More than twenty million years ago, the Great War between the Autobots and the Decepticons came to a cease-fire between both factions after scientists on either side made a horrifying discovery: five hundred years of devastating civil war had done great damage to Cybertron's core, mortally wounding the spark of Primus. If the Allspark was not healed soon, it would eventually extinguish, leaving Cybertron a dead world and fating the cybertronian race to stagnate, starve, and pass into oblivion.
At first, joint efforts between the Autobots and Decepticons to nurse their god back to health proved in vain. Just when all hope seemed lost, however, a discovery was made in the Sea of Rust: a map leading to a powerful artifact capable of rejuvenating the spark of Primus, thought only to exist in legend- the Omega Lock.
A Decepticon Fleetcarrier has been overhauled with cutting-edge technology produced by the marriage of Autobot and Decepticon science, manned by a large crew operating under one goal: to find the Omega Lock and deliver their race from the brink of extinction. You, dear player, are a crewmember aboard this ship, the CFC Salvation, and the continued existence of your race depends upon your success.
Transformers: Salvation is a prequel to my previous RP, Twilight of the Golden Age. To read more about the lore of the universe, click here.
-If you were any one of the folks who played Twilight of the Golden Age, I'm afraid you cannot replay any of your characters from that RP here. There will be no exceptions.
-No killing/seriously maiming other characters without player consent.
-No metagaming or godmoding.
-No autohitting; no autododging.
-Please keep characters balanced, and avoid creating any Mary Sues.
-Players are limited to having a maximum of only five characters at a time. Please keep the old maxim of "quality over quantity" in mind; don't waste your slots with mediocre characters out of some need to fill all five.
-Please try to keep your character sheets up-to-date over the course of the game. This will make them a more effective reference source. I won't be necessarily enforcing this; it's merely a request.
-No "villainous" characters, please. Your characters don't have to be paragons of virtue and morality (otherwise you couldn't be Decepticons), however I don't need help in the antagonist department. Your characters will be the heroes of this story.
-OOC discussion will be kept civil and respectful. I will not tolerate name-calling, insults, harassment, or anything else of the kind.
-Please keep things within the realm of PG-PG13, both in the RP and this topic.
-Please refrain from making OOC-only posts in the RP.
-Other standard RP/Boards rules apply.
-Failure to abide by these rules can result in your removal from Transformers: Salvation, or the involvement of the site staff/moderators if necessary.
Character Sheet Template
Homeworld: (you may choose from Cybertron and the first nine colonies. click here for more information.)
Faction: (Autobot, Decepticon, neutral)
Appearance: (please give credit when using fan-art and customs)
Alt-mode(s): (see above. Characters can have up to four alt-modes)
Subtype (optional): (minicon, point one percenter, techno-organic, head/target/power/whatever-master, etc.)
Weapons, abilities, and equipment: (players can have up to three companions to divide amongst their characters: non-sentient drones and/or mechanimals (cybertronian fauna). These are counted as extensions of the character that owns them and thus do not affect the character limit)
*Note: cybertronian lifespans are drastically shorter in this universe; your typical bot lives between 85,000 and 100,000 years on average, as opposed to the many millions of years a bot can live in official fiction.
As the reign of Sentinel Prime began to draw to a close, an outspoken gladiator named Megatron left the arena to pursue his political ambitions. Megatron and those who followed him proclaimed that the race of Transformers had grown weak in their dealings with organic beings, and that the "superior" cybertronians had a divine right to rule over them. To that end, techno-organics, beast-formers, and the like were also declared abominations that compromised the purity of the species, with some of the more zealous of these soon-to-be Decepticons calling for their purging.
The Decepticons soon gained a vocal following, however the Imperium of Cybertron would not yield to their demands, despite threats of an uprising and hostile takeover. These threats simply were not taken with the degree of seriousness as they should've been, and as such the Imperium was taken very much by surprise as the volcanic colony of Chaar became the first world to fall to the Decepticon Empire.
Despite their military might, the political structure of the Decepticon Empire is actually about as fragile as a tangle of bricks and shoestring. Infighting, "unfortunate accidents", and the like are commonplace, with many such as Starscream only achieving as high position on the chain of command as they did by stabbing the previous incumbent in the back, both literally and figuratively. As the war went on, high-ranking, influential Decepticons like Bludgeon even went as far as to secretly form their own "sub-factions" of sorts within the Empire, with the ultimate goal of removing Megatron from power and assuming control of the Empire as a whole. It should also be noted that many on the lower end of the Decepticon Empire's hierarchy aren't quite as zealous believers in the ideology of the faction as those in positions of power. Many have simply joined the Decepticons out of fear, seeing no chance for the Autobots to win against their formidable military force, even as the Empire tears itself apart from the inside.
