Just as the title says.
I have a lot more to add in the future regarding the Toa and the villages, as well as a full three-year pitch, but for now what you see is what you get. I’m open to any and all feedback in the comments.
Table o’ Contents
- Foreword
- Story Summary
- Main Cast
- Regions, Villages, and Villagers
- Voriki/Chiara Origins
- Personal Canon Theories/Ideas
Foreword
I have to say I’m surprised with how many people have been coming up with the same or similar ideas, as well as how quickly the popular ideas are spreading throughout the boards. I can’t confirm I was the first to come up with it, but it wasn’t long after I pushed the idea for a female Voriki as G3’s “seventh Toa” in a couple of topics’ comment sections that all of a sudden a lot of people were wanting it to be a legitimate thing. I have to give everyone in the community props for the collaboration thus far!
There are some ideas in my current write-up that come from the podcast as well as from other members’ pitches. I’ve credited the few people whose writings I took inspiration from.
Story Summary
(Island name is WIP)
Legends tell of elemental spirits from a time before time that harnessed the power of the universe itself to save their people, the Matoran villagers, from destruction at the hands of chaos. These heroes, the mighty Toa, were lost to time; but the Matoran still pass these legends on, hoping that someday the Toa will return - for on the mystical island of Koto Nui, time stands still! The land has been cast into a deadly slumber, shrouded in darkness and secured in the grasp of an evil long thought destroyed.
Yet, just as all hope seems lost, six Matoran are reborn as the heroes of legend in order to save their world from certain doom!
Find the power, live the legend - this is the way of BIONICLE!
(That last line is particularly exciting, because in the context of the G3 idea of what the Toa are, the team is literally “finding the power” and “living the legend” - it makes perfect sense!)
“When times are dark and all hope seems lost, those who call upon the spirits of the elements, if they be worthy, shall bear the power of the Toa!”
- The Prophecy according to Kahi.
Main Cast
- Tahu
- Toa of the Volcano
- The Spirit of Fire
- Gali
- Toa of the Ocean
- The Spirit of Water
- Kopaka
- Toa of the Tundra
- The Spirit of Ice
- Lewa
- Toa of the Sky
- The Spirit of Wind
- Onua
- Toa of the Forest
- The Spirit of Earth
- Pohatu
- Toa of the Desert
- The Spirit of Stone
~
- Voriki (or Chiara)
- Toa of the Storm
- The Spirit of Lightning
/more coming soon/
Regions, Villages, and Villagers
Special thanks to @Innodence for inspiring a lot of ideas about the regions and the Matoran!
Artwork/Region names by @Oomatu.
- Ta-Wahi, the Scorched Heart**
- Ta-Koro, Village of the Volcano
- Sturdy fortress built on, into, or near the side of the volcano.
- Houses are composed of charred wood and stone.
- Village shrine is made of stone and wood and resembles a Japanese pagoda.
- Ta-Matoran
- Culture – Feudal Japan/Medieval Europe
- A prideful, honorable people.
- Focused on military, metalworking, mechanical engineering, hunting, and ash farming.
- Attributes:
- Chief virtue is Duty
- Chief trait is Courage
- Chief skill is Strength
- Antithesis is Fear
** A lot of people are satisfied with this design; but personally, I think G3 Ta-Wahi/Ta-Koro needs to be brighter, a little friendlier. Some visible blue sky, green foliage on the borders, etc. Like the surroundings of a real life volcano in a place like Costa Rica, as opposed to what essentially looks like the Netherrealm.
- Ga-Wahi, the Tidal Environment
- Ga-Koro, Village of the Ocean
- The entire environment fills up and drains of water throughout the day. As it drains, the water carves out canyons and waterfalls. The villages are built to float above the water, touching down when the water drains. ( - Oomatu)
- Houses are comprised of seaweed/living coral structures.
- Village shrine is made of ancient stone and resembles a Chinese monastery.
- Ga-Matoran
- Culture – Ancient Chinese/Islander
- A compassionate, humble people.
- Focused on spirituality, martial arts, weaving, fishing, and harvesting aquatic plant life.
