OK, so obviously, there isn’t any way to force people to make more in-depth descriptions of their actions, or to “write better”, and even if there were I am doubtful I, as the GM, would do so. And honestly, not everyone has the investment or time to do that.
That said, at risk of sounding narcissistic and complaining, this is my RPG, which I’ve been working on for a solid 2-3 months, planning out characters, secrets, boss fights, and what I think is an interesting storyline/premise. As such, it would be greatly appreciated if people made posts more detailed.
This obviously comes with a couple nuances.
Firstly, especially in combat, it’s hard to write a flowey description of an action when you depend on a back-and-forth with the GM to determine the outcome of an action or actions: “Jim is going to try to do XYZ”. Without knowing what the effects or success or failure for that action are, it’s difficult to write very interesting descriptions.
Then there is the issue of not wanting to write out a character’s thoughts, because realistically, depending on the character, they may be so consumed by something integral to their Dark Secret, that it’s what all their thoughts revolve around.
Right now, no decisive action regarding the issue and frustrations of players is going to be taken. Especially because it’s still really early on (the first combat); I’m still getting into my stride; and no one really knew this would be a problem.
However, if this becomes an issue in the future in that it a) detracts from the quality of the story or b) detracts from the enjoyment of the other players, there may be more decisive actions taken.
For now, I’d request that you all take this seriously - it’s a story and world I’ve been working on for quite a while.