How exactly the Autobot faction came into being is largely unknown. It would seem that there was a point early in the war where the Imperium of Cybertron simply ceased to exist, and the responsibility of fighting for the freedom of all sentient beings fell upon the shoulders of valiant warriors calling themselves "Autobots".
At first, the Autobots lacked any form of definite leadership, putting them at a disadvantage against the more organized Decepticon Empire. Quickly, however, one City Commander by the name of Ultra Magnus gained notoriety for his prowess in battle, as well as his inspiring persona and indomitable spirit. Ultra Magnus soon came to be, in the eyes of many, the personification of the Autobot faction and its' ideals, and not long afterward he became the faction's supreme commander.
The Autobot political structure is much stronger and more unified that its' Decepticon counterpart, and the faction's ideology is pretty much the same as it is in most official continuities. "Freedom is the right of all sentient beings", and all that. Though their military and technological resources pale in comparison to those of the Decepticons, the Autobots have nonetheless fought relentlessly against their tyrannical regime, with their unbreakable unity and tremendous spirit proving a match against the worst of what the Empire can throw at them. The Autobots also place greater value in science and research in an attempt to close the aforementioned technological gap between the factions. This has produced such marvels as the Omega Sentinels and the basis for what would soon become the Transwarp drive.
While most of the cybertronian race has joined either the Autobots or the Decepticons by this point in the war, there are still a great many who did not align themselves with either faction, choosing not to involve themselves in the Great War, and others still who have left both factions for one reason or another. Most neutrals tend to share the Autobot ideals, however they despise both factions for the destruction they have wrought upon the galaxy in their centuries-long war. Others still, however, have elected to remain neutral to avail themselves to both factions as bounty hunters, mercenaries, and the like.
The Economy of Transformers: Salvation
Transformers: Salvation will feature a simple currency/economic system for your characters to participate in. Using shanix, your characters can buy weapons, upgrades, pets, and other items and services. Your characters will start the game with 10,000 shanix each, and can earn more by completing various tasks in the game, such as helping NPCs, exploring new areas, and other activities.
Some More Information
About The Omega Lock
The Omega Lock was built by the Solus Prime and the Knights of Cybertron on a far-away planet over a hundred million years ago. Using four different varieties of Cybermatter- the mysterious substance the Knights used to cyberform planets for colonization- the machine could harness the powers of the Allspark itself to perform miraculous feats. Solus built the Omega Lock with the intention of uplifting cybertronian kind, but when war broke out between the Thirteen and their followers, she realized that some would seek to use its awesome power as a weapon of unparalleled might. Solus wouldn't have that, and so she and Optimus Prime split the Omega Lock into five pieces. Four of these were taken into uncharted space and hidden away, while the fifth was taken back to Cybertron and placed in a vault inside the Sea of Rust, containing a map within its datatracks leading another piece. With luck, anyone who found the map and managed to bring all five components of the Omega Lock back together again would do so in pursuit of a selfless and noble end.
Recovering the five pieces of the Omega Lock is objective of our heroes aboard Salvation; the machine's power is the only thing that can restore the Allspark and save the race of Transformers from extinction. Bludgeon, a Decepticon warlord, also covets the Lock- with it, he can usurp Megatron as the Decepticon emperor, and remake Cybertron to his deranged designs. He and his legions of treacherous New Decepticons must not be allowed to have it.
The Blue Omega Key
Discovered by two intrepid treasure hunters in a vault beneath the Sea of Rust, Autobot scientists uncovered a map to the Omega Lock within the datatrax of a Golden Age-era datacard. Long though to be only a myth, the Omega Lock was now the only hope cybertronian kind had to save themselves from extinction, and so Salvation was built to carry a crew of explorers to find it.
Over the course of their voyage, the crew of Salvation have discovered that this artifact is more than just a simple datacard- it is, in fact, a piece of the Omega Lock, and it even holds a fragment of the machine's power. The Omega Key can activate and unlock dormant ancient cybertronian technology, and produces Blue Cybermatter, which can heal wounds and repair machines. If exposed to high amounts of energy, it can also randomly teleport objects and people.
An inscription running down the middle of the Omega Key reads like so: "The light of the Allspark shall shine even in the darkest of hours". Judging from the syntax, it appears to be a part of a longer phrase. No doubt the rest of the Omega Lock's pieces hold the rest of it.
Credit to me, myself, and I.
Click here to read about Salvation's NPC cast.
Click here to read about Salvation's villains.
Click here to read about the CFC Salvation and the New Decepticon fleet.
Current player characters