- Attributes:
- Chief virtue is Destiny
- Chief trait is Purity
- Chief skill is Speed
- Antithesis is Poison (Impurity)
/more coming soon/
- Ko-Wahi, the Daunting Precipice
- Ko-Koro, the Village of the Tundra
- Built alongside and across the snowy mountains.
- Houses are huts made of wood and ice (with decommissioned longboats overturned as roofs) and are hollowed out caves in the icy cliffs.
- Village shrine is made of wood and ice and resembles a Norse temple.
- Ko-Matoran
- Culture – Viking/Tibetan
- A solitary, intellectual people.
- Focused on prophesy, mapping, boating, ice fishing, and hunting.
- Attributes:
- Chief virtue is Duty
- Chief trait is Peace
- Chief skill is Willpower
- Antithesis is Anger
/more coming soon/
- Le-Wahi, the Sky-Jungle
- Le-Koro, the Village of the Sky
- Located on mystical mesas that float above the jungle, all connected by bamboo bridges. Only accessible by flying Rahi.
- Houses are comprised of bamboo wood and leaves; some are built from marble ruins.
- Airborne trade caravans travel the island.
- Village shrine is made of marble and resembles the Greek Parthenon.
- Le-Matoran
- Culture – ???
- A carefree, joyful people.
- Focused on music, dancing, worship, hunting, and taming Rahi.
- Attributes:
- Chief virtue is Unity
- Chief trait is Faith
- Chief skill is Accuracy
- Antithesis is Fragmentation (Destruction of Faith)
/more coming soon/
- Onu-Wahi, the Lush Maw
- Onu-Koro, the Village of the Forest
- Overridden by jungle, tucked within crevasses, the architecture almost reclaimed by nature.
- Houses are built from wood, dirt, and ancient stone ruins. Partially located in caves.
- Village shrine is made of ancient stone and resembles a Mesoamerican temple.
- Onu-Matoran
- Culture – Aztec/Native American
- A wise, optimistic people.
- Focused on history, chronicling, forestry, mining and farming.
- Attributes:
- Chief virtue is Destiny
- Chief trait is Prosperity
- Chief skill is Stamina
- Antithesis is Hunger (Greed)
/more coming soon/
- Po-Wahi, the Barren Expanse
- Po-Koro, the Village of the Desert
- Located in a dusty canyon at the center of the desert.
- Houses are impressive architecture built into the canyon walls. Nomadic camps have shelters comprised of wood, stone, and the stretched hides of massive beasts that once roamed the deserts.
- Village shrine is carved into the canyon wall and resembles an Egyptian temple.
- Po-Matoran
- Culture – Persian/Egyptian (Nomadic)
- A secretive but friendly people.
- Focused on carving, crafting, Rahi ranching, hunting, and trading.
- Attributes:
- Chief virtue is Unity
- Chief trait is Creation (Creativity)
- Chief skill is Strategy
- Antithesis is Disintegration (Destruction of Creativity)
/more coming soon/
Voriki/Chiara Origins
(And somewhat of a Year 2 pitch. Labeled “Voriki/Chiara” because I can’t decided whether to keep the name “Voriki” or use “Chiara,” the name of an actual G1 Vo-Toa.)
By Year 2, the Toa are growing used to their newfound abilities, but they’re still not the most experienced when it comes to utilizing them. They have the power, but they don’t know how to use it to its full potential - they need training.
So when the new cast of enemies rolls through, the Toa are almost immediately forced to retreat or face oblivion. They have what it takes to take on these dudes – and they totally believe that – but they just don’t know how, and it’s incredibly frustrating. So they’re sent running with their tails between their legs, scared beyond belief and desperate to figure out how to win.
One way or another, the Toa happen upon legends of another tribe that once resided on the island. It is said that these Matoran were the most technologically advanced of their kind and also the most in-tune with the elements. They were rumored to be invincible but ultimately met ruin at the hands of some great darkness in the far past, and their tech was destroyed and scattered across the island (with bits and pieces now unknowingly in use by each tribe). Now nothing is left of them… or is there?
The Toa journey to the southernmost point of the island: the Thunder Plateau, a region none dare to enter due to the dangers within. Our heroes brave the relentless storms, nightmarish Rahi, and villainous goons of our main baddies, and on the other side, they discover an ominous temple that reaches to the sky, shrouded in thunderclouds and lightning.
