Rukah's Moc Topic!

The wing design is really cool.

3 Likes

Ok so like I changed a few things:
Front:


Back:

Side view:

Head area:
dekan4
Sword: (That lewa sword there is a placeholder for this)
dekan5
Smithing hammer:
dekan6
Wings:
dekan7
I think he looks a bit more cohesive now.
but why is nobody commenting on the moc?

8 Likes

Maybe everybody has forgotten you
Umm what did you change? sorry if i missed anything.

3 Likes

I changed the arms and the color of the feet
and I also slightly altered the chest armor.
Edit:
Here’s a render of Dekan:


Double edit:
Here’s his lore dump:

Dekan

Dekan is an Irusian. In his homeland, he was a blacksmith, and one of few skillful enough to be able to work with Irusian crystals. Like all members of his species, Dekan is able to fly. He wears the Kanohi Matatu, the mask of telekinesis. With it, he is able to move and lift objects with his mind. Dekan’s Irusian ability manifests in his complete immunity to heat and fire, which is useful when working in his forge. Fire and heat based attacks will not affect him whatsoever. His weapons include his sword and his hammer. While not as skilled as Rukah, Dekan is rather proficient with his blade, which like Rukah’s is partly made of Irusian crystals. His hammer is just his regular nondescript smithing hammer, though it can be used as a weapon due to Dekan’s strength, which has been built up over time due to his blacksmith occupation. He is one of few Irusian smiths skilled enough to be able to manipulate Irusian crystals and shape them into weapons or tools. Dekan was also the one who had forged Rukah’s blades and Vakras’ scythe, along with his own sword. Before Irusia was invaded, Rukah was Dekan’s apprentice, training to become an Irusian blacksmith himself. Unfortunately, his training was interrupted by the invasion. During the invasion, Dekan was captured and forced to forge Vakras’ scythe for him. Eventually he managed to escape with the help of two other Irusians. With these two others, he wandered around hoping to find a way to save his home, until the trio ran into Rukah and the Toa Cordrus. They eventually team up and start heading for Irusia. Dekan is usually calm and patient. He knows that you have to have patience to forge things the right way, something Rukah has been learning. He is generally very lenient and calm, but is known to become stern and uncompromising when threatened or pressured. Dekan is also very wise and often speaks proverbs and riddles in order to better teach the Toa Cordrus and Rukah. In battle, he takes full advantage of his powers, often using his mask to throw objects or enemies around. Dekan is very much a father figure for Rukah, and having to leave him behind in Irusia took a heavy toll on Rukah’s livelihood. The reason why Dekan had stayed on the island was because he was activating a failsafe, which had been planted on Irusia should anything go wrong. The failsafe activated a signal on the Southern Continent, and in fact was the reason the Toa Cordrus were created. Only Dekan knows this, and has not shared it with anyone in their little group.

7 Likes

ok, here’s the second of three Irusians:
Whari:
Front:


Back:

Side view:
whari3
Head area:
whari4
Spear:
whari5
Wings:

After this guy there’s one more to go.

7 Likes

the spear design is nice.

3 Likes

Should I get rid of the extra stuff near the hilt or not?

5 Likes

Try it out, then see how it looks.

3 Likes

Oh hey, it’s Chiara.

4 Likes

…there’s not nearly enough blue for that to be possible.

there are similarities, however:
white and blue
Toa-sized
wields a spear

No volitak, though.

5 Likes

Edit time!
For Whari, I changed some bits around the hilt of the spear.
whari1


I also switched the extra armor plates from the shins to the thighs. Compare it with the older pictures and you’ll see the difference.
whari3
I also changed the metru cover on Rukah’s back to a mahri plate, because I think it makes the back shaping better.
rukah1
So I made renders for both of them:


Edit:
Here’s Whari’s lore dump:

Whari

This spear-wielding Irusian is called Whari. He wears the Kakama, or the Mask of Speed. It allows him to move and run extremely fast, which is useful in battle for quick and surprising attacks. Being an Irusian, Whari can also fly. His particular Irusian power is sonar. He is able to send out sound waves to detect objects. This is useful in dark places such as caves where there could be hazards he is unaware of. In using this power, Whari inadvertently discovered another property of Irusian crystals: When he sent out the sound waves and it bounced off the crystal, the frequency was different from the initial sound waves he had sent out; it was much higher, and ultrasonic to all but him. This could only mean one thing: The crystals had somehow increased the frequency of his initial sound waves. This is useful because then he can tell if Irusian crystals are in the area he is using his sonar in. In the past, Whari had sometimes been called to the Irusian mines to detect where pockets of the crystals could be found. He is also very competent with the spear that he carries. He can use it as a melee weapon or to throw, and he is particularly proficient at throwing it while in flight. This skill has taken Whari many years to develop, and in battle he takes full advantage of it, often throwing his spear and then flying down to retrieve it. Personality-wise, Whari is usually a quiet and calm individual. He is not very outspoken but will voice his opinion on what he feels are important matters. In battle, sometimes he will doubt his skills but as soon as others reassure him, or he reassures himself, he is a warrior to be reckoned with. If pressured, he will strike back with equal force, and his battle tactics are creative and unpredictable. Whari makes use of his abilities and mask in battle to come up with interesting attacks. He is also very patient, though this is probably due to his old job as a sentinel. Before his home was invaded, he was a lookout for the island. Unfortunately, this did not stop Irusia from being overrun. At the start of the invasion, Whari was knocked out by a Rhotuka spinner, and thus unable to raise the alarm for the other Irusians to prepare for battle or flee. As a result, almost all Irusians and Matoran were captured. Luckily, he was able to escape with the help of Karusa, and the two returned to Irusia in order to rescue Dekan. They were successful, and after that the three departed the island.

5 Likes

Aaaand here’s the third of three Irusians.
Karusa:
Front:
karusa1
Back:
karusa2
Side view:
karusa3
Head area:
karusa4
Staff:


Wings:

Yes, female Irusians exist.
Also comments and criticisms are welcome.

10 Likes

The neck looks bad but I’d say the rest of it looks the best so far out of the batch

5 Likes

yeah but it’s a minor detail and I couldn’t figure out how to lower it

5 Likes

I like that staff design.

3 Likes

Ok so I made a render of Karusa:


I also made a new one for Rukah because I added some stuff on the feet:

Here’s the stuff I added:
rukah1
yeah, that’s it.

6 Likes

I gotta say man I think constantly using that tooth piece backwards does not look good. It hides the best part of the piece (the front face and shaped angular side) and leaves an oddly angled flat side with no detail.
Also similarly applies to using square and rectangle bricks on other pieces, like the wings. It breaks the natural shaping to add blockiness that just looks unfitting. I’ve noticed you do this on a lot of mocs and it really breaks the shaping

6 Likes

Anyway, I’ve finished Karusa’s lore dump:

Karusa

This Irusian is called Karusa. Her Kanohi is the Huna, the Mask of Concealment, which allows her to become invisible. However, she will still cast a shadow in brightly lit areas. This mask power is particularly useful for stealth. Like all members of her species, Karusa can fly and has innate knowledge of air currents and flight. Her Irusian ability manifests in her increased endurance. She is able to sustain more physical activity and for longer than her fellow Irusians. This ability is very helpful in battle because it allows her to fight longer without tiring. Her primary weapon is her staff, and her swift strikes and smart tactics make her a dangerous warrior to cross. Karusa is also a good leader, and she’s good at organizing, traits she gained from her former occupation. She is fond of dry humor, often making sly remarks. Like Gradus, she is very proactive and does not take any nonsense from anyone. She can also be very intimidating when she wants to, and she has used this to her advantage in past battles, with her Huna often assisting in that. However, she respects all of her friends and values their opinions. Before Irusia was overrun, Karusa was the elected leader of the island. Many of her leadership skills were gained by this position. Despite this, she was unable to set up a properly coordinated defense and Irusia was captured. During the invasion, she managed to escape and also saved Whari from enslavement. The two then decided to return to the island to rescue Dekan, and their attempt worked. Then the three left the island. Karusa knew that she needed to save their home, but never found the perfect opportunity until they ran into the Toa Cordrus and Rukah. After joining forces, they began to make a plan to take back Irusia.

7 Likes

I changed Vakras’ scythe:
(And yes, the black lewa swords are placeholders for these)

vakras2

vakras3

vakras4

Also, I made a new render of him:

10 Likes

He looks halloween-ish.

3 Likes