More than twenty million years ago, the Great War between the Autobots and the Decepticons came to a cease-fire between both factions after scientists on either side made a horrifying discovery: five hundred years of devastating civil war had done great damage to Cybertron's core, mortally wounding the spark of Primus. If the Allspark was not healed soon, it would eventually extinguish, leaving Cybertron a dead world and fating the cybertronian race to stagnate, starve, and pass into oblivion.
At first, joint efforts between the Autobots and Decepticons to nurse their god back to health proved in vain. Just when all hope seemed lost, however, a discovery was made in the Sea of Rust: a map leading to a powerful artifact capable of rejuvenating the spark of Primus, thought only to exist in legend- the Omega Lock.
A Decepticon Fleetcarrier has been overhauled with cutting-edge technology produced by the marriage of Autobot and Decepticon science, manned by a large crew operating under one goal: to find the Omega Lock and deliver their race from the brink of extinction. You, dear player, are a crewmember aboard this ship, the CFC Salvation, and the continued existence of your race depends upon your success.
Transformers: Salvation is a prequel to my previous RP, Twilight of the Golden Age. To read more about the lore of the universe, click here.
-If you were any one of the folks who played Twilight of the Golden Age, I'm afraid you cannot replay any of your characters from that RP here. There will be no exceptions.
-No killing/seriously maiming other characters without player consent.
-No metagaming or godmoding.
-No autohitting; no autododging.
-Please keep characters balanced, and avoid creating any Mary Sues.
-Players are limited to having a maximum of only five characters at a time. Please keep the old maxim of "quality over quantity" in mind; don't waste your slots with mediocre characters out of some need to fill all five.
-Please try to keep your character sheets up-to-date over the course of the game. This will make them a more effective reference source. I won't be necessarily enforcing this; it's merely a request.
-No "villainous" characters, please. Your characters don't have to be paragons of virtue and morality (otherwise you couldn't be Decepticons), however I don't need help in the antagonist department. Your characters will be the heroes of this story.
-OOC discussion will be kept civil and respectful. I will not tolerate name-calling, insults, harassment, or anything else of the kind.
-Please keep things within the realm of PG-PG13, both in the RP and this topic.
-Please refrain from making OOC-only posts in the RP.
-Other standard RP/Boards rules apply.
-Failure to abide by these rules can result in your removal from Transformers: Salvation, or the involvement of the site staff/moderators if necessary.
Character Sheet Template
Homeworld: (you may choose from Cybertron and the first nine colonies. click here for more information.)
Faction: (Autobot, Decepticon, neutral)
Appearance: (please give credit when using fan-art and customs)
Alt-mode(s): (see above. Characters can have up to four alt-modes)
Subtype (optional): (minicon, point one percenter, techno-organic, head/target/power/whatever-master, etc.)
Weapons, abilities, and equipment: (players can have up to three companions to divide amongst their characters: non-sentient drones and/or mechanimals (cybertronian fauna). These are counted as extensions of the character that owns them and thus do not affect the character limit)
*Note: cybertronian lifespans are drastically shorter in this universe; your typical bot lives between 85,000 and 100,000 years on average, as opposed to the many millions of years a bot can live in official fiction.
As the reign of Sentinel Prime began to draw to a close, an outspoken gladiator named Megatron left the arena to pursue his political ambitions. Megatron and those who followed him proclaimed that the race of Transformers had grown weak in their dealings with organic beings, and that the "superior" cybertronians had a divine right to rule over them. To that end, techno-organics, beast-formers, and the like were also declared abominations that compromised the purity of the species, with some of the more zealous of these soon-to-be Decepticons calling for their purging.
The Decepticons soon gained a vocal following, however the Imperium of Cybertron would not yield to their demands, despite threats of an uprising and hostile takeover. These threats simply were not taken with the degree of seriousness as they should've been, and as such the Imperium was taken very much by surprise as the volcanic colony of Chaar became the first world to fall to the Decepticon Empire.
