Oh my bad I meant Varderan's Got the MOC and the name confused. * Derp *
I completely, utterly, disagree. I've redone them so many times until I
could finally settle for how I wanted them to look (and for how the TTV
crew wanted them to look as well) with what I have. How would I even go
about "redoing" them anyway? =P I don't see anything in these MOCs that screams "I need to be redone! Again! Somehow!"
That has got to be one of the most pretentious responses from a MOCer I've seen a while. You really need to learn how to take criticism from other MOCers, in fact that seems to be a bit of an issue around here. If you're going to post your MOCs then that means you're doing so to elicit a response from others. Not everyone is going to praise your work. Especially not me. No, from me you're going to get my honest opinion, which is that some of these are good, some are off to a nice start, and some I think need to be revisited, or scrapped all together. To say that your work can't be improved upon is ridiculous, arrogant and like I said, pretentious. I can't stress how much this is all based on my opinion, but really dude, your MOCs aren't that good and how could they be improved? I think the list of how they can't be improved is shorter.
First off, Viper and Invictus are just bad. She looks like a dude and he looks like an anorexic Antroz reject with one piece of old gold slapped on. Kahi's MOC(now that I remember which one it is) I think could use some more interesting limbs but the overall vibe I think looks pretty good. The roundness of the different parts suits the Jaller head. But the limbs are so basic, on most of these MOCs. No armor, no customization, just a lot of slapped on set limbs. And more customized limbs go a long way at making a MOC better.
Size is not an excuse either.
Here's what I feel is a good example for how you could improve Viper. If she's supposed to be small then use smaller parts. Volvexa is blue because she's a Matoran but the concept can still be applied.
Before building any female MOC that you actually want to look female/feminine, its important to understand the fundamental difference between female proportions and Male. Put simplest, Male torsos are V shaped while females are 8 shaped. Women have wider hips than men do so their hips should be about as wide as their shoulder. There are many great resources out on the internet to reference, and DA is a great place since its an art/artist website. Here's a good example.
Now I made Volvexa a bit "bimbo-y" because she's a circuit girl(Car babe), so I gave her big obnoxious heels and perhaps made her a little more on the busty side, but that's highly subjective. I still used smooth curved parts and made sure to stick to the "8" style torso to give her an overall feminine look. So right then and there, that's one way you can improve one of these MOCs.
Next, you could have used your resources more efficiently. By your own admission you said that you were limited based on what Dark Green you have. If you think I'm never limited in what parts I have you'd be wrong. I am to, its just relative. Before I sit down to build a MOC I think about what color I'm going to use. To do so I look through my collection(all my bionicle and technic are sorted, some of my system is but a large portion of it isn't) and if I want to use Dark Green for example, I go pull out all of my dark Green. That means what ever HF I have(Basically just the parts from Cragger and Ogrum), all my weapons and armor elements from my colored weapons and armor drawer, and all my "body parts" from my main bionicle drawer and assess how much I have. Putting it all in front of you in their separate piles(other wise you gotta sort it all back) really helps gain perspective on what you've got to work with.
Another really helpful tip is to embrace your limitations and be willing to work around them. In constraction MOCing its impossible to build anything without using connector elements and some parts just don't come in any other color. At some point you're most likely going to have to use something that only comes in dark or light gray(and bluish gray for those particular about it), or black. Instead of trying to avoid it, embrace one of those colors as part of the color scheme. In the case of Viper this could have been light gray since she's got those connectors on her arms. This would allow you to more cohesively use smaller parts of a neutral color and focus the dark green and gold more as exterior armoring elements. On Volvexa I tried to focus on Dark Grey, but I used those new Mixel joints so that meant some Light Gray to. Vaan I used black since I wanted him to be dark looking. Giving yourself an automatic "structure color" means that you allow for more real estate of the MOC to be taken up by this color and don't have to stretch a limited parts selection filling out the whole MOC. A good example would be this MOC, Nui Moko This MOC has a very controlled color scheme, in fact it probably has the most controlled color scheme of any my MOCs. Going in I knew i was going to make the top blue and the bottom Red. But I also knew it would be impossible to effectively make this MOC using just those so I made black the structure color because that's what the majority of Hero Factory bones comes in. If you knew going in your Dark Green was limited to big parts you could have incorporated a neutral color with plenty of the small parts you needed.
Ways you can improve your MOCs based on what I've seen from this image set.
- You can always improve your MOCs, to think that you can't is a pretentious load of crap.
- More intricate body parts(limbs included) go a long way to make a better MOC
- Study female proportions before building a female MOC
- Manage your resources better
- Don't fight your limitations, embrace them.
Removed Anatomy image, as there are a lot of younger children on the site and it is a bit too graphic- Star