T.A.F.B.S. - Technic Action Figure Building System: Available 3D Models

Gathered friends,

Rather, I don’t think anyone expected BIONICLE to be a series that would stay with us forever, the way LEGO City has. However, nobody expected LEGO to simply kill off one of the three building systems that, for two decades, had served as the pillars upon which the company built its stable position.

When CCBS shared the fate of our beloved parts introduced during G1 run, it quickly became apparent that LEGO no longer had much to offer to people whose only connection to the company’s products was the ability to build LEGO Technic-based figures and monsters. Of course, with LEGO Technic elements still in production, it is still possible to build most of the Rahi from 2001, and with enough effort, you can even build a fairly solid-looking titan. However, if someone tried to build a Toa figure exclusively from currently produced pieces (plus 3D-printing the Kanohi mask), the building process would essentially boil down to connecting ball sockets and through-hole balls with small Technic components, with a noticeable overreliance on element 92907, which, following LEGO’s discontinuation of bone pieces, has become an essential part of custom limbs.

Despite the fact that modern sets from themes such as Ninjago, Monkie Kid, and Dreamzzz still make use of LEGO Technic, LEGO has so far not been kind enough to introduce, for the benefit of these themes, an element that BIONICLE fans could regard as a successor to the BIONICLE bone pieces. After all, doing so would require introducing merely 3–4 versatile molds and convincing the members of the Creative Team to start using these new pieces in mechs and dragons. So introducing such sets and making them available on Pick a Brick page wouldn’t hurt LEGO .

Tired of waiting for LEGO to make a right move, I therefore decided to design my own building system—T.A.F.B.S. (Technic Action Figure Building System)—with the goal of showing LEGO just how little it would take to rebuild the bridge that the company has repeatedly burned over the past few years, and to once again attract BIONICLE fans whom LEGO has successfully alienated by the brazen cancellation of Masks of Power two years ag o.

At the beginning of this year, I showed you sketches of several TAFBS parts, but for this year’s 810nicle Day, I prepared something more. I modeled four TAFBS elements in SolidWorks and made the files available for 3D printing, allowing you to build the arms and legs of a Toa figur e.

Let’s start with the basic TAFBS sh ell:

This is undoubtedly the most versatile element in the system. It can serve as a shin, an upper arm, a forearm, a torso core, a gun barrel, or even part of a jetpack. The only real limit is your imagination. Thanks to the numerous connection points that allow the shell to be customized however you like, this single part solves most of the problems that plagued previous BIONICLE building sys tems.

Anyone who has ever attempted to build custom limbs using only LEGO Technic elements has probably noticed that part 92907 is almost indispensable. Without it, it’s practically impossible to build a slim limb that won’t fall apart every time you pose your Toa. That’s because this element supports standard ball sockets, ball joints, as well as Hordika and Glatorian neck pieces from both sides, which is essential if you want a sturdy, durable build. LEGO doesn’t offer many parts like this, despite the fact that BIONICLE fans have long needed a longer, more customizable version of the same con cept.

This is exactly where the basic TAFBS shell comes in. It allows us to attach all the necessary joints while still leaving plenty of open connection points for adding further details later on. On top of that, the part looks great even on i ts own.

Unlike CCBS bone pieces, it doesn’t require armor shells for a limb to look complete, nor is it as visually plain as CCBS shells themselves. It also eliminates the common problem of limbs looking unfinished from t he back.

Another issue these new shells address is the fact that neither the ball sockets nor the ball joints are integrated into the shell itself. Instead, they’re attached separately and can easily be replaced if they eventually crack or wear out. Since they’re standard LEGO elements, replacements would always be readily available through Pick a Brick. In other words, a TAFBS shell could last for years. No matter how often you pose, disassemble, or rebuild your figure, worn out joints would never become an issue.

In this way, a single part solves two major problems at once: Building custom limbs and preventing long term wear from rendering the element unusable. As long as LEGO continues producing ball joints, this shell would remain a reliable component of virtuall y any MOC.

One major advantage shared by both shells we’ll be looking at today is that their design makes them equally useful in System sets and LEGO Technic vehicles. In other words, these parts could easily find applications outside BIONICLE as well, making them worthwhile additions to LEGO’s parts library. As Even if BIONICLE were discontinued for a third time, there would still be plenty of reasons for LEGO to keep prod ucing them.

The second element we’ll be discussing today is a variation of the shell you’ve just seen- TAFBS shell with knee connection:

It’s basically a copy of previous brick, but with one difference: a pair of protruding flat liftarms designed to hold a ball joint between them, creating a knee connection. Because of this, the alternate shell works much better as a Toa’s thigh than the standard version. The second difference is a through hole that allows a Technic beam to run through the entire length of the shell. This makes it possible to extend the thigh for larger, more complex builds, particularly those required for Titan sized MOCs. It also lends itself well to more monstrous creations that require two ball sockets to be connected in parallel, making it much easier to build MOCs suc h as Miserix.

