This topic is for people to post HowTo’s with their favorite techniques. I have only three rules for this topic. 1) First, it must be a technique for Bionicle or HF type creations. In other words, it should not be brick based. It can use system parts, but must be applicable for BioKronkiwonging. 2) Your HowTo’s cannot use custom or modified parts (painted parts are acceptable as long as you announce that they are painted). 3) Finally, if you don’t want people to use your technique, don’t post it here. I know someone would if I didn’t say not to.
Uh, I think this maybe should be moved to the Creative Gallery, maybe. I dunno.
In the meantime, Knights’ Kingdom Armor. We all know it(I think), and we’ve all seen the awesome use of those epic Leg pieces.
But, for an inexperienced MOCer, you may be asking: “But how do I use that, and make it look good?”
Worry not my friends, for Nyran has you covered.
These are the pieces you’ll need. The Metru foot and hand piece can be swapped out for any foot style that will fit. Also, while I use the evil Black spiky armor, you can use whichever leg armor you want.
Also, the blue pin doesn’t have to be blue, of course, I just ran out of blacks.
And finally, note that the Hordika inner head piece can be swapped out for a Glatorian neck, and that, if you’re gonna use this with an HF Bone instead of an Inika Upper leg or the like, swapping the Ball joint for a hand connecter is also possible.
Also great about this design: You can use more than just KK Armor with it
so say you want a head for your MOC, but you don’t want something usual (like a mask or a rahkshi head). Today, I will show you how to make an abnormal head (via a MOC I haven’t posted yet)
Nice. Was just wondering ‘cause I know this cool guy who made this fairly simple design with them that integrates Knights’ Kingdom armor. In case you ever wanted to try it out. Subtle Wink
Only thing that’s actually useful to my MOCing style from the Slizers is the feet and also occasionally the heads if I’m revamping a Slizer or giving a character muscle detail.