It its the last year of this generation, then this is probably the best way to cram in as much plot development as they can.
Also 3 questionable sets…lewl…imo its a bit sad that we only had 3 villain sets that actually looked complete in the thematic they were made in…but as always, comparing it with the previous generation in the present area of complete looking characters in hteir thematics, its about the same amount, all be it now we dont have a lot of clone sets anymore which is always a plus when you are going for uniqueness.
Probably. But the Mask of Time hasn’t been put in the spotlight as much (only really appearing in the graphic novel and books) and even then there hasn’t really been much of a “need” for it other than occasionally looking into the future. I would bet that the story would focus solely on the search for Makuta’s body and the MoUP
And now I’ll make it bigger then it (most likely) is.
Makuta knows that MoT is the key for the Toa to know the truth of their past and to get back home and he wants to shatter it, then reclaiming the MoUP and reign on everything. A bit like… Makuta in Mask of Light trying to seal the Matoran in his caves forever. (Very metaphorically)
And I’m really afraid of what the design of the MoUP will be. Not only I don’t like much the shape (the silhouette shows it with 6 edges/spikes/whatever) but if it’s going to have the tips with all the elements we can just call it the MoR, Mask of Rainbow.
No its, its Kanohi Skittles![quote=“Chronicler, post:908, topic:19964, full:true”]
Even then, though, Ekimu cried at the thought of hurting his brother to stop him from destroying stuff.
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Well yeah, isnt that awesome, they are grey characters, something we rarely see in kid related media.
it still works, because one can just say that Ekimu is just too pridefull to realise his own mistakes, he just can’t imagine himself doing something wrong.
you know, like with some other people or fictional Characters who thinks that its just impossible for them to make mistakes, and thus its other people’s fault if something whent wrong.
But what if he cared for his brother? That’s how I imagine him trying to deal with his brother. He feels Makuta went off the deep end. That’s pretty much how I interpret that scene anyways.
It is true, though, that Ekimu was pretty prideful and can come off as a jerk.
Lol, all this theorizing about Ekimu being flawed/evil is reminding me of the recent Marvel comic that made Captain America a secret Hydra Agent. Is it so inconceivable that fictional stories can have characters that are all/mostly good and all/mostly evil? Not everyone has to be gray.
I’m not saying Ekimu’s perfect–no one is. I’m sure he’s made mistakes. But I doubt LEGO is going to suddenly make G2’s stereotypical “wise elder character” a tormented, possibly evil person. They still seem to be operating on the basic “good vs. evil” platform, and I’m okay with that. Sometimes you just need a simple, black and white story…
Oh, I’m not talking about any specific idea, just the general trend that seems to be pervading fandoms nowadays. I like the idea of Ekimu having a flaw, but I think too many people nowadays have become convinced that only morally gray characters can work in stories. Everyone has to be torn between good and bad, when in reality there are people who have a solid sense of themselves and commit to being either wholly good or wholly “bad” (I put quotes around bad because most people see their actions as good).
I think the popularity of Game of Thrones (which, don’t get me wrong, is pretty cool) has influenced this trend, but I don’t like stories where good and evil characters are impossible, and I don’t think that idea is compatible with BIONICLE’s philosophy.
Again, I’m not saying flaws are bad, but I think we should still be mindful of BIONICLE’s core idea–the battle between good and evil, light and dark.
There is no such thing as a completely light or completely dark character, only various levels of morality.
Another reason why Bionicle will go nowhere. cause we think its not possible for it to me something more or different.[quote=“Toa_Heatwave, post:915, topic:19964”]
BIONICLE’s core idea–the battle between good and evil, light and dark.
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I thought it was the bonds of fellowship, taking responsibilities, and shaping your future through your actions which was the core idea of Bionicle.
I probably should have worded my post better–I don’t actually think it’s impossible, but in order for it to become possible, BIONICLE’s audience will need to evolve. LEGO aimed the original theme at 6-14 year old kids, and most of us are of the opinion that that group hasn’t changed–in fact, with G2, it’s likely younger. We’ve seen before that LEGO is cautious about inserting more mature themes into its toylines, even those with more mature audiences, purely due to their views as a company. That, IMO, is what will keep BIONICLE squarely in the simplistic, good vs. evil category.
This is true as well, but as can be seen in many stories like BIONICLE, the fight between good and evil is often intertwined with the struggle to find one’s destiny and the bond between friends (two examples that come to mind are LOTR and Avatar: The Last Airbender).
But where there is light, there will be shadow.[quote=“DarkHenrik, post:918, topic:19964”]
, in G1 there where Toa who broke their code of not killing an opponent and stuff like that.
Rememer that some of the Makuta in the brotherhood where not as evil as Teridax himself.
and then you have characters like Makuta Gorast.
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But in G2 the villains seem like they are there just for the sake of causing random troubles. They are not characterized (Except Umarak which is cool), and in fact we barely know something about Makuta’s behaviour. Oh well, we know he’s envious =)[quote=“DarkHenrik, post:920, topic:19964”]
ah yes, because the stupid light from good will in turn casting shadows and thus more darkness.
This is really why people are trying so hard to theorize where these characters are going to go, IMO. When you’re faced with a character like G2’s Makuta, who is given little motivation other than the fact that he’s “the bad guy,” people start making up ways in which he could be characterized. If LEGO had focused more on fleshing out the more mysterious characters, like they did with the Toa and Umarak, we wouldn’t have to have debates about whether Ekimu is evil, or what Makuta’s motives were in creating the MoUP, because we would know, and that knowledge could prevent a lot of the pointless back and forths that simply come from a lack of information. As of now, because we know so little, these debates will continue–not that that’s necessarily bad, although it has led to some rather meaningless squabbling.
It’s weird, 'cause in a way, I want LEGO to make things more complex, but I also don’t, because I want to maintain that simplistic quality that G1’s early years had. It’s quite mystifying sometimes, trying to find a balance…