Lariska Ideas discussion (canon contest)

As long as it doesn’t use the Vahki head or the Nuva shoulders/Rahskhi heads as a chest, I don’t care too much. Sick to death of both of those tropes.

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I mean, Hakann already stands out from these three, so Lariska wouldn’t be all that unique. I’d rather have a good looking model than something that tries to aim for a certain era’s aesthetic. I mean, people were aiming for 2001 aesthetic with Helryx, and look what we’ve ended up with…

It’s not what pieces you use, but how you use them :stuck_out_tongue:

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:rotating_light::rotating_light: FUN HATER DETECTED :rotating_light::rotating_light:

seriously though having characters fit in with their eras is one of my favorite things, and the janky, weird '04-'06 look of all of the Dark Hunters is something i really want to see Larisky fit into

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While I like the 2004-2005 dark hunter aesthetic, too, I also see why someone might think that using parts from that era would be limiting, and not fun.

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Well, since my only goal for the Lariska contest is to get my design not completely invalidated… WIP time, I guess. Feel free to use it as inspiration. I’ll also upload head instructions at some point.

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I’m onboard with the anti-Vortixx sentiment, although ironically I’m also on board with the 2004-2006 aesthetic. Reconciliating those two will be an interesting challenge, but I’m sure there is plenty of talent keen on the challenge.

One headcanon I had for many years (although I’ve gotten away from it now–but perhaps someone else may appreciate it) is that Lariska may have actually come from Hydraxon’s species, and that dagger/knife/boomerang usage may be something their culture specializes in. To that end, presumably she may have some appearance attributes in common with him.

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I would like Lariska to be a slightly taller than a toa, not look like a Vortixx, and have a technic build for her metal arm with the possibility of a gear function like the Hordika.

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Gasp! It’s way better than mine! Interesting decision to make teal the secondary colour. Also I probably will borrow that head design if I have the parts :stuck_out_tongue:
Edit: might as well give you some advice, her armour is described as teal so I do think you might need to amp up the teal levels

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What was wrong with this one? Seem a Lariska to me.

not enough teal, chief

here’s the design I have so far, I might replace the lower legs with something else so they look less out of place.

Capture2

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Imo CCBS should be more widely accepted for these contests.

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I saw a MOC that used ccbs for Lariska’s mechanical arm, to make it stand out more from the rest of her technic g1 body.

Thought it was a pretty cool idea.

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Whoops, I fixed it.

Here’s the MOC that I was talking about, btw

Not when working with a character that fits into a specific era, that should fit with other characters built in this same era.
And before you say muh Piraka - I always hated them for that. Maybe that’s one of the reasons they never fit in and had to leave the Dark Hunters, lol

While I see what you’re going for, I think this has more to do with build style than the actual parts used.

We are all aware that quite a few Dark Hunters have… less than cohesive colour schemes and builds. If a builder really wants Lariska to fit in with the official Dark Hunter models, I think they need to focus more on matching that “thrown-together” look, rather than worrying about what year a part was made in.

The parts definitely have an effect as well, but I think you could get the same effect out of any G1 parts, not just those from 2004-2006. Again, the important thing is the build style, not the year of the parts.

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Fair enough, but modern builders can do both. Some of the smaller pieces can of course be post-2006 but the thing is that a MOC can still adhere (in the biggest of lines) to the aesthetic without using things like Glatorian shells or CCBS pieces or even an Inika torso.
I am not necessarily arguing that all pieces should be from that era, I am saying that the silhouette and the appearance should not be breaking the mold that much.

The thing is, there is no consistency between the canon Dark Hunter models. Minion looks very different from Shadow Stealer who looks very different from Lurker who looks very different from Subterranean who looks very different from Gladiator who looks very different from Tracker and so on. Most of them where just lazely thrown together using whatever pieces were available at the time.

And please, this whole “no CCBS in muh bonkle” mentality, can we stop with this crap, if G1 continued past 2010 it would start using CCBS no matter what, so treating the usage of these pieces in G1 mocs as some kind of heresy is just plain stupid. I for one always imagined Lariska with a smoother outer armor, for two reasons: 1. it wouldn’t really make sense for an agile character like her to be covered with greebles and random blades from head to toe like other Dark Hunters, and 2. it would make the mechanical arm stand out more.

Of course I’m not saying she should not resemble any “G1 aesthetic” model, but adhering to the usage of only or mostly pre-2006 parts is something I won’t agree with.

And we already have one model that aimed for certain era’s aesthetic - Double’s Helryx moc. And it looks like utter crap. The winning Artakha moc, which doesn’t shy away from using various post-Bionicle pieces, is a much better model in my opinion, and I hope Lariska will follow his example (as well as any other character in these contests for that matter).

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But they have one aesthetic, it is difficult to argue with that. Lariska should follow that aesthetic.

Smooth outer armor can be achieved using pre-2006 pieces as well, look at Roodaka for example. If anything, using CCBS will make her look even greeblier and dysfunctional.

I keep hearing people bashing the Dark Hunter models, but frankly when you look at both the pieces available at the time + the relative newness of constraction as a Lego genre most of them are at least of equal quality to the sets (keep in mind that Krekka was one of the only two Dark Hunter sets in existence at that point, for reference) and a good number are even better.

There’s only a few that makes some really questionable design choices.

I fully agree that there’s not really a design aesthetic tying them together though - and that’s the way it should be, for a criminal organisation with members from across the known universe.

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