These are my own versions (MOVs) of Sentrakh and The Shadowed One, Dark Hunters and combiner models from 2005. Each uses parts from Keetongu, then Sidorak for Sentrakh and Roodaka for The Shadowed One. My versions also still have that restriction - I didn’t add any extra parts, except maybe for some extra rhotuka spinners.
The Shadowed One
The original from 2005:
TSO was a tricky one. I wanted to try and evoke a more regal appearance, which meant a straighter posture. There’s a lot of argument over whether he’s a tripod or that’s just a weird tail - I went with tail and lengthened it.
I moved the weapon to the left hand and reworked the hands so that the left is able to close around the weapon. This way he can even sort of pull it out with his right hand as if he’s firing the spinner himself. Turns out the chest makes a great basket for holding onto more spinners and I added some pins in there to help keep them in place as well as filling in behind the shoulder pads a bit.
Styled up the legs and torso a little, adding the glow-in-the-dark stud to a heartlight and flipping the metru foot on the chest, and adding wasp-like stripes of keetorange there. i kept the grey limbs off Keetongu to the back to form the spine of the model which ends in an arrow-tipped, lizardlike tail.
The original from 2005:
Sentrakh is weird, but the model seemed very unfinished, and the way the original was designed, those blades couldn’t really reach down to toa level or anything. Decided to move them to his main arms so that they could be more effective as weapons.
He also got a whole new pair of arms on the front. He can cross his arms! The back/top set got a pair of rotating gears that act kind of like turbines. I can imagine him using them kind of like a jetpack to jump from place to place, though since he’s so heavy I don’t think they could let him fly long distances.
The chest and legs have been modified with different armour and the latter given a more digitigrade look. There were a lot of red pieces that were left out of the original and I felt they needed to be included.
As added functions, his weapon is able to store a magazine of rhotuka spinners underneath - there’s enough pressure between the ripcord and the blade there to keep them from falling out. It was important to me that both these guys have some way of storing extra spinners on their person.
Sentrakh’s weird hump has been adapted with a natural rhotuka launcher that can flip outwards too, though it can be fired from either position.
Overall quite happy with how both of these turned out. This started with me just wanting to make the old combiners since I never did that before.