The third element is a TAFBS foot, heavily inspired by the classic piece introduced with the Toa Mata:

This new version is slightly longer and bulkier and, like the shells shown earlier, does not feature an integrated ball socket. The original Toa Mata foot was one of the most versatile pieces LEGO has ever produced. It frequently served not only as a foot but also as a shin, thigh, forearm, or even part of a torso. It even worked remarkably well as part of a Rahi’s head, as demonstrated by creatures such as Tahtorak. It therefore seemed obvious that, rather than reinventing the wheel, TAFBS would simply take something that was already nearly perfect and refine the classic design just enough to make it even more versatile.

The new foot blends seamlessly with the G1 aesthetic while providing enough stability for figures up to two and a half times the height of a Toa Mata. The increased emphasis on axle holes greatly expands customization options, while the absence of a protruding ball socket eliminates the problem of having to hide an unused socket whenever the piece is used as something other than a foot. Near the heel are two shallow bar holes positioned at an angle, specifically designed to accommodate decorative spikes if someone wanted to use the element as the core of a torso for, say, a Matoran.

Unfortunately, printing a bar socket on an angled surface can be somewhat problematic, as filament printers tend to flatten the top of the opening whenever possible. As a result, these holes require a small amount of post-processing, involving the careful removal of a little excess material before a bar can be inserted. It is possible that this issue has already been resolved by newer generation s of 3D printers.

Naturally, thanks to its decorative piston detail (thick as standard LEGO bar, thanks to what, it sac serve as additional connection point) and abundance of useful connection points, this part would also find plenty of applications outside BIONICLE, especially in mechs. Front side of the foot can serve as decorative part and be used in LEGO Technic vehicles.

The last element we’ll be looking at today is a somewhat more specialized one, but it’s no less useful - TAFBS leg armor:

At the moment, LEGO doesn’t offer a single part that’s truly suitable as armor for a large action figure. As a result, designers of modern sets are forced to bulk out mech limbs with countless decorative slopes and other small System elements, dramatically increasing the number of pieces required to build a set. For example, the thigh of the Green Goblin buildable figure from the Super Heroes line alone consists of no fewer th an twenty six pieces.

In BIONICLE case, the problem looks very similar. Technic Panels are great for Rahi, Titans or BIONICLE vehicles. But majority of them is impossible to work as the armor for Toa or Matoran, due to the lack of axle holes placed in strategic places.

You’ve probably noticed that the part you see on screen right now wasn’t featured in any of the concept sketches I showed half a year ago. That’s because the idea for it only emerged relatively recently. For the building system to feel complete, it needed a somewhat bulkier element that could serve as a decorative shin guard. To meet the design goals of TAFBS, this armor piece had to be equally useful whether you were building a Toa, a Rahi, or a Titan. At the same time, it also needed to look like something that could naturally find a plac e in other LEGO themes.

When laid with its back surface parallel to the ground, this armor piece strongly resembles either a motorcycle fairing or a saddle. That resemblance is entirely intentional. From the very beginning, it was designed to function not only as shin armor, but also as the back of a Rahi or as the bodywork of a flying speeder. It could easily fit into a future LEGO theme centered around flying racing vehicles, piloted by buildable characters based on the construction system introduced in Mixels and heavily inspired by the Technic figures LEGO pr oduced during the 1990s.

The armor attaches to TAFBS shells using the axle holes located on either side. It also features two front mounting holes for attaching additional decorative elements, such as Pohatu Nuva’s claws, along with three studs equipped with bar holes, each surrounded by a recessed anti stud socket. This solution allows builders to add colorful accents to a MOC without unnecessarily inc reasing its overall bulk.

It also makes it possible to give a figure the appearance of medieval plate armor. For example, attaching 1 x 1 pyramid pieces (22388) to studs inserted into these sockets creates the look of decorative rivets.

At first glance, the element may seem a little oversized, but that’s because it was intentionally designed to work just as w ell on Titan sized figures.

It’s also worth mentioning that the spacing between the rear walls with axle holes allows for a dual ball joint setup similar to the one used on Takanuva in 2008, even without relying on the alternate shell variant shown earlier.

When designing a complete building system, one of the most important tasks is establishing a clear design language: a set of rules that defines how models should be built so that, regardless of what you’re creating, every model remains compatible with the system’s overall ecosystem. These rules define things such as the typical height range of a Toa compared to a Matoran, or even what the default construction of a standard canister set should look like. Following these guidelines allows builders to distinguish different species through the characteristic proportions and construction techniques associ ated with each type of build.

In the TAFBS system, the standard Toa leg is intentionally straightforward: The basic skeletal structure consists of just three modules: the foot, the shin, and the thigh, connected using axles, standard balljoint connectors, and through hole ball joints, before finally adding the shin armor over the lower leg. Each shell variant requires only four additional parts: two axles, one ball socket, and one ball joint. The foot requires a single Technic connector, one ball socket, and two axles, although if you’re working on a tighter budget and don’t need maximum rigidity, a single axle and one socket are perfectly sufficient. The shin armor itself is attached using just one axle.

