#The MNOG Project: Ko-Matoran
Welcome to the MNOG Project:
Over the next few weeks, I’ll be reviewing every named Matoran from both Mata Nui Online Games in set form, complete with items and props based on those found and used by the Matoran of Mata Nui.
This time, I’ll be reviewing the Ko-Matoran.
#Sanctum Guard
Pakastaa
Occupation: Sanctum Guard
Appears in: MNOG I, MNOG II
Tools / Props: Pickaxe
Details: His name sounds like a little kid trying to pronounce ‘pasta’.
Talvi
Occupation: Sanctum Guard
Appears in: MNOG I, MNOG II
Tools / Props: Pickaxe
Inspiration
Pakastaa and Talvi guarding Ko-Koro.
#Philosophers
Jaatikko
Occupation: Architect
Appears in: MNOG II
Tools / Props: Scroll
Lumi
Occupation: Acolyte, teacher
Appears in: MNOG I, MNOG II
Tools / Props: Meditation platform
Kylma
Occupation: Adept
Appears in: MNOG II
Tools / Props: Ancient text
#Crafters
Arktinen
Occupation: Icesmith
Appears in: MNOG II
Tools / Props: Ice pick, scope
The scope is a callback to my Toa Arktinen / Ehrye MOC, which possesses one of a similar design.
Kopeke
Occupation: Ice carver, Kolhii player
Appears in: MNOG I, MNOG II
Tools / Props: Ice chisel
#Trader
Kokkan
Occupation: Trader
Appears in: MNOG II
Tools / Props: Stall
In stock: bamboo poles (turned out much less green than expected), air bladder, sailcloth, rope and rigging.
Inspiration
Kokkan’s ‘stall-in-the-wall’ in MNOG II.
Matoro
Occupation: Translator and right hand of Turaga Nuju, Kolhii player
Appears in: MNOG I, MNOG II
Tools / Props: Clipboard
Jaa
Occupation: Scribe
Appears in: MNOG I, MNOG II
Tools / Props: Clipboard
#Teachers
During MNOG II, Hahli learned about the Principle of Peace from Lumi, and trained in the Kolhii skill of Willpower with Kantai.
Kantai
Occupation: Hermit, teacher
Appears in: MNOG II
Tools / Props: Ice pole
Hahli trains in Willpower by balancing on an ice pole.
Inspiration
Hahli balances on an ice pole in the MNOG II minigame.
The Charms of Peace and Willpower respectively.
#Miscellaneous
Toudo
Occupation: Trapper, chairman of the Whisper Club
Appears in: MNOG II
Tools / Props: Trap
Buried deep in the snow, this device’s pressure-activated claws will clamp down on unsuspecting Rahi when they get too close.
Through a mechanism similar to Skull Basher’s, pressing down on the red button causes the claws to move inward.
Since I designed this on LDD, I couldn’t test the function until I had it in hand.
As such, it doesn’t work as well as intended, though it is functional all the same.
Here’s a video of the function in action:
#Bonus Images
Seems to be an odd trend with Ko-Matoran.
Do not disturb the Hermit.
Kokkan’s Stall in LDD (in space for contrast and whimsical effect).
Toudo’s trap in LDD.
Follow the links to view the other entries into the project:
22/07 - Ga-Koro Boat
03/08 - #1: Kolhii Players & Primary Characters
06/08 - #2: Ta-Matoran
10/08 - #3: Ga-Matoran
13/08 - #4: Po-Matoran
17/08 - #5: Le-Matoran
20/08 - #6: Ko-Matoran
24/08 - #7: Onu-Matoran
27/08 - #8: Biowave & Bonus Content
12/09 - Onu-Koro Elevator
#Next Time: Onu-Matoran
#The Biowave Project - a Community Initiative
I and a few other members of the Bionicle community are currently developing content for an expanded G1 storyline, which includes MOCs and a webcomic series covering events following the defeat of Makuta Teridax.
###The Biowave Project Website is now live.
All of our work for the project will be archived on the site.
Along with project and set overviews, you’ll find several new entries into the Story section:
- Learn more about the Story.
- Learn more about the Webcomic Series.
- Learn more about the Island of Valda Nui
- Sneak peek of the webcomic’s first episode (a movie-style introduction by Turaga Vakama).
###Looking for an Artist
Our previous lead artist was unable to continue working on the webcomic series due to a lack of free time.
If anyone is interested in producing the first episode of the series (i.e. drawing and writing each frame), please contact me.
Whether you’re set on fulfilling the role or not, please don’t hesitate to ask about the project and the work required.
It is highly desirable that you:
- Have existing artwork to show to us,
- Have a reasonable amount of free time to commit to the project,
- Can utilise an art style that closely resembles the following (or that is simple, such as the MNOG style):
Our previous artist’s style: inspired by the movies’ aesthetic, and by the MNOG art style.
-Hazash-