Ultimate Upgrade: Jetrax T6
Overview
So here we have the next in the T series, the Jetrax T6, I got really pumped up by the Rockoh T6, so I decided to continue with the upgrade series and went straight into the Jetrax. It took a long time and the final product itself is not perfect and may warrant an update eventually but until then…
Let’s get into the build! Here is the upgraded Jetrax:
The Design
So we all know the Rockoh was a jetbike type vehicle, but what about this thing? I couldn’t find any real-life vehicles to base it on and likened it more to a Podracer from Starwars. I started the build with the massive gearbox that drives the movement of the side pods outwards, from there I did the pods, back thrusters and then the main body. Whilst they are capable of moving, there are a few things you guys should know about the function:
- The lever in all these images is actually at a 90 angle forward from where it should be, this could not be fixed due to LDD being unable to cope with the rotation.
- The pods cannot be fully pushed in as in the original, this is what warrants the redesign.
The Pilot
A lot has changed with Antroz, you may see that his mask is more akin to his non-vehicle form. This is because I personally dislike his vehicle-form mask and couldn’t design it in LDD, so here we see a sort of fusion-form of Antroz. His armour is limited as per LDD designs to the Barraki armour but I like the Bohrok eyes in his lower chest (This design was done based on the Makuta silver launching piece). The blades on his back are meant to look like his wings, as if they were compressed so he could fit to the vehicle.
Now, the part you guys have skimmed the above texts for…
Changes and Features
- Original rocket pod extension function (restricted)
- Changed cockpit design to side door/panel rise entry system rather than an overhead roof thingy. (see below)
- Added control panel
- Added 3 windshields in similar fashion to T3
- Pilot attaches to handlebars and vehicle seat via a pin
- 6 Midak skyblaster placements, marked by a 2 stud long red tube
- 2 placements on the front
- 2 on either wing, one above, one below
- Landing gear
The control panel can be raised and the side panels rotated to allow you to take Antroz out or place him smoothly in the cockpit. The gear on the side lowers the back landing gear.
Another view of the control panels and the chair.
The landing gear, the back landing gear is another issue I have with this moc and contributes to warranting a redesign. The two front landing gear struts are stored behind the two turbines on the main body and are held in place with ball joints.
Conclusion
Overall, I’m happy with this MOC. I know I’ve said I’m thinking of redesigning it but that’s because I want this thing to be 100% functional and LDD doesn’t handle well with a moc this size and hundreds of pieces all moving at once. For what it is, an upgrade of an amazing set in it’s attack form, It is fantastic, I love the new armouring techniques I’ve picked up whilst building this moc and It looks like it could wreck any other air-based vehicle. Antroz can actually sit in the cockpit rather than just holding onto the handles, so that’s another plus and he looks pretty cool too.
So at the end of the day, I’m happy with this amazing moc even with it’s tiny faults, I know you guys probably wanted to see the pods retracted but… LDD crashes every time I use the rotate tool on this…
Comments and Criticisms are always appreciated
One more T-series vehicle to upgrade…
And then what? Perhaps a certain undersea vehicle?