The entire leg consists of only sixteen parts, twelve of which are common elements that LEGO already keeps in regular production. The division of the limb into clearly defined modules leaves plenty of room for customization, making it easy to create leg variants that fe el unique to different species.

A shared construction standard for different body archetypes was something the original BIONICLE generation lacked, while CCBS simplified the concept so much that, over the course of its two year lifespan, it introduced less species diversity than the first generation mana ged during its first six months.

Most importantly, this system preserves articulation in both the knees and elbows. Something that’s unfortunately absent from most modern LEGO action figures ever since the company began pushing the SCCBS building system. The architecture of TAFBS differs fundamentally from both previous BIONICLE building systems because all moving joints are separate from the structural elements themselves. As a result, the TAFBS shells experience virtually no wear during normal use. The only parts that are subject to wear are the replaceable joint components. The system places a strong emphasis on modularity without restricti ng the creativity of the builder.

Unlike CCBS, where the shells largely dictated the final shape of a MOC, TAFBS leaves the designer in full control. In addition, the axle holes positioned along the sides of each shell make it easy to lengthen or shorten individual limb segments as needed. Its high compatibility with the wider LEGO ecosystem also gives TAFBS exceptional longevity, since the structure relies primarily on connection elements that LEGO has been manuf acturing continuously since 1999.

Finally, because TAFBS doesn’t depend on large numbers of tiny decorative parts, as modern action figures often do, it also creates a much more accessible building experience for children. By owning just a handful of Toa built around the components shown today, they would already have everything they need to begin designin g original characters of their own.

However, it’s also worth remembering that LEGO is, first and foremost, a corporation. Its primary objective will always be maximizing profit rather than serving the interests of its customers, a reality many fans felt was demonstrated by the company’s recent, highly controversial decision to shut down the BIONICLE: Masks of Power project without offering any explanation that made sense from the community’s perspective. With that in mind, it’s also worth considering why TAFBS would make sense even from the viewpoint of a cold, profit driven executive.

TAFBS system relies heavily on elements LEGO already manufactures, it requires far fewer new molds than the average wave of G1 BIONICLE sets. On top of that, thanks to its unprecedented level of modularity, those new elements could remain in production and continue to be reused across future product waves for many years, eliminating the need to replace them with new variants every time. That, in turn, would allow LEGO to focus its resources on developing new weapons, masks, armor pieces, and more diverse torso builds instead. The excellent scalability of limbs built around these shells also makes it much easier to create visually distinct characters within a single product wave, gre atly reducing the risk of clone sets.

Unlike CCBS shells, these shells fully enclose the limb from every angle, eliminating the need to inflate a set’s part count with countless System filler pieces simply to compensate for shortcomings in the limb elements be ing the core of older building system.

When discussing TAFBS from a corporate profitability standpoint, it’s also worth mentioning once again that the elements showcased in this video are designed to be used in Rahi builds as well. Why is that so important? Ever since LEGO adopted its current policy regarding the introduction of new molds, the company has become extremely conservative about how many new elements it releases each year. Back in the day, every BIONICLE wave introduced a whole range of new limbs, masks, armor pieces, and weapons. There simply wasn’t a unified building system. New elements were designed specifically for each wave, with little consideration given to their long-term versatility. CCBS, on the other hand, was a true building system. However, being a system ultimately worked against it, because the fundamental assumptions behind its core elements were flawed. As a result, the shortcomings of those parts carried o ver into every subsequent wave of sets.

Like CCBS, TAFBS is also a building system. The difference is that its design was built upon the lessons learned from its predecessor’s mistakes. At the same time, unlike G1, every new element in TAFBS has been designed not only with Toa builds in mind—which, after all, was the primary purpose of the original shells and feet—but also with future products in mind, including models that may be far removed from humanoid designs. After all, if LEGO were to launch a third generation of BIONICLE, the first wave would naturally need to include both the Toa and their enemies, wouldn’t it? The problem is that, with today’s limited allowance for new elements, offering twelve visually distinct heroes and villains in a single launch would simply be too expensive. The most logical and cost-effective solution would therefore be to take advantage of the LEGO Technic system and make the villains a team of six Rahi, much like the original G1 launch wave. Most of the parts used in Nui-Jaga, Nui-Rama, Tarakava, and Muaka are still in production today. That means it would be entirely possible to create brand-new Rahi by thoughtfully reusing proven mechanical designs. In other words, by making the Rahi the primary antagonists of the first wave, LEGO could offer six highly distinctive villains without introducing any additional molds, relying solely on the new TAFBS elements created for the To a alongside existing LEGO Technic parts.

