Paragon uses her Reality Engine on her back to create regions where she has near god-like control over reality for a short duration. She uses remote controlled wing blades, a broadsword, and a buckler to attack at range or up close.
When her engine is active, Paragon can combine her tools to form the Reality Blade Enki.
This project uses the same frame as Svella, but with different forearms and system shaping. I tried to refine Svella’s skeleton and test its versatility. She is pretty stable, has good articulation (thank you shoulder joints), but is a little back heavy when fully geared up. She also uses my first attempt at a custom painted mask. It’s a tad messy, but look fine for the most part.
And that’s Paragon! I’ve been wanting to create this character concept for a while, and I came up with a rough draft of the weapon several years ago. She is certainly not perfect, but I’m overall pleased with the result.
As always, I would love to hear any tips or improvement ideas! Should you be interested, you can find her album here for more photos: https://flic.kr/s/aHsmM1Q9Jz