Not long after, there were waves of cell phone interference which brought up caller IDs that didn’t exist. Nothing we did could stop or even stall the attacks; it was a relentless pulsing force across every cell network, and answering the call only resulted in the same silence everywhere. Only the landline users escaped uncalled.
Now all we have is the hope that somehow, this sort of incident doesn’t happen again.
Welcome to Tempest, Illinois: a small town with more rural acreage than people living in it. Old farmers desperately trying to get by, businessmen desperately trying to expand the small town into something more modern, and the youth who would rather do just about anything else.
Which was just tolerable for everyone living there until the incident.
With it came powerful entities of unknown origin, even to them: Revenants, entities of immense power and even more immense egos, each one specializing in a specific kind of ability almost akin to superpowers. Bound to their new hosts, Revenants are compelled to abide by their masters’ wishes, however they can prove particularly fickle if they and their masters don’t align.
And worse still, this incident has provoked the attention of the U.S. Government, which might not be too happy if they found out these things exist. Not to mention these Revenants all have their own unique motivations and goals, and none of them can seem to remember where they came from in the first place. So… Good luck!
You play as one of a group of teens/young adults who curiously attend the Communicating Harmoniously Across Our Souls meeting, suspicious held in the middle of the woods, becoming the unintended master of a new and powerful Revenant. You also play as a Revenant, a powerful entity compelled to honor the wishes of your new master. All Revenants will be paired with other players’ character howsoever I choose, so be warned.
A couple details about Revenants that is important:
-
They are tied to an Object
Make sure you clarify in your Revenant signup what the object is that the Revenant is going to be tied to. It can be a watch, a hat, anything that can be carried with little effort. Note that this isn’t something the human characters already have on them; it’s simply the form the Revenant hides in to avoid detection. -
They have a corporeal form
Your Revenant isn’t some kind of wispy ghost; they can get hurt by conventional methods. They’re obviously tougher than your run-of-the-mill human by a good amount, but they aren’t invincible, and if their master dies, so do they. This corporeal form can float about and walk and all that stuff, but it’s either existing in corporeal form or hiding back in the object they are tied to. -
They have to obey… somewhat
As the master of your Revenant, your safety is in its best interests - how willing it is to cooperate is another story. A Revenant may not feel particularly inclined to assist on whatever shenanigans occur, but it will be compelled to act if the human character’s life is at stake - if the human character jumps off a building, the Revenant will try its best to keep its master from getting hurt. If you decide ‘nah, my Revenant’s not gonna care that his master’s getting stabbed to death’, then expect to be booted from the game. -
Capabilities
All Revenants are strong, roughly capable of punching through concrete or tanking gunfire. They’re more or less on the same playing field, meaning Revenant vs Revenant interactions will be down to the players behind both the Revenants and the humans involved in terms of writing skill to see who comes out on top. If you’re unclear in the moment what can or cannot happen, feel free to ask me.
And, of course, all Revenants have a kind of superpower which they can share with their host. By entering into its master, a Revenant can give its master direct control over the unique ability it possesses, which comes in handy if some application of its power is hindered by a lack of knowledge - sometimes, direct application is far more efficient.
With that out of the way, here are the signups:
HUMAN
Name:
Gender:
Age:
Appearance:
Tools/Weapons:
Personality/Bio/Motivations:
REVENANT
Name:
Gender:
Appearance:
Powers/Abilities:
Personality/Motivations:
Object:
And a couple more things to mention:
I’d like to see some really wacky and out of the box Revenant powers. Not something basic and boring like laser vision or telekinesis, but really creative and wacky. I’ll also be tailoring any potential suggested buffs to the Revenants you may desire based on how powerful they are in regards to unique ability.
It also helps if you know you’ll be active on the Boards, since at least two other players will be relying on your being here consistently enough to respond regularly. Ghosting people for a couple months could bring the game to a grinding halt, so be careful.
Don’t forget, as well, that your Revenant doesn’t have to be a humanoid. You want your Revenant to be a blob of incorporeal mass? Just as long as I can tell what I’m looking at, go for it.
And lastly, and perhaps most importantly, please make your human and Revenant characters as different as you can. If your human is an edgelord, and your Revenant is an edgelord, well that’s just boring, y’know?
Alright, make your characters, folks. And remember: …uh… …I forgor…
Approved Characters
EDIT: Signups are now CLOSED
somewhat.
If I get like five people trying to join at once then I’ll allow 'em all in, but otherwise probably not. If you missed out and want in, see if you can convince four of your friends to join I guess