Reach on PC is great. I’m loving being able to play Free for All SWAT. I love the graphics quality and the smoothness of it all. It’s not flawless but I’m enjoying it so far.
I’m getting ok at halo five
I was pretty good at Halo 5, but after playing so much MCC as of late, I’ve gotta recalibrate myself.
Won’t be able to get MCC for a bit but yeah it looks great
With MCC, I finally managed to beat Halo 2 on Legendary.
And let me just say… dear god why.
OH SHOOT!
I thought I was pretty good at destiny then got too used to halo now I suck at destiny and I think I’m pretty solid at halo
MY BOIS ARE IN THE GAME
I am incredibly hyped
Played Xbox Reach again last night. There’s a lot of things to miss about it but the clarity/graphics on PC are so much more enjoyable. I can live without my spartan being fully customized on PC but it was nice seeing my actual character again. It’d also be nice if they added pre-TU Team Slayer as well.
(the graphic issue is probably not a thing on MCC Reach for xbox either but I don’t open it all that often)
I’m just excited to chuck stuff at enemies now
seeing Chief chuck that enemy battery/fusion coil thing was awesome
I also imagine that what we’re seeing is not the completed thing, as some of the AI and scripted movement looks like it will need to be cleaned up a bit, as well as some of the rendering, but it looks great so far
Apparently this build was from January
Regardless, as I’ve combed over this footage over the past day I am extremely excited, feels like a solid blend of old and new school halo
I’m a big fan of what we’ve seen/heard. Artstyle is a nice return to a CE inspired look with some of the Reach designs I actually like making stylised returns. Gameplay looks fun and the seeming implication the grapple will be a map pick up for MP elevates it in my eyes. Not really interested in the story, I’ll need to see more before I can get any interest outside of the unnamed pilot character. Glad open world has returned, it was done great in ODST and I’m excited to see it explored further.
Let’s just hope that the XBONE’s hardware capabilities will allow the environment to a bit more dynamic and interesting. I haven’t played through ODST’s campaign solo (I’ll be getting to it soon), but during my recent playthrough of Reach on PC I noticed that many of the large and expansive environments Bungie had created… were just kinda barren and lifeless. There was barely anything going on; very few documents to read, not too many civilians to talk to, very little ammo to grab.
Raycevick made some really harsh (but I think fair) critiques of ODST’s open world in his retrospective analysis.
[Content warning: a bit of harsh language is sprinkled throughout the video]
I would hope the grapple is in certain pvp maps and modes as a power up like active camo, and perhaps certain modes where everyone has it.
I feel like this could result in some very interesting custom games. What if you built a kind of “Batman crossing the rooftops” parkour course in Forge where you had to clamber over, jump over and grapple across tons of different obstacles arranged to look like a rooftop.
If Infinite launches with Forge, the possibilities are gonna be endless.
That’d be sick. I remember a Fortnite (sorry) LTM where you get flintknocks grappling hooks and low gravity and I can imagine that being so good in halo
EDIT: Finally got MCC. Only got to do the first mission of reach so far
Nice! Have you made it any further over the course of this past week?
Finished Reach yesterday. Sunday my gf came over and we played a ton of Reach lol