and crumbles to dust. Guurahk emit an aura of decay and rot- Like with many others, the air itself becomes stale, the ground dry and bitter. It's like that boring neighbor who keeps coming to your parties- It drains the life out of EVERYTHING.
Likewise, Guurahk can emit a woeful, tragic scream- More like the shrieks of their sobbing, really. These horrible screams are so intense and powerful that they can reduce more things to dust, disintegrating everything in their way and path, reducing it to its most base components. Guurahk are petty creatures so trapped in their misery that they feel entitled to make others suffer alongside them, and are truly the most selfish of the Rahkshi, and their yawns drain the life of others and instill a sense of hopelessness and depression into victims. Corpses of their victims are hard to identify, as more often than not, they're nothing but dust by the time I find them.
A single strolling Guurahk can cause entire forests to become dark and decrepit. Their presence and step renders everything cold and dead, and they seem to detest art and creation. These things are solitary cowards and prefer to wreak havoc on the homes of others when they're gone, destroying them with their disintegrating touch and presence before leaving- Or, in some frightening cases, waiting for the poor home owner to stumble across these horrid ghouls.
Needless to say, the symptoms of these things should become quickly obvious. Dreaded Guhra phantoms suck all the joy out of the world, casting victims into endless depression. The possessed will laze about aimlessly and melancholic, questioning their purpose. All creative joy is gone and they may sometimes isolate themselves, making themselves more prone to the transformation. Nails and hair grow and fall out twice as quickly, and some age faster and note gray hairs from time to time. Exhaustion is common.
It's easy to exorcise the Guhra- These things are basically old jerks who prefer the dusty ways of how it used to be, so scare them off by immersing yourself in the newest trends and fashions and talking with the latest, 'hip' slang.
Just kidding- In all seriousness, be DILIGENT. Like with, again, many others, be the opposite of the Guhra- Be loving, compassionate. Do not give into apathy. Be active, and immerse yourself in fulfilling activities. Accept the new and let go of the past. Awaken your individual identity and creativity, and NEVER lose hope- If you do, you have been doomed.
I wish these things were the root cause of all depression- Although, sadly, the symptoms of possession and actually BEING possessed are not mutually inclusive. I already have enough people acting like Guhra, so the last thing I need is the real deal.
A sudden, cold chill. The feeling of being watched. The instinct of being stalked, pursued, until it finally culminates into numbness and the loss of life.
Ladies and gentleman, I introduce you to the Vorahk- And if you've seen one before, either you're already dead or about to be.
Vohra are... DARK, shadowy, and tortured ghouls. Ghosts, even. Eyewitnesses have reported them to be like shadowy, emaciated corpses, all too reminiscent of the starving and the plagued. They moan with a dreadful certainty, and levitate and/or shamble like the dead. They are TRUE zombies and ghouls, and possibly the worst of the bunch.
Their jaws hang wide open. Their ribs are sunken, and their skin so thin and ragged to practically be mist. Only the void dwells in their eye sockets, and they moan in agonizing pain- and HUNGER. For these things survive, not live, for only one purpose- To feed.
Vohra, Vorahk- I can't tell which is which. It's hard to distinguish and differentiate. These wraiths are twisted, tortured creatures forced to take solid form and abide by the laws of nature. Their bodies are wracked with constant pain, and they feed by possessing their victim. Qualifications- Anything. They don't discriminate at all. Whatever lives, breathes, and moves is fair game.
The Vorahk can barely even alleviate its painful, hollow hunger by possessing a poor victim and draining them of their soul and energy, ravenously devouring it and using the body as a shambling skeleton and form. Eventually, the shell loses all its energy and the Vorahk seeks its next victim. A vicious, never-ending cycle that ultimately provides little relief to their wretched existence.
Vorahk are truly terrifying, and many have claimed for them to be Death incarnate itself. Their aura and presence drains all life, energy, and nutrients around them- Flowers wilt. Animals die. People starve and feel thirst, just like the dry and cracked lips of the Vorahk, before being eaten. And their touch... I shudder to imagine.