That is precisely why the TAFBS shells, despite being primarily intended as limb components, were deliberately designed to resemble Technic liftarms. Their numerous axle holes allow, for example, the feet to work perfectly as the foundation for animal heads, while the shin armor can easily serve as back armor for a sleek-bodied beast. Moreover, the abundance of axle holes in the new shells makes them ideal for constructing massive custom limbs, allowing builders to create Titan-sized Rahi with ease. In this way, TAFBS maximizes creativity and set variety while minimizing the need for additional molds, preserving more of the theme’s development budget for future waves. On top of that, every single part has been designed to be versatile enough to justify its inclusion in themes such as Technic, NINJAGO, Monkie Kid, DREA MZzz, as well as many future LEGO themes.

So, this is how I would go about restoring the BIONICLE if I were the person tasked with developing the concept for BIONICLE G3, Hero Factory G2, or any other new theme that, regardless of what it might be, would give BIONICLE fans the parts they need to build MOCs. Let me know your thoughts on the elements presented today. :wink:

Of course, I have designed many more. These four are merely the absolute minimum I managed to prepare in time for this year’s 810nicle Day. :wink:

Wanna learn more about TAFBS? Check out this video:
https://youtu.be/w5mFWtI2vQQ?si=PkaF6kIGpdZQsixX

Link to the T.A.F.B.S. files:

360° spin:

~Taohe Netrus~

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It looks like a good idea for a system for future Toa MOCs, also I haven’t seen any spaces in the text.

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Maybe only I see it :stuck_out_tongue:

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I love this new building system! So much so, that I’m having your files printed by JLC3DP!

The new limb elements are so useful, with so many connections and overall, a simple design that doesn’t feel too specific. The shin armor is a bit more specialized, but even then, super cool. The new feet are perfect. I love em.

Also, I am seeing the spaces, too.

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Shin Armor will fit the design much better when I’ll design also the chest armor, pelvis armor and bracers, but first, I want to design the head that will work with both G1 and G2 masks. :wink:

I hope, the axle holes’ dmensions will work well with other filaments, because I tested them only with ABS+, and I’m not sure if with, for example PLA, they won’t be a bit too loose. ABS is highly heat shrinkable.

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Very interesting stuff. I like the unique look it’s got, even without armor plates. That being said, I don’t see how armor could be added cleanly. There’s probably a way, like that thigh design, but I don’t really see many options besides that 1x2 tile and whatever that other plate is.

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I really like this! It seems simple enough that a person would only need a handful of pieces to build a simple limb. My only concern is how complex the torso is–one of the big advantages to CCBS, in my opinion, was how anyone could make a very simple build with just a handful of pieces (and without any pins or axles). That said, I understand how limited your parts selection was, and I applaud what you were able to build with what you had.

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This is honestly absolutely brilliant! I love the deep thought process that you clearly put into designing this new system. I honestly could genuinely see this being good enough to even be pitched to LEGO themselves. Maybe that could somehow happen if you perhaps got into contact with a Bionicle fan who currently works as a designer at LEGO, of which there are quite a few at them at the moment, and which have also been trying to provide us with pieces close enough to Bionicle to be useful to use while working within LEGO’S current system. Check out, for example, Pohaturon who actually recently designed himself a new system piece that has a ball joint attachment (here is a link to his post where he talks about this piece he designed on Instagram ) Maybe you can somehow get in touch with him or another designer and ask him whether they could try pitching something like this to LEGO.

As far as the system itself is concerned, my only critiques would be that the armor piece feels a bit too big and specialized, and I have a hard time believing Lego would justify creating a piece like that, as opposed to maybe smaller armor attachments that could be more easily used across themes. I thinking something similar to the pieces used in the Knights’ Kingdom II action figures could work really well:

Also right now the torso build seems quite complicated, and it would be hard to see a regular canister set having such a complex torso build without highly inflating the price, which would undermine one of the aspects I think was crucial to the sauces of Bionicle and Hero Factory, that being affordability. I am looking forward to seeing how you design the torso pieces though, as I remember you had some concepts prepared for that back when you did the sketch.

Is there some way I can connect with you, like maybe is it okay if I send you a DM? I would love to talk more about your design and perhaps contribute with some of my own ideas if you’d be interested in that.

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I’m really curious to see what it will look like with added armor, also I think you’ve showed this torso design before but it looks really good, I like how reminiscent it is of the Toa Mata.

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Converted these into a stud.io-compatible parts pack! Installation is the same as any other custom part, navigate to C:/Users/(yournamehere)/AppData/Local/Stud.io/CustomParts and drop the collision, collider, and parts folders into that directory.

As a note, the studs and axle holes are larger than normal, since the models were designed for 3D printing rather than physical building. You might experience some collision errors with the studs, and you may notice some gaps when inserting axles into the holes.

https://cdn.discordapp.com/attachments/683277547571642388/1539060812273029181/TAFBS.zip?ex=6a84f194&is=6a83a014&hm=9d4148d41e6d16a8bd99af704bdc74c8f1cf9b008d2cb98ce38346588e9ec71d&

Apologies for the crummy link, it’s meant to be temporary. My intent is to have @Lucasso_de_Luxor add the files to the Gdrive folder, if that’s okay with them!

And some quick renders of a test MOC I built after importing the parts.

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I don’t have a Custom Parts folder.