Despite their military might, the political structure of the Decepticon Empire is actually about as fragile as a tangle of bricks and shoestring. Infighting, "unfortunate accidents", and the like are commonplace, with many such as Starscream only achieving as high position on the chain of command as they did by stabbing the previous incumbent in the back, both literally and figuratively. As the war went on, high-ranking, influential Decepticons like Bludgeon even went as far as to secretly form their own "sub-factions" of sorts within the Empire, with the ultimate goal of removing Megatron from power and assuming control of the Empire as a whole. It should also be noted that many on the lower end of the Decepticon Empire's hierarchy aren't quite as zealous believers in the ideology of the faction as those in positions of power. Many have simply joined the Decepticons out of fear, seeing no chance for the Autobots to win against their formidable military force, even as the Empire tears itself apart from the inside.
How exactly the Autobot faction came into being is largely unknown. It would seem that there was a point early in the war where the Imperium of Cybertron simply ceased to exist, and the responsibility of fighting for the freedom of all sentient beings fell upon the shoulders of valiant warriors calling themselves "Autobots".
At first, the Autobots lacked any form of definite leadership, putting them at a disadvantage against the more organized Decepticon Empire. Quickly, however, one City Commander by the name of Ultra Magnus gained notoriety for his prowess in battle, as well as his inspiring persona and indomitable spirit. Ultra Magnus soon came to be, in the eyes of many, the personification of the Autobot faction and its' ideals, and not long afterward he became the faction's supreme commander.
The Autobot political structure is much stronger and more unified that its' Decepticon counterpart, and the faction's ideology is pretty much the same as it is in most official continuities. "Freedom is the right of all sentient beings", and all that. Though their military and technological resources pale in comparison to those of the Decepticons, the Autobots have nonetheless fought relentlessly against their tyrannical regime, with their unbreakable unity and tremendous spirit proving a match against the worst of what the Empire can throw at them. The Autobots also place greater value in science and research in an attempt to close the aforementioned technological gap between the factions. This has produced such marvels as the Omega Sentinels and the basis for what would soon become the Transwarp drive.
While most of the cybertronian race has joined either the Autobots or the Decepticons by this point in the war, there are still a great many who did not align themselves with either faction, choosing not to involve themselves in the Great War, and others still who have left both factions for one reason or another. Most neutrals tend to share the Autobot ideals, however they despise both factions for the destruction they have wrought upon the galaxy in their centuries-long war. Others still, however, have elected to remain neutral to avail themselves to both factions as bounty hunters, mercenaries, and the like.
The Economy of Transformers: Salvation
Transformers: Salvation will feature a simple currency/economic system for your characters to participate in. Using shanix, your characters can buy weapons, upgrades, pets, and other items and services. Your characters will start the game with 5,000 shanix each, and can earn more by completing various tasks in the game, such as helping NPCs, exploring new areas, and other activities.
Some More Information
About the Salvation
The Decepticon Fleetcarrier Invincible was one of four vessels of its kind built by the Decepticons during the Great War, alongside its sister vessels Indomitable, Adversary, and the Empire's flagship, Nemesis. The Fleetcarriers were the largest spacecraft constructed by cybertronian kind, able to, as their name would suggest, carry a fleet of ten more traditionally-sized warships within the hangars in their bellies, and smaller bays throughout each ship housed squadrons of fighters, transport shuttles, and gunships. Combined with their formidable compliment of weaponry, it would come as no surprise that Autobots and Decepticons alike came to harken these ships to small, space-faring fortress-cities.
By the time the cease-fire was called, the Indomitable had been shot down over Junkion by the Omega Sentinels, and the Adversary had met its end courtesy of the Wreckers. When the map to the Omega Lock was discovered, the Decepticons offered up the Invincible to undergo an extensive overhaul to carry a vast crew of both factions in pursuit of the machine, and roughly three years later the Cybertronian Fleetcarrier Salvation was born.
