Really? What is that screen? That looks terrible.
I get that the trailer is prerendered, sure. But Battlefront looks amazing. You’re telling me they couldn’t up the ante for LEGO models to look more like that?
Really? What is that screen? That looks terrible.
I get that the trailer is prerendered, sure. But Battlefront looks amazing. You’re telling me they couldn’t up the ante for LEGO models to look more like that?
Please explain how.
…In what way is it horrible?
And Battlefront is supposed to look more realistic. Is Lego supposed to look more realistic? Lose all sense of plasticity?
Honestly, these graphics might not be the absolute best from a video game, but they’re not awful, and certainly won’t effect my opinion of the gameplay (which IMO, should come first.)
The lighting’s too bright, too highlighty. Look at BB-8. There’s no effort put into making at least look plastic, it just looks like you put a light with a generic 3D ball object and rendered it raw in Unity.
Compare how the lighting and textures look on BB-8 from that screen and from the trailer. Also, take a note of that sand texture. That’s pretty terrible.
http://static2.gamespot.com/uploads/scale_super/43/434805/2999972-image+(4).jpeg
http://i.imgur.com/41teSzz.png
Look at the models for the stormtroopers. You can see the angles on the low-poly model on the stormtroopers helmet. That’s nowhere near a smooth, round top. Compare that, again, to the trailer.
http://i.imgur.com/qod1LXr.png
http://i.imgur.com/sZoJyQd.png
Even the other screens could use some work. Look at this Rey minifigure.
http://i.imgur.com/6jncu57.png
What’s with the low poly model, here? What’s up with her left hand? Look at the lighting on that. Look at the lack of texture almost anywhere on that model. I think the grainyness on her hand is the only thing that comes close to a texture? Compare that to the other trailer character models, which have plastic grain textures look like actual LEGO minifigures:
http://i.imgur.com/pGYUvwi.png
http://i.imgur.com/vtDkdCH.png
Look at the grainy texture to splatter that lighting on Poe’s helmet. That looks like an actual LEGO helmet close up. And the lighting is soft, scattering around the top of the texture instead of being just a bright highlight on the top of the helmet model.
http://i.imgur.com/UGKP6Ft.png
Not at all. In fact, I think that looking more realistic actually GAIN a sense of plasticity. Look at those screens - they look way more plastic and cinematic because of how much better the lighting and rendering are. And a lot of the LEGO models in the games aren’t really made out of LEGO, especially the environment and backgrounds.
Listen - the gameplay in LEGO games was basically nailed Day One. They’ve made some definite improvements along the way (split screen camera), but let’s face it - the LEGO games are basically the same game with different characters and environments. I don’t think they need to change much about the way the game plays - I love playing those games. But I think they’ve been real lazy about how the game looks, because that’s what they could definitely change.
Seeing those screens just made me think of a last-gen game. We have games nowdays that can pull off the trailer’s lighting with much higher polygon models in a much more open world. There isn’t really a good reason why TT Games’ games don’t look more like that trailer. Maybe not exactly like them, sure - it’s prerendered, I get that. But they should come a lot closer than they do now.
The trailer was cool. I guess that’s my point.
LEGO Star Wars II (Complete Saga was just all of them packed together, no graphical improvements) was made in 2006. LEGO Star Wars: The Force Awakens was release in 2016. That’s a ten year difference. That’s…not very impressive for ten years.
http://static2.gamespot.com/uploads/scale_super/43/434805/2999972-image+(4).jpeg
For comparison: Star Wars Battlefront II came out in 2005, Star Wars Battlefront 2015 came out in, well, 2015. Also a ten year difference. This was the difference in graphics quality:
http://www.futuregamez.net/ps2games/starwbf/starwbf4.jpg
So yeah. When you look at the progress games have made in ten years, LEGO games still looking like they do is no excuse.
So uh
yeah
I agree with pretty much everything @Kahi said.
TBH Lego video games are terrible.
progress in graphics yeah
battlefront isn’t exactly a step up in content compared to the originals, but that’s another subject (it also may be because graphics are the last thing I look at for a game)
You’re right.
But the capability of better graphics is still there. And with the LEGO Games not changing that much in terms of gameplay over the years, there’s not much excuse for them not at least trying to push the graphics end. The only reason they haven’t is that people keep buying stuff made on their old engine.
I’m not bashing the LEGO Games - I think they’re still pretty fun to play. But I’m just not going to support them being lazy and not upgrading their engine. I felt Bethesda’s engine’s fallen under the same wear and tear - Fallout 4 had the cracks really show for me. I give them a bit more of a pass, because their games take a long time to develop, and getting a new engine would extend that development time. But the LEGO Games are pumped out every year - they can afford to put some time into building a decent lighting/rendering engine, or port their game’s mechanics onto an existing one.