EDIT: I’m adding the parts by using part designer and adding the connections manually

EDIT #2: I finished adding the parts manually

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If you don’t have a CustomParts folder, it means you’re either in the wrong directory or you’ve never installed custom parts before. Double-check the directory is correct, and if it is, create the folder yourself and drop the files in that way.

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I haven’t been around for a little while, and I can see that quite a few comments have piled up, so I’ll try to respond to all of them in one post.

As for the torso visible in the pictures, treat it as a placeholder. The main idea behind all of my projects, whether we’re talking about my LEGO Ideas submissions, the torso design I posted a few months ago, or TAFBS stuff, is to show LEGO that BIONICLE can be brought back without the need to introduce a ton of new molds, and that they could easily create a set commemorating the series on the same level as the ones they have given fans of Space, Pirates, and Castle over the past five years, without relying on a System build. LEGO Technic already has everything necessary.

Sure, with the current selection of parts, you can’t build a Toa figure cheaply, since every limb or torso section that would normally be made from 2–3 pieces now has to be assembled from smaller elements. And I’m fully aware that the torso I used in the pictures in this thread is heavily overengineered. But that’s because I haven’t designed a dedicated torso specifically for TAFBS yet, so as a placeholder I had to use the torso I previously presented on this forum for a completely different purpose, rather than as a proposal for the default TAFBS torso. Of course, that design isn’t bad, but in my opinion, the shoulders sit a little too low relative to the head. And while this is a relatively minor compromise when trying to make up for LEGO discontinuing the 2015 Gearbox Frame using only currently produced LEGO Technic parts, I believe I can come up with a better solution by creating a new mold for 3D printing .

I’m not sure whether I’ll use the same design I presented in my previous sketches, as the Toa Metru-inspired torso base seems a little too slim to me, but I think I’ll try to design something compatible with the idea behind that aforementioned overengineered torso by creating a simpler, more specialized frame that will reduce the number of parts required to build a figure. I’m still experimenting with various designs, and I probably won’t have anything concrete to show in the next few months, as there are other things that are more urgent to model, but I already have an idea of what I want it to look like.

As for the overly large and specialized leg armor piece, I wanted its design to meet three requirements. First, it shouldn’t require a ton of additional decorative elements just to look good. Second, it should be versatile enough to find applications in Titan designs (the spacing between the walls at the back of the armor allows the piece to function as a TAFBS shell and incorporate a double ball connection). Third, it should be versatile enough in terms of appearance to be usable in other LEGO themes as well. That’s why it looks like a decorative motorcycle body panel with a seat. You could use this piece to build a LEGO Technic motorcycle, or even a System flying speeder for Mixels-style minifigures. It could even be useful as a motorcycle element for a Ghost Rider mech. Of course, I tested other alternative solutions as well, including one that, although I never actually tested or printed it, I included as a bonus 3D model in the TAFBS folder:

Most of my older attepmts assumed that pieces such as the one with ID 28220 could be used as a kneepad, but ultimately I decided there was little point in forcing in additional customization options when LEGO already offers such a limited selection of suitable parts. And the knee armor I’ve used in the final design has holes that can be used for decorative tubes or other creative solutions.

As for the issue of the bone pieces being too bulky, which negatively affects the ability to cover them with G1 armor, unfortunately that’s a compromise I was forced to make. You see, I wanted the new bone pieces to allow both a ball socket and a ball to be attached to them as separate elements, which required them to be at least 2L wide. Meanwhile, 90% of G1 armor pieces were designed to be mounted onto a Technic Liftarm. But in order for my shells to have the necessary taper, they would have had to be significantly longer, which would have ruined the proportions and resulted in a situation where regular Toa would be taller than the tallest Titans. Being aware of this limitation, I at least had to make sure that these elements worked well with CCBS shells. And I believe the final result is the best compromise.
Also, you can still use G1 foots as armor pieces, they’ll fit my shells really well.

In its current state, TAFBS may look incomplete due to the small number of compatible armor pieces, but that’s precisely why I also plan to design forearm guards and shoulder pads for the system soon. I’ll share them as soon as they’re ready.

Three elements I’ve presented in this post were created to be used in building legs, I haven’t done any brick dedicated for arms’ design yet.

The Stud.io mod created by knux400 that allows TAFBS elements to be added to Stud.io has already been added to the folder with the models three days ago, so you can download it from the same link.

As for getting in touch with me, you can DM me on Discord. I’m easy to find, as I’m present on pretty much every BIONICLE Discord server under the name “Taohe Netrus”. However, I should warn you that, because I’m involved in a lot of fan projects, I tend to reply with a considerable delay, and messages from some people often get pushed down by conversations with other users. That said, if anyone would like to share their ideas for new elements, I have no problem starting that discussion right here in this thread. Technically, this thread is about TAFBS, but the whole point of TAFBS is to show LEGO what BIONICLE fans expect from G3 set designs, so I wouldn’t consider other people’s sketches to be off-topic.