Inside the Toa discover a mysterious entity sitting upon a lonesome throne. They recognize him as an ancient metalsmith (more accurately “mask maker,” though the Toa don’t know this yet) and master warrior from legend - but the “him” turns out to be a “her”! She calls herself Voriki, Toa Nuva of Lightning. The Toa understand that she’s the only chance they have at defeating their new foes, so they humbly request to be trained. When Voriki laughs and refuses, Tahu gets angry and threatens her with a blast of flame, declaring that he didn’t come all this way just to be denied.
Voriki and Tahu engage in battle and the latter is soundly beaten. The Vo-Toa expects the other Toa to run, but instead, they bravely stand their ground with the intention of defending their friend to the death. This display of companionship moves Voriki and reminds her of her own past, and upon hearing their story she decides that the island’s future depends on her training them. So she starts them down the road to mastering their elements (which will not be fully accomplished until Year 3 or later). Tahu gains massive respect for Voriki during this process, as she’s the only being to have ever beaten him in 1v1 combat, and their shared adoration for fighting leads to the two forming a close bond.
Having soon increased greatly in skill, the Toa are sent on their way and Voriki is left alone in her tower, still shrouded in much mystery. The Toa will discover much, much later in the future (possibly many arcs later) that she is the one responsible for forging the Kanohi Masks that caused them to transform into Toa.
Voriki will reappear sometime in the last half of Year 3, providing the now Toa Nuva with new armor and gear and helping them in the fight against the final form of the ultimate big bad of the arc. If G3 lives on past the first arc, then the Vo-Matoran and their origins/purpose will be further explored at a later date.
Personal Canon Theories/Ideas
- There are three Great Spirits - one represents Unity, one Duty, and one Destiny. This is where the Three Virtues come from.
- Possibly Ekimu, Makuta, and Mata Nui?
- Tren Krom, God of Chaos, is the ultimate baddie of the theme? (Cthulu-inspired.)
- Great Beings, Artahka, Karzahni, the Order of Mata Nui, etc. exist in some capacity in this world.
- The Toa can have (simulated) hair?
- Not possible in minifig form.
- Toa are basically “avatars” or elemental spirits that channel the powers of the universe (the elements). (TTV canon?)
- Each new Toa that is born is a reincarnation of a past Toa. (TTV canon?)
- There are four base elements, and each base element has two complementary elements. All standard elements are equal in power.
- Fire - Lightning, Plasma
- Water - Ice, Psionics
- Wind - Gravity, Sonics
- Earth - Stone, Iron
- The elements of Light and Shadow exist in some capacity, but are vastly more powerful than standard elements.
- There were twelve original Toa. They were created as guardians of the world and functioned as their own organization like a knights’ order.
- These Toa fought a massive battle against the Kanohi Dragon, a horrible beast of myth. They slayed it, and from its scales they forged the Kanohi Masks of Power. (This is how the masks get the name “Kanohi” in G3.)
- Voriki, Toa of Lightning, was one of the original twelve Toa (not revealed in the first arc). She’s the mask maker that forged the Kanohi masks for herself and her teammates.
- The Legendary Masks of Time, Life, and Creation exist in some capacity. Possibly Masks of Light, Shadow, Truth, Dimensional Gates, Alternate Futures, etc.
- Masks of Time, Life, and Creation belong to the Great Spirit trio? Were used to create the world?
- Most of the twelve Toa were killed in a catastrophic battle. Voriki survived; maybe the Toa of Water (Helryx), Iron (Zaria), Psionics (Orde), etc.
- In G3, a Toa Nuva (or Nova?) is a Toa who has fully mastered their element. A Toa Nuva has increased strength and speed as a result of their deep spiritual connection to the elements, and their bodies undergo transformations due to the increase of power (similar to how human bodies get buff after undergoing intense physical training).
- Once at peak perfection, a Toa Nuva can power up and raise their elemental control to a whole new level. This power-up needs a name…
- Example: Powered-up Tahu Nuva now commands white/blue-hot flames and is surrounded by a fiery aura - HE CAN FEEL THE POWAH! (Think Super Saiyan, but BIONICLE.)
/more coming soon/
That’s all for now. Check back later for more!