Which is why I’m confident you won’t steal my job.
DISCLAIMER: I only criticize to help improve. I will say that only MOCs that have potential catch my eye for criticism, so you’ve got a head start on other people. That is, of course, separate from the fact that I know one or two people who would say you had the following critique coming to you.
What you’ve got here, Valerix, is a very severe case of trying too hard. Good on you for advancing from simple builds on to more complex designs, but you seem to be stretching the concept of custom builds a bit too far. Literally so, given how the limbs are rather long, and in some cases incredibly skinny.
The color choices and spiked aesthetics make him catch my eye more than a lot of other MOCs. The problem is that those features seem to be rather inconsistent. You have the red highlights prominent on the feet and hands, but hard to see in other places. Having the distribution of the torso and limbs match that of the feet and hands would make him look a bit more imposing. Also, in the process, I’d advise getting rid of the trans orange, it doesn’t really mesh well with the red. Or increase the amount of trans orange and remove the solid red, that could also work. As for the spiked styling, it looks pretty good all around, except for the thighs, back, and upper arms, which more or less look like hodgepodges of pieces thrown together for “customness”. Decreasing the degree of complexity on those body parts to accommodate for the spiked aesthetic would be desirable.
Leading me to the proportions and bulk present on this MOC as a whole. The shins are are skinny as a rail, the thighs are of a decent level of bulk (aside from the aforementioned hodgepodge-ness, the torso is a done well enough but should be toned down a bit to allow the limbs - which are already stretching it as it is - to be proportional to the rest of the body (general rule, hands reach down to mid-thighs.) This could be technically averted, given the title indicates that he may not follow all of human proportion rules. However. If you want to keep up the illusion that the skinniness is purposeful, make sure that the whole of the body part flows together in its level of bulk - which the friction extenders in the hips and shoulders inhibit. Since you likely need the friction extenders to hold up the weight of the MOC, given its size, you’d probably to better to work armor around the hips than remove those extenders - the shoulders, however, could benefit from simply removing them. Actually, you’d be better off reworking the entirety of the shoulders - or just adding on some beefy armor to take attention off the skinny shoulder bones.
The torso is probably my favorite part of this MOC - the spiked ribcage and stylized waist have a lot of potential. The Bohrok eyes and CCBS bones in the abdomen look weird, but you could easily try out how they would look with CCBS shells. Not a fan of the system plates on his shoulders, though - their flatness detracts a lot from the shaping of the ribcage. Head looks okay in some angles and bad in others - but I don’t do a lot of custom head building myself so I dunno how to help you there.
Last thing - the weapon, funnily enough, I find to encapsulate the way I feel about this MOC - overly detailed and complex. That said, it’s not that bad, just should probably the shortened a little and have the out of place gold chain remove.
Well. That about wraps up my thoughts about this. Some cool ideas, some building tropes gone awry. I’m looking forward to seeing where you take this.
(If anyone points out any parts in this critique where I’m not concrete or that sound too vague - PM me and I’ll fix it. I usually make some errors when I’m writing five-paragraph essays)