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Every couple of weeks, I Google “Bionicle G3 leaks” and check whether there are any rumors suggesting that LEGO is finally going back to being a company whose products I actually cared about. And every single time, I’m closing the browser tab disappointed, because the only thing LEGO seems to be doing these days is licensed garbage. I don’t care about SW sets or whatever Marvel stuff they’re making. And I got tired of Ninjago after its fifth year. BrickLink replaced the LEGO Stores for me a long time ago, because I simply have nothing to look for there.
So I’m grateful to Uncle Google for suggesting this thread to me today. Maybe it’s not confirmation of BIONICLE G3. It’s not even confirmation that constraction sets are coming back. But I can see that the fandom is increasingly and decisively starting to head in the direction I’ve been waiting for it to take for a long time.
Because every time fans show an IP owner that they can create a better product on their own, people within the company start realizing that they’re failing to deliver a product there’s clearly a demand for. And after all, the company wants to make money.
The question is, is LEGO one of those companies that knows how to read the situation? Do they understand that Bionicle fans aren’t some niche that can simply be ignored? I think that if there will be a big enough wave of builds using your parts on socials, the creative team might suddenly get a task from their superiors to analyze the possibility of bringing Bionicle back at a low cost. Maybe I’ll try building something myself.
I’m counting LEGO will be smart enough to not pull a Nintendo and take yet another good thing away from us. Honestly, I have zero trust for the current CEO and for the members of legal team. LEGO was at its peak with Jorgen Vig Knudstorp at CEO seat. Since 2017, the company keeps loosing its way. What’s your opinion on the current LEGO, Lucasso?

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This is a fairly common attitude among BIONICLE fans. I also only go to LEGO Stores with my brother, and while he looks for Star Wars playsets interested in the minifigures they contain, I only look at the graphics on the boxes, analyzing what new and useful LEGO Technic elements they introduce. Here, a NINJAGO set gave us black Technic pistons. There, a huge T-Rex got an interesting gear connection in its neck. Over here, a LEGO Technic car uses a new panel variant. Somewhere else, they used a black variant of a gear that was last produced only in the tan version. New Ninjago Mech introduced useful ratchet joint… I keep track of which set introduced which new element, and then I buy those parts on BrickLink.

The only set I made an exception for recently was the Batmobile from Batman v Superman: Dawn of Justice, but that’s because it’s one of my favorite movies ever, and I wanted to add it to my collection of early DCEU sets, which I recently started completing (you have no idea how hard it was to get Darkseid for normal price).

Anyway, I’ve noticed a certain trend among the BIONICLE fans I interact with on a daily basis (I’m an admin of a Polish BIONICLE Discord server with over 400 members). And while until recently a significant portion of BIONICLE fans had a similar attitude toward competing figure-based toy lines as Marvel fans have toward DC, nowadays, after LEGO gave us BIONICLE fans the middle finger by killing Masks of Power, a significant portion of my Discord community has moved away from LEGO in favor of those competing IPs .

People who loved BIONICLE for its story have started buying Warhammer miniatures instead of LEGO, since Warhammer is the IP that comes closest to what BIONICLE was like in terms of its lore. And BIONICLE could compete with Warhammer even today, if only someone competent at LEGO decided to make use of the series’ incredibly rich mythology.

People who liked BIONICLE because they enjoyed building the figures, on the other hand, have moved on to Gundams and Blokees Transformers. There are even quite a few people who make MOCs using Gunpla.

And then there are those who, like me, have remained loyal to a BIONICLE. We either buy overpriced parts on BrickLink or combine our BIONICLE hobby with 3D printing. I’d be very happy if someone at LEGO finally noticed how many AFOLs are abandoning LEGO in favor of Warhammer and Gunpla and analyzed what those products have that LEGO is missing. (Hint: buildable action figures and an age-universal story aimed at teenage audiences that isn’t afraid to take risks)

As for concerns that LEGO might take action against TAFBS, I’m fairly relaxed about that:

First of all, I waited until the most important parts for this system had already entered circulation before making the files available publically, so it’s already too late for anyone to try to deprive the fandom of access to these models. People already have them on their computers and are sharing them with others.

Second, aside from the TAFBS foot front, the parts in my project are unique and different enough from official LEGO elements that the company wouldn’t have much legal basis for going after my system. Especially since, by design, it basically boosts sales of ball joints through Pick a Brick. :stuck_out_tongue:

Third, having learned from what happened with Masks of Power, I took precautions in advance and distributed unfinished versions of the remaining parts, such as the head, shoulder armor, etc., to people I trust. That way, if LEGO were to order me to stop working on TAFBS, other people could finish and publish the missing elements under a name other than TAFBS. After all, the law doesn’t work retroactively. And I’m not the only person who knows how to model.:wink:

By what happened to Team Kanohi, LEGO has sent fans a very clear message: don’t announce fan projects before they’re released, and always put the company in front of a fait accompli. That’s why I keep all of the many projects I’m working on, whether solo or as part of a team, secret, and I don’t plan to reveal their existence until they’re finished.

