“The toa I thought I knew as Kanoh extended his weapon, charging into battle against the local military. The way he moved was like he was a whole other person, his mask flowing between several as he searched his arsenal for a calix. I could have sworn for a moment I saw what seemed like a cheap imitation of some ancient mask.” -Liav, toa of psionics
Toa Kanoh, a toa of sonics, and his crew tossed aside their titles in shame after dooming a settlement of matoran and breaking the toa code. after decades of exile following the great cataclysm, he and his 15 followers boarded the interplanetary space shuttle “The Empress,” landing on a planet crawling with the decedents of glatorian whom were left behind on Mata Nui’s great journey to make room for a large sample of rahi. While most of his crew was in cryosleep, he and his deputy, Liav endured the great exodus. However somewhere along the way, Kanoh snapped, locking himself in his quarters, hiding under a makeshift fort, drawing maps, and making detailed plans for a planet he had never seen before. Upon arrival, Kanoh rehabilitated himself over a season. the following season, his plans fell into effect and his crew embarked on a campaign to secure their position in an open desert, interrupting in-progress heists only to take what they needed. When the native glatorian-like species questioned who he was, he claimed the title Innodence the second, leaving them to spread knowledge of his well organized attacks.
Innodence bears his mask as the mask of memory, Kanohi Paxoa, which backs up and stores all objective and subjective memories of it’s wearer(s) and allows for instant retrieval. removing this mask removes all information not originating from or stored by the user. in addition he bears a kanohi calix, a kanohi elda, a mask of concussion, a mask of recall and an depowered mask of life of unknown origin (none pictured).
just for fun, I decided to show how his armor is put on.
in terms of how he’s made, nearly all of the parts that go into him are either technic or first gen bionicle, with the exception of a few four long axels with stoppers used in the wrists and ankles. I tried to keep nearly every part custom and avoid larger arm/leg pieces in favor of building them up using socket joints spanned by technic half width beams, and ball joints suspended by lift arms carefully connected and supported by the construction.
despite the spindly and haphazard look under the plating, he still holds up in most spots, save the chest armor.
the chest armor is secured using a loose fitting axel through some silver turaga legs overtop the shoulder plates and secured over the forward chest plate and heartlight (in blue), it’s crucial that the shoulder pads aren’t secured by an axel to provide some manuverability of the arms when the inika upper arm shells are mounted. I like to keep most of his chest structure a secret, as it’s not easy to take apart and put back together again, and it is quite involved. just know that it’s actually very sturdy. his lower back armor is actually of minor structural importance as it keeps his upper body upright on the single ball socket connection, allowing for swivel, but only minor bending.
his arms were a tough one to work out, but after a year of tinkering, the upper arms actually are sturdy and dont fall out of socket like they used to. his elbows may look odd, what with the two ball joints independent of either the upper or lower limb, but since they are held by a bushing (which has purpose) on one side and the stud end of the three long axel with stud end on the other, it allows for a little more posability and is more structurally sound than the shoulder joints (we’ll get to that later on).
the inika upper arm shell simply attaches to the turaga hand and while it is a tight fit in the back with a full two long axel sticking out, it holds up pretty well. the bushing on the elbow mentioned above is actually to secure the elbow inside the metru foot gauntlet, which gives it a bit more strength, but the gauntlet(foot) just slides into the two, two length axel hole lift arms with the pin hole on the back of the foot sliding over the ball socket of the hand, constricting some movement, but providing more saftey and stability.
while the upper legs are pretty simple, the lower legs are a piece of art, if you want to get a better look at them, I suggest you look at the third picture of this post. the feet are pretty simple but still pretty involved, and come out to allow movement of the toe reigion up and down, for dynamic posing and stability. the proportions on the upper and lower legs are at a slight disparity, but that actually works out in my favor.
the leg armor consists of a hordika foot spanned by lift arms plugged into a turaga belly piece, so pretty simple stuff. it is secured by pin holes as well as a secret method in the toe of the foot that may or may not be two, two length half width lift arms. the lower legs are armored with two pieces, silver mahri shoulder pads connected with pins, and overtop that, an upsidown nuva chestpiece (which perfectly notches into the back of the hordika foot and around the edges of the mahri shoulderpad) connected by the axelpiece. the notching of the foot and chestpiece actually span some of the proportions and cheat the eye to make it believable.
overall, the armor really fills him out and gives him the look of a paladin of some sort.
and despite the conflicting armor pieces in the shoulders, he’s able to move his arms above his head!
he does look his best from the front, and while some may find the elbows obscene, they only really suffer from a few angles such as the one above.
here you can see some of the ways I got around the restrictions at work: the shoulder pads raising as the inika upper arm shells push the out of the way, the elbows twisting forward to keep the hand level to the ground despite the slight raised angle, the shin armor deceiving the eye, and the back foot’s toe bending up to give the impression he’s walking forward. in this particular shot, he’s actually balancing all of his weight on one foot believe it or not.
innodence’s weapon actually hasn’t changed too much since it’s third itteration. its some cross between: an axe, a hammer, a mace, a spear, a hooked glaive and a scepter, and can be extended as seen in the first image. it’s hollowed tip allows for resonating vibrations to project concentrated sound waves to blast back opponents, while the rest is just brutally metal for the sake of being metal.
in these final three pictures it’s demonstrated that innodence can indeed lift his weapon above his head, and since the elbow is secured with the gauntlet, the weakest link is actually the shoulder socket, which when mispositioned, just sorta flops down in some cases. the final picture also provides a decent look at the back (and the weakest part of the appearance the back of the legs) showing how the legs are constructed as well as some other insights into the arms and even back.
hopefully you enjoyed an in depth look at my self moc. I’m still working on getting some masks from shapways as well as designing some masks to make as well, but I don’t know how long it will take to be honest. if you liked this, feel free to check out some of my older stuff on deviantart. I welcome you to give your thoughts on this moc in both areas it excels and falls short. this is my first moc posted here, but if you made it this far without skipping, thanks for taking your time to look at and read about the fith version of my self moc, Innodence. it’s been a long time coming since late 2008 when the first version was made.
edit: looks like the last three pictures are a little compressed by the site, opening them in a separate page seems to fix this.