The engine Battlefront used is called Frostbite. It’s used to create a ton of other games, including the new Mass Effect: Andromeda game as well as last year’s Dragon Age: Inquisition, which was a huge open world RPG. The only reason I used Battlefront was because it was also Star Wars related and was a sequel to a game that came out ten years ago.
Yes, Battlefront has some problems with the content that game had. Doesn’t knock the capabilities of the engine, nor does it take away from the fact that TT Games is being pretty cheap graphically.
No, it honestly doesn’t. It’s not an “either or” thing. The LEGO Games have had basically the same gameplay mechanics going back to the original Xbox and PS2 era. That hasn’t changed because people like how the gameplay is. Sure, I’m not knocking it - it’s fun and entertaining.
But it’s not like the LEGO Games are Bethesda titles, which are huge sprawling open worlds that take years to create, hence why they have to sacrifice development time on an older engine. They’re simple. They’re easy to develop. They aren’t that complex to make, and all of the models are pretty simplistic.
It’s not like you need to sacrifice one for another. The mechanics worked on the PS2 - they’ll totally work on the PS4. The models are way more low poly than “normal” games with human characters - it should be easier to port their engine, not harder. The only reason TT Games hasn’t upgraded their engine is because, well, people will buy their games for their kids regardless - so why not just keep it as it is and rake in more cash?
I don’t knock them for trying to save costs and development time - but I’m also not going to actively support them being lazy with how the game looks, at least not at launch price. Maybe when Steam puts them on sale for like $2.50 I’ll give these new ones a shot.
okay that, yeah I thin I can agree with
it’s like how Call of Duty won’t change it’s engine, just do it, your game(s) will be better for it
I’m not sure if this has been brought up yet, but I’m concerned about the same issue that LEGO The Hobbit had, that being it was released before The Battle of Five Armies and only covered the first two movies. This one I’m a bit more concerned as it seems to only be covering the first movie. It will probably be a good game regardless, however, we may have less content.
This is very much still on topic, so no. And even if it was, you don’t get to dictate what gets said on this site and on these topics. I do. Please respect that.
People bash Call of Duty, Assassin’s Creed and tons of other games for having yearly releases, but LEGO’s guilty of the same thing. I absolutely would not mind it, though, if they just had a better engine. I’m baffled as to why they didn’t commit to a new next-gen one, especially going forward with LEGO Dimensions. That would have made that game an instant buy for me.
I’m thinking DLC, if I’m being honest. I know they’re doing it for the Avengers game, and the Season Pass comes with level packs for the newer movies, so I would think that that’s how they would deal with the future Episodes, as well as Rouge One/Han Solo.
I think I played a Lego game once, and this looks like those Lego games. Looks like a lot of fun.
Oh no doubt. I finally have the chance of getting another game in the Lego Star Wars series after The Complete Saga.
Also, I personally wouldn’t complain about the game’s graphics right now because they might still be in development. I’m going to wait until I see the final game to give my viewpoint on the graphics.
I know that saying something is “still in development” when what you have seen so far is not satisfactory is THE excuse, but why would they show us something if it was not near finalization?
Only movie licensed games that consistently are good are the LEGO ones. The rest are a hit or a very typical miss.
Also about the topic of graphics, its a freaking LEGO game, graphics will come to a limit and wont get better after that. We are currently if not at that limit, we are certainly close to it with LEGO games.
Also graphics alone dont make a good game so yeah.
lol not even close. The graphics have a lot of room for improvement. We’re nowhere near the limit, and LEGO games are very, very far from it.
Ohhh my the topic is brought back and so is kahi this’ll be fun to read
Maybe it’s so people that don’t have powerful computers can play the game, and they want all versions to look the same? I dunno.
The special edition of the game is now available for pre-order in the UK at Game. I just thought I should say that for the one person wondering.
About the graphics, I think one of the reasons they’re not bothering making massive improvements on the engine is because they’re also developing the game for the last-gen consoles as well. If they had scrapped those versions in favour of only the next-gen consoles and PC, they might have, and should have, upgraded the engine.
But as it is now, if they’re going to develop the game for older consoles too and also not making the next-gen versions vastly different to develop, I think the minimal improvements when it comes to graphics are going to stay until they finally decide to ditch the last-gen consoles.
Although I think the game looks fine as it is, I do have to agree after some thought that it could have looked better than it currently does.