Salvation is birthed from the union of Autobot and Decepticon craftsmanship, and that fact is evident in her design. She retains much of the overall silhouette of the DFC Invincible, however the sharp, triangular aesthetics favored by the Empire have been replaced with the considerably less malevolent and more utilitarian style of the heroic Autobots. Her black and violet livery has also been exchanged for a sandy brown hull with crimson accents. Like her sisters, Salvation is approximately twenty miles long, and retains her immense height and width, though she can no longer carry a fleet. Her main hangar has been permanently sealed and repurposed to house a small, city block-like center complete with towers, parks, and roadways. Thirty-two smaller hangars, varying in size, are still in use, however, and can be found mostly on the back half of the ship. Hangars thirty-one and thirty-two, the largest on the ship, are situated above the engineering section, almost on top of Salvation's engines.
Salvation holds twelve main decks within her hull, along with a plethora of sublevels, a vast network of maintainance tunnels, and multiple cargo bays and holds. Her cavernous engineering section can be found aftward, and a system of trams and lifts facilitates quick travel throughout the ship. The bridge of the Salvation can be found protruding from her top, close to the prow.
Both factions have taken the liberty of using Salvation as a test bed for prototype technologies. For faster-than-light travel, she possesses the first-ever Transwarp drive, and among her impressive arsenal of experimental weaponry are several thousand foldspace warheads and a warp cannon- the first, in fact- built into her prow.
For a better visual reference, the Salvation resembles a cross between the UNSC Spirit of Fire and the Nemesis from Transformers Prime, with the colors of Scattorshot's Universe legends toy. The overall silhouette of Salvation borrows heavily from the Nemesis, with the Spirit of Fire's influences added to make it appear less evil and threatening. Hopefully I will have a proper sketch of Salvation to share with you all in the near future.
The Inquisitive Savant
The Inquisitive Savant is- or was- a deep-space research vessel, one of many built by the Knights of Cybertron in their ongoing commitment to exploring the universe. While its few weapons outclass many found on modern cybertronian military craft due to their advanced design, Savant's true strengths lie in her scientific equipment. Her sensory suite makes Salvation seem blind by comparison, and the Fleetcarrier's laboratories, refineries, and other related facilities are woefully primitive next to those aboard Savant... if Savant was still functional, that is.
Unfortunately, long-lasting though Golden Age technology may be, it is not immune to the effects of the elements and the march of time. Savant has spent the better part of one hundred million years drifting within a small binary star system, and has suffered extensive damage throughout her frame. Barely a fraction of her equipment and datatrax are currently accessible, and it seems unlikely that Salvation's crew will be able to enact significant repairs to remedy that.
All the same, Inquisitive Savant may yet be of some use to our heroes. The navigational data recovered from her computers will surely unveil many points of interest to investigate as the quest to retrieve the Omega Lock continues, and some of her equipment may still be salvageable. Knight vessels are also known for their numerous secret rooms and passages, and were also reputed to contain advanced AI- a science largely lost following their mysterious disappearance- though it is currently unknown if Savant possessed one of her own.
The Inquisitive Savant can be found docked within hangar thirty-one of the CFC Salvation, and all are free to explore and see what they can find. Sprocket, a specialist in Golden Age technology, will surely reward handsomely anyone who brings him something of interest from the derelict.
About the Omega Lock
Very little is known about the Omega Lock; even during the Golden Age, it was regarded as little more than an obscure myth. As lore would have it, the Lock was built by the Knights of Cybertron as the culmination of their experiments in cyberforming and harnessing the divine energies of the Allspark. The first seven colonies, were, in this light, trials which eventually led to the creation of a device that was equal parts an advanced machine and a receptacle of cosmic power. How exactly the Omega Lock functions is unknown, as is just about everything else pertaining to it. According to legend, the Lock was spirited off Cybertron by the Knights and into the unknown after the War of the Primes, and now a device containing what seems to be a holo-map to its location has been discovered in the Sea of Rust. This map, and the treasure it promises, is the object of the Salvation's voyage and the last hope of the cybertronian race.
Click here to read about Salvation's NPC cast.
Click here to read about Salvation's villains.
Click here to read about the various spacecraft important to Transformers: Salvation.
Click here to read about the macguffins of Transformers: Salvation.