These things are blackholes. Throw stuff at them, be it spears, rocks, even your rage and hate, and it'll absorb them greedily and continue on. These pitiful creatures, the Vorahk, are unstoppable ghosts. They will haunt a victim, following them from the dark, breathing down their spines. No matter where the victim goes, no matter what the prey does, no matter how fast they run, the Vorahk follows, seemingly able to walk through walls- Possibly because of how empty it is. All my information on these monsters comes from eyewitnesses who were companions of the victim, for ALL recorded Vorahk victims and prey have DIED.
Vorahk might not be fast- But they make up for it in relentless determination. They ALWAYS outlast their prey, and continue stalking, staring at them from behind. Some believe the Vorahk feeds in order to sustain its own continue existence in this world, but I personally don't believe this. After all, why would anyone want to prolong such a tortured existence?
Vorahk love to use graveyards as feeding grounds, and many a poor scavenger or a love one paying respect has caught the eye of a Vorahk. In a single inhale, they can breathe in all of one's life force, if they're feeling particularly impatient.
There are no 'symptoms' of possession- Once you're possessed, that's it- You're gone. The best I can provide is a warning of the Vorahk's presence- A seemingly never-ending darkness, a haunted feeling of being watched by a relentless pair of eyes foreign to you. The feeling of something lurking in the darkness, just beyond your sight. The sensation of being drained, devoured, fed upon and consumed, and being swallowed alive. And, of course- The sight of the Vorahk itself, glowing in the shadows like a psychotic apparition, watching and shambling right towards you. Frighteningly, they have been seen watching prey from the porch, windows, even the corners of their home.
If you see a Vorahk and it has its eyes on you- Well, all you can do is RUN. AWAY from the Vorahk, in case you were wondering.
These things terrify me, and I feel I've done all the research I need to on these things. Really, all I need to say is to just get away from them. For now, I'm going to take a nap, and... Hey, what's that thing outside my window?
Thank Mata Nui! Remember how I equated the Vorahk to a Banshee, due to it more or less heralding imminent, unavoidable death? Well, NOT ANYMORE!
Just recently, as I finished my writings on the dreadful thing, I spotted one outside, stalking my window sill. I felt a cold chill on my spine and decided that was it- But not! For, the Vorahk did not have its eyes set on me, but rather my elderly neighbor, the Mahi herder Golyo!
Needless to say, I rushed out my dwelling in the dark night to warn him, to try and alleviate the pain of his run in some way possible, despite the futility of it all. Alas, I was too late- as I spotted Golyo exiting his hut, the Vorahk sprung and possessed him!
Golyo wailed in terror and panic as he fell to his knees, and I attempted to help and comfort him, all whilst keeping my distance- I had no intention of accidentally providing the Vorahk dessert. But, alas- Hope came, in the form of the sunrise!
I believe Golyo puts it best (albeit with odd word choice from HIM, not me- just so you know);
"It was like the worst feeling ever, shucks! That horrid Vorahk thing was driving its way into every BONE in my body, every blood vessel! I felt my energy drain, and I couldn't move my limbs, couldn't feel nothin'! And, well, I thought, 'This is it, Golyo! You're a goner! You had a good run!'
But then... THANK Mata Nui! As I began to give in, I caught a glimpse of it- The sun rise! I felt the warm glow of the sun, and I felt my strength return to my limbs! With ever-growing courage, I threw on my triumph, and with a mighty heave FORCED that Vorahk out of my body! I could see it- It was like some dark, smoky wisp coughed itself out of my body, screaming, and the moment it touched the sunlight it screeched and disintegrated!"
Truly... WONDERFUL news! The Great Spirit has smiled upon us, surely! As I write, I interview Golyo on his experience, just to know what it's like.
Curse me, for having not mentioned- The dreaded Vorahk is a nocturnal phantom. And with good reason, now that we see- It is vulnerable to the light! It is no match for the sun, and now we have hope!
All of you who read this and have a Vorahk pursuing them- Do not despair! The Vorahk tends to slink away to hide during the day... if you can somehow trick it out into the sunrise, possibly by letting it possess you at just the right time (although this is risky), you just might be able to burn and defeat the thing once and for all! Praise the Great Spirit!