And as for your question about the current state of LEGO, I think it’s worth bringing up Jørgen Vig Knudstorp and Niels B. Christiansen and comparing their influence on non-licensed themes.

Knudstorp is the guy who saved LEGO. He took over as CEO when the company was at its closest to bankruptcy and, by making use of BIONICLE’s potential and skillfully balancing a diverse range of original LEGO themes with externally licensed ones, turned LEGO into the behemoth the company is today. He was much more pro-fan in the way he thought about the product and the community. He treated LEGO fans as co-creators of the LEGO brand’s culture, rather than cash cows that could easily be milked by pushing overpriced products on them while refusing to offer cheaper alternatives. Storytelling and original LEGO themes flourished under his tenure, including such legends as Vikings, Exo-Force, Orient Expedition, Alpha Team, Power Miners, Castle Fantasy Era and, of course, BIONICLE. All those are the themes that LEGO fans want back.

Themes such as Star Wars, Harry Potter, Indiana Jones, DC and Marvel were tools for Knudstorp to support LEGO’s growth, not the main backbone of the company’s portfolio. He used licensed themes to attract fans of other IPs and get them invested in LEGO, thereby supporting purely LEGO-owned IPs that weren’t based on any external licenses. He wasn’t afraid to experiment, and he believed that LEGO could create a franchise of its own that could last for years, if not decades. Thanks to his influence, LEGO hired skilled writers such as Greg Farshtey, giving them such creative freedom that we were able to get stories clearly targeted at more mature audience than in the case of modern themes. Knudstorp took over the company during its most difficult period and, by regularly experimenting with its formula, ensured its stability.

Really, the only thing I have against Knudstorp is that he started shaping the market for 18+ sets aimed at AFOLs relatively late. Ironically, though, I think AFOLs were getting much more interesting sets before LEGO started explicitly producing products for that demographic.

Niels B. Christiansen, on the other hand, is, in my personal view, something of a Kathleen Kennedy when it comes to unlicensed themes. And that’s because, much like Kennedy, while he has done a good job when it comes to managing the company and maintaining financial stability, during his tenure the company that should be promoting creativity has gradually moved away from what defined it from the very beginning, causing LEGO to turn more into a cold corporation. And a corporation that is, on top of that, a slave to other people’s licenses. What do I mean by that?

I think we can agree that if we set aside AFOLs who mass-buy expensive dust collectors and people who have no emotional attachment to LEGO, and remove them from the equation, it quickly becomes apparent that what drove LEGO set sales from the beginning of the millennium was storytelling. Now, let’s assume that Disney and Warner Bros. suddenly terminated their agreements with LEGO. What would the company be left with in terms of story-driven themes? LEGO Friends, NINJAGO, DREAMZzz and Monkie Kid. Themes that AFOLs don’t care about nearly as much. Sure, they are story-driven themes, just like Star Wars, for example, but their stories are heavily aimed at children. They lack the timelessness and cross-generational appeal that BIONICLE had. LEGO currently has no single dark fantasy theme aimed at teenage audiences. A scenario in which LEGO lost its licenses would expose just how much of a problem relying on external licenses is for the company’s stability.

Meanwhile, Niels B. Christiansen, who essentially walked into a finished product and inherited a company with a standardized business model and a stable financial situation, neglected the themes that defined LEGO during his predecessor’s tenure and made third-party IPs the company’s primary growth engines. Granted, this has given LEGO a consistently stable position in the market, but at the same time, it alienates people who fell in love with the company’s products because of what they were during the first decade and a half of the 21st century. Why? Because an excessive focus on licenses led to the decline of unlicensed themes. Instead of experimenting with the formula, LEGO started taking the safe MCU approach. It turned NINJAGO into a permanent theme and its cash cow, making sure the status quo within the series didn’t change too radically, much like Nintendo does with Pokémon. Meanwhile, every subsequent product is just another iteration of a proven formula.

In the past, unlicensed themes had their own unique identities. Exo-Force had mechs. Vikings had siege machines and mythical beasts. Atlantis had underwater vehicles. Orient Expedition had oriental architecture and Indiana Jones’ vibe. BIONICLE had buildable action figures made from LEGO Technic elements… Every theme brought something of its own to the table while complementing the other themes. There was a kind of symbiosis between the IPs. The presence of BIONICLE elements in sets from numerous other themes is a testament to that symbiosis.

Nowadays, every theme is a NINJAGO clone. Take one mech, one large buildable creature, one temple and one vehicle from each of NINJAGO, DREAMZzz and Monkie Kid, and put those 12 sets next to each other. You’ll quickly realize that someone unfamiliar with those IPs could easily assume that they’re all sets from the same theme. Worse still, NINJAGO also suffocates other original themes. We don’t get Exo-Force G2 because, well, we already have mechs in NINJAGO. Atlantis G2? We already havd underwater NINJAGO wave.

An excessive focus on licensed themes also blocks the return of classic LEGO themes. Why do we need LEGO Space when we have Star Wars? And two LEGO Icons spaceships costing $100 each? Why do we need LEGO Castle when we have a Hogwarts castle? And a massive Lion Knights’ Castle for $400? Why do we need LEGO Pirates when we have the Black Pearl for $380 and an entire range of One Piece sets?

The most ironic thing about all of this is that there is one type of product that LEGO currently doesn’t offer. And there is one theme whose return is not blocked by the existence of a competing LEGO themes, because there is no equivalent theme occupying the same niche. The product is Technic Buildable Action Figures. And the theme is… BIONICLE.

That fact was, in a way, one of the reasons why I decided to devote so many hours of work to TAFBS, because I believe that sooner or later LEGO will have to recognize the mistakes it is making. It will have to realize that there is a gap in the market. And when that happens, the company will start looking for a way to create such a product while introducing the minimum possible number of new elements into its portfolio.

So I made it a point of honor to prove that it IS possible. That even with the pitifully small pool of currently produced parts that are useful for BIONICLE, it is still possible to build a BIONICLE figure.

And above all, I can’t ignore the fact that Masks of Power was cancelled during Niels B. Christiansen’s tenure, which by itself is enough reason for me to dislike him personally. Because he surely knew about the whole situation, and if he had wanted to, he could have worked out dozens of alternative solutions that wouldn’t have resulted in such an important project for us being killed.

It is a crime against all the values that LEGO stood for and promoted itself with. A shameless murder of creativity that must not be excused.

Even if the company had every legal right to do so.

Long story short, I see LEGO as a graveyard of wasted potential. A treasure trove of unique IPs offering enormous possibilities and backed by fandoms that have existed for years. A locked vault that, for reasons I simply cannot understand, nobody seems interested in opening, even though someone is asking for the return of Exo-Force or Vikings every single day.

If we’ve reached the point where members of one of the largest branches of the LEGO fandom, and fans of one of the two most important IPs in the company’s history, are forced to 3D-print their own LEGO-compatible parts, then I think it’s about time the people responsible for this state of affairs considered taking some action that actually offers something to the fandom instead of taking things away from it.

Of course, as an ordinary AFOL, I’m not in a position to see the full picture. But I haven’t expressed a single opinion here that isn’t shared by the vast majority of AFOLs I talk to on a daily basis. In fact, most people I know, if asked a similar question, would be far less diplomatic, if not outright hostile, when it comes to the way modern LEGO operates.

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There is absolutely no guarantee he knew anything about it. LEGO legal is a massive department, and the existence of one fan project (which imo got canceled because it was published on Steam and made it look official as a result) getting taken behind the shed is hardly worth bothering the CEO of a multi-billion-dollar company over. Probably no bigger than a footnote in one of many corporate meetings on any given day.

If we snap at the hand of the multi-billion-dollar corporation, it will stop giving us handouts. We got a Bionicle minifig of Tahu and a GWP set of Tahu and a Tahu build in the 90th anniversary set; they’re giving us attention that we can’t afford to lose over one dubiously legal fan project.

Projects like yours - inventing new ways to build off of Bionicle - are the future. Showing LEGO that there’s enough legitimate interest in the theme that our time and energy is spent on keeping it alive in non-aggressive ways may convince the company that the market, however small, still exists and is still hungry for more.

And hey, that’s two Bionicle sets in two years. Maybe next year we see a dedicated shelf set release? :thinking:

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I wanna see lego give some love to Kopaka so ghid has more eyes someone besides tahu tahu tahu (and sometimes that little guy from mnog whose name i forget).

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:face_holding_back_tears:

While this would be goated, Tahu is John Bionicle. General audience recognition is guaranteed to hit higher with him than anyone else. It’s like making a nostalgia bait set for Hero Factory, but the character featured is Bulk.

Nobody cares about Bulk. If you do, no you don’t. :triumph:

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@Lucasso_de_Luxor Honestly, your post leads less like a comment on a forum and more like an elaborate official essay. Your points are honestly beautifully expressed, and convey what most of us have been thinking with exceptional clarity and sophistication. Just wanted to complement you for that, I genuinely loved reading your super long comment even though many of the points are just variations of things that we’ve discussed here for a while, lol.

This is honestly such an excellent point. It’s hard not to notice to contrast between the ration of licenses to original themes during the 2000s and early 2010s. Even though they undeniably held a proeminent place in LEGO’s product portofolio, they never felt like they were the backbone supporting the entire company… Rather, at most, just additional material meant to prop up and financially support LEGO’s own original themes.
Nowadays, it feels like things are exactly the opposite, that licensed themes form the entire backbone of LEGO and original themes seem like, at best, more of an afterthought that comes out of whatever resources and money is leftover from the production of the licensed themes.

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I may be a MEng by education, but when it comes to natural talent, I’ve always been much more of a humanities person, so giving concise answers to questions is my Kryptonite :stuck_out_tongue:

Though it does make replying take a while, because I usually write my answers in Polish first, in rather flowery language, and then have to figure out how to translate them into English xD

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