Legal solutions for placing Knight’s Kingdom pauldrons on a metru build, used for Hagah contest winners.
For Kualus, you could also use this:
I’ve tested it myself, and the shoulder piece goes fully onto the pin and doesn’t wobble.
Nice I will use that in the future
That’s odd - it works fine on mine. Did you put the half bush on the axle connecting it to the arm?
Yup, it doesn’t wobble much, but still enough to bother me. It may not be a big deal to everyone but its definitely still on the list of solutions
On the subject of Kualus mods, here’s one for the gearbox.
The custom gearbox shown in the breakdown image adds friction, but on mine, it made the right arm too stiff. It’s worth noting that this issue is not universal, as I put the same custom gearbox on Iruini and it works fine.
Back in 2016, lego introduced an interesting body armor piece for use with their nexo knights minifigures. The armor has a window on the front for displaying the wearer’s coat of arms. For some reason, lego made this window large enough that it can accept a technic axle, either by accident or on purpose.
A technic brick 1x1 with axle hole can lock the axle in perfectly. The inserted axle does not appear to stress the window in any way.
Recently heard people don’t like this piece, not sure if its a consensus.
Solution?
3 length bar
I don’t own any CCBS armor shells, but I think theoretically they should be able to snap on?
This could help with MOC shaping,
As you could orient the piece so the CCBS shell side is face forward, and the piece’s original face could help add a natural and filled out posterior thigh.
If someone with these parts and a CCBS shell could test this, I’d appreciate it!
Personally I “soft-hate” that piece because the armor is fused on. This seems like a good suggestion, though. I don’t have many CCBS shells, but I could test it out and might post photos if I get the chance.
CCBS shells are too wide to fit inside this piece. If you have the old school pointy castle helmet from various knight minifigures, it fills the gap nicely.
Definitely wasn’t trying to put them inside the piece. On top of it. Facing outwards.
Wouldn’t make much sense to try to put it inside
I see. If you try to put a ccbs shell over the ben 10 limb, it’ll want to pop out. Try using this instead:
I think it’d probably depend on the shell from what I’ve seen. The fact that I can infact put that connecter on there without any contact shows that part is working as intended.
You’re right about not all shells would be able to work with this though
Okay so here is your limb design with a #5 shell. The shell sticks out a little over one lego brick from the ben 10 limb. It’s a moderately unstable design. The pole reverser handle connected to the short bar keeps trying to fall off.
My advice, just use the intended system of a ccbs bone with a ccbs shell or flip the ben 10 limb around so the curved part is facing forward.
Nice. Did you have any others? Like the one you pictured?
*Also I wasn’t being specific about the lower leg design thats just what I had on that MOC currently
Here’s another design that I’ve seen various people on the internet use.
This one is so common that I generally avoid using it, but it works okay.
I avoid that one because it actually isn’t super strong. You can do the exact same thing on an inika thigh, and have a lot more freedom to customize and greeble the back, without any of the flex in that design.
It is possible to trap that ben 10 limb and this piece
together. I don’t have any examples on hand at the moment but you can insert one of the pins from the HF armor into the base of the socket at the tapered end of the ben 10 limb for an extremely flimsy but aesthetically satisfying build. Obviously this design would need some more legal securing from the inside of the ben 10 limb but it provides little stress and does not stress the shell shape of the piece.
Yeah that sounds kinda sketchy. Years ago I figured out that you can trap the triangular throwbot visor inside of a ben 10 limb, but it stresses the visor a